Introduction
Playing Puzzle games would suit players who intend to boost their brainpower. Haiku Games brings a series of challenging Hidden Object video games, and Adventure Escape Mysteries is one of them. It offers thrilling gameplay by mixing Adventure, Puzzle, and Hidden Object game elements. The game introduces a point-and-click interface, letting you interact with the environment using the taps of your finger and find objects to solve challenging mysteries. An inventory is featured on the right side of the screen, where all detected items will be added to use later when needed.
Moreover, you will experience a variety of highly acclaimed storylines enjoyed by millions of players from all over the globe. Get ready to be a detective as you have to investigate tricky cases to find cryptic clues and connections to reveal the mystery behind the scenes while solving challenging puzzles in beautifully crafted adventures offering new lightning effects.
AE Mysteries – All Adventures Walkthroughs & Guides
As mentioned above, the game doesn’t feature a single storyline to limit your fun, as up to 11 stories are available, and more are expected to be released soon. Each storyline has up to eight chapters, which brings challenging puzzles for you to solve. Don’t waste your time, as many mysteries are pending to address.
- Adventure Escape Mysteries: Trapmaker Walkthrough
- Adventure Escape Mysteries: Pirate’s Treasure Walkthrough
- Adventure Escape Mysteries: Allied Spies Walkthrough
- Adventure Escape Mysteries: Puzzle Pack Walkthrough
- Adventure Escape Mysteries: Starstruck Walkthrough
- Adventure Escape Mysteries: The Covenant Walkthrough
- Adventure Escape Mysteries: Painted Worlds Walkthrough
- Adventure Escape Mysteries: Paradise Mystery Walkthrough
- Adventure Escape Mysteries: Trapmaker 2 Walkthrough
- Adventure Escape Mysteries: Cursed Crown Walkthrough
- Adventure Escape Mysteries: Trapmaker 3 Walkthrough
- Adventure Escape Mysteries: Classic: Murder Inn Walkthrough
- Adventure Escape Mysteries: Classic: Haunted Hunt Walkthrough
- Adventure Escape Mysteries: Classic: Dark Ruins Walkthrough
- Adventure Escape Mysteries: Midnight Carnival Walkthrough
- Adventure Escape Mysteries: The Sultan’s Inventor Walkthrough
- Adventure Escape Mysteries: The Echo Bay Murders Walkthrough
- Adventure Escape Mysteries: The Christmas Killer Walkthrough
- Adventure Escape Mysteries: Lost Ruins Revenge on Atlantic Walkthrough
- Adventure Escape Mysteries: Mirror Man Walkthrough
- Adventure Escape Mysteries: Legend of the Time Stones
- Adventure Escape Mysteries: On Thin Ice Walkthrough Guide
- Adventure Escape Mysteries: Cluedo – The Murder of Mr. Black
- Adventure Escape Mysteries: Homecoming
- Adventure Escape Mysteries: Vanishing Act
- Adventure Escape Mysteries: Sweet Dreams
- Adventure Escape Mysteries: Love Puzzles Walkthrough
- Adventure Escape Mysteries: Reunion Walkthrough
- Adventure Escape Mysteries: Canine Cases
Exploration of Fantasy-themed Kingdom
Before playing any game, you should read the instructions as many clues are hidden within it many times. So be careful next time you read instructions. There is a fantasy kingdom in the cursed crown, and you are responsible for saving it from destruction. Don’t be delayed; polish your skills, and set off on an adventure to show off your puzzle skills. The plot focuses on a female protagonist named Nimue, who awaits you to be set on a quest to rescue her people from being invaded by rivals. While playing the game, your priority should be focused on learning new magical spells, including:
- Super-size Plants
- See-through Walls
Furthermore, try to make decisions because they will determine the story’s outcome on your epic quest. The game doesn’t introduce a single story, as many others have a different protagonist, layout, environment, and set of objectives.
Exploration of Trapmaker
The game lets you jump into the shoes of Detective Kate, who needs to investigate a mysterious murder case. It takes place in the Trapmaker environment, where you are allowed to interrogate suspects your way and use your detective power to find out everyone’s secrets within no time.
Introduction of Ruined City
A third story focuses on a ruined city where your ultimate goal is to fend off a hurricane invading the world. According to the plot, a team of archaeologists had done a crash landing in a jungle-themed world where they found a forgotten but cursed city. Within no time, they swept into a strange mystery that happened approximately 500 years ago. The main question is whether our heroes are brave enough to outlast the night and rescue the world from destruction.
An Ancient Story
The game tells the story of the Sea goddess who lost her beloved friend, Kraken. She wept for many days then, and a massive sea came into existence because of her tears. After dissolving into the sea, the last remaining parts of the goddess turned into valuable jewels, such as:
- The Emerald Eye
- The Twin Tear
- The Blood Ruby
- The Breath of the Sea
All rare gems sank to the sea’s bottom, and the Royal Trading Company of the Queen discovered them. Now, all her pearls are famous as her Crown Jewels. After many years, the ship vanished and contained all the gems while in transit on a Royal Trading Company ship. You would be shocked that only one jewel, “The Breath of the Sea,” was found and transferred to a new owner.
It is good to know that by default, not all stories are unlocked to play – there may be a few stories available that you can open to proceed using keys. The game initially grants you only two keys, but after completing the present stories, you can unlock them further to advance. After having a lot of information regarding the game and its prominent features, let’s get started with the walkthrough of each mystery.
AE Mysteries: Trapmaker Walkthrough Guide
Adventure Escape Mysteries: Trapmaker is one of the two plots available in the latest version of the Escape Room app that the developer has released. Within the storyline, the game starts with a mysterious murder and the entry of a female protagonist named Kate Gray – a detective who jumps into the scene to investigate the case. As I said, the game blends Escape Puzzles and Point-and-Click gameplay elements, released with well-designed surroundings.
It features hundreds of playable tricky puzzles, confusing you while finding a solution. Your ultimate goal is to investigate a murder case by interrogating the suspects, locating the murder weapon, and finding the person responsible for all these. Adventure Escape Mysteries spans eight chapters/levels, each bringing a unique mystery to solve.
- AE Mysteries: Trapmaker Chapter 1
- AE Mysteries: Trapmaker Chapter 2
- AE Mysteries: Trapmaker Chapter 3
- AE Mysteries: Trapmaker Chapter 4
- AE Mysteries: Trapmaker Chapter 5
- AE Mysteries: Trapmaker Chapter 6
- AE Mysteries: Trapmaker Chapter 7
- AE Mysteries: Trapmaker Chapter 8
Adventure Escape Mysteries – Trapmaker Chapter 1 Walkthrough
It comprises eight playable chapters, and you control a female protagonist who must solve all mysteries to capture the person responsible for the murder. The first chapter starts with an introduction of a murder, revealing a suspicious death that forces the protagonist (Kate Gray) to navigate the high-tech security conference to confirm that it was a murder and how the next it is. Let’s start playing Chapter 1.
According to the plot, Kate Gray was called to investigate a murder case, even though she was off. At the start, Murphy Lieutenant unravels that six vendors were setting up their deal; however, an IT guy gets stuck in a booth and suffocated. In the beginning, the game will show you how to start playing the game by introducing a simple tutorial, letting you find the police tape available in your inventory. Here are a few things you need to find a way to complete puzzles:
- Find a Police Tape and use it to lock the place for others
- To keep continuing the power, you need to set the dials
- Find a paper laid on a table containing Booth Number
- Set both numbers on the dials
- Next, you find the person who got killed with a message for you: “IT with three times underlines.“
- Set IT three times by turning off all letters other than I and T
- Get access to the room and search out the dead body for further clues
- Collect All Clues and Chips, as well as the Tie of the person who died, and add them to your inventory
- Solve a Tricky Puzzle following the pattern available on the Tie
- Drag a treasure bag and keep them aside; use a scissor to cut the bag, and collect the letter “.
- Placing the letter “A” on the table will give you a locker code you must open at all costs.
- Next, remove a tile from the floor and read the dialogues on the screen to get the code.
- Place the code on the dial and obtain a chip, as well as an emergency exit
- Remove more floor tiles and place all found chips
- Use the emergency button to get out of the room
Following all the mentioned steps could lead you to complete Chapter One.
Adventure Escape Mysteries – Trapmaker Chapter 2 Walkthrough
After surviving the worst room condition where the murder happened, Kate moved to the 2nd chapter. But before, Murphy sealed the vault and told her five people had visited the booth. Next, Kate started interacting with Mr Harris and said his cabin faced the crime scene. Finding Mr. Harris absent, Constantine starts talking to Kate, offering her fully-featured interrogation rooms to chat. Kate replied by refusing the proposal and ended by asking a few questions floating in her mind. To Complete the Second chapter, you have to follow the given steps:
- Place the Chair near the Table. Turn on the Light. Choose the questions to reveal Constantine’s personality.
- Collect a clue offered by Constantine. Move toward the door and try to open it by dialling the security keys.
- Dial 9539 to open the door. Get out of the room, behind the mirror, and find clues like an NIT shirt.
- Solve a challenging puzzle by swapping pieces with each other to make the perfect one according to the eagle placed amidst the circle.
- Once done, the locker will open, rewarding you with a star.
- Next, you find yourself inside the interrogation room where many tools and accessories are available to make your setting to talk to the suspects.
- Set the project toward the suspect, let it recognize the face, and give you data according to the targeted person.
- You can open the briefcase using the code.
- Collect all items from the suitcase, as well as a star.
- Collect the Data Cable from the Projector Room, where you will find the suitcase, and add it to your inventory for later use.
- Please return to the interrogation room, connect the cable to the project, clean its mirror using the cloth, and turn it on to start the clip.
- Place the tissue box on the table ahead of the suspect and ask questions again to solve the mystery.
- Use a lie detector machine to force the suspect to admit he is guilty.
- After confession, take the suspect to the safe house.
Adventure Escape Mysteries – Trapmaker Chapter 3 Walkthrough
After that, poisoning gas appears from the bulb, making both characters senseless; after that, the game welcomes you to the Third Chapter of Trapmaker. In the third chapter, you will discover that Constantine admits he did a robbery, not murder. The female protagonist finds herself trapped in a padded room with a stranger.
- Solve a Puzzle by finding a rope from A Point to B
- Once done, claim your start that you can use for a hint
Moreover, Trapmaker appears and starts the discussion with the protagonist, asking whether she knows him, and realizes that he is the guy who gets ruined because of you.
- Collect a Map, Pillow, and Your Shirt
- Wake up the girl and collect her shirt, too, as well as a food tray
- Collect a star laid right after the shoe of the stranger
- Pick the metal tray and throw it near the door as it will damage the wall of cloth and provide you with a start, as well as a half-part of the tray
- Use your tray again to cut the second part of the wall, where you will find a credit card and a machine you can use to open the door
As you come out, a robot equipped with a knife will appear, forcing you back to your room. You must choose the collected shirts to tie the robot and limit its movements at that time. The stranger is suffering from an airlock, which won’t get unlocked until the contamination reaches zero levels; therefore, you must fix Dr. Robot’s brain, as per Edna’s instruction. Use a knife to cut the upper head of the robot and put a new chip into it that you can find next to that robot. The game will display a puzzle involving you setting chips to reprogram the bot.
Gather other parts scattered throughout the floor and add them to your inventory for later use. While collecting items, you discover a glass of water with the words “Will Work for Caffeine” and a printed pattern. A few magnets are laid on the floor, collected, and moved to the machine containing a lock of five dials. You quickly unlock the locker by dialing “10248.” Next, open the magnet scanning device and place all the collected magnets to make it run until the lower level of contamination in the room.
Use the magnet to put a metal ball into the hole throughout the map. Placing the ball in the center of the map will drop the contamination level downward, and the airlock will open. The code is “9467,” and the lock will open. You will obtain a tower that you can use to clean the blood spread all over the floor. Put all Petri dishes in that machine, where you grab a towel and close it.
Right after that, you have to draw gestures by finding the clue; maybe you have seen it over a glass you found with a pattern drawn over it. Once the shape gets recognized, the game welcomes you to a conference room. Because of Edna, you see a key as she enters the room you opened after drawing the pattern. Collect the airlock from Edna’s neck and add it to your inventory. Keep the neck lock you got from Edna on the magnet machine, where you completed the puzzle by pulling the metal ball toward the center.
The bomb didn’t refuse, and the tick is still working; the Doctor tried to resist but failed, and he got himself to the room where you found Late trapped and destroyed. Collect three stars and move to Chapter 4.
Adventure Escape Mysteries – Trapmaker Chapter 4 Walkthrough
The fourth chapter of the mystery still revolves around Kate navigating the booby-trapped conference hall as a fiery bus crash leads her to an uneasy alliance. The 4th chapter takes you near a bus that is burning because of an accident that happened to it. To complete the 4th scene, you need to follow the steps:
- Collect the Green pieces mentioned in the picture and nearby items to add to your inventory.
- As mentioned in the image with number 3, please pick up the light yellow cover and plug the switch into it to turn on the device.
- Pick up a Star.
- Now, place the placed pieces on the device.
- First, collect the green-colored item from the device and have a tin pack.
- A side mirror hangs over the bus; try to collect and add to your inventory.
- The dial is placed over the bus’s center door; try to unlock it by finding a clue.
- Dial “48559,” and the door will be opened with an injured person coming to town with a first aid tool.
- Try to place items in their related places to obtain a star.
- Get into the bus after requesting the person to sit on the chair.
- Grab a mirror from your inventory and take it near the laser light; a metal bar will fall as the light reflects and collides with the bus’s roof. Add the metal rod to your inventory.
- The metal bar will be put into the hole right after the mirror room containing the digital locker is unlocked.
- Try to use your wit to reveal the code, as you can find it by merely maneuvering the bus to see how many times it has, its weight, and, of course, the number of doors “35625.”
- As the door opened, you found something tied with ropes, and it was Wendy, who would hardly believe that you’re a cop, not a trapmaker.
- After coming out, you find an illegal lockpick you require to free Wendy.
- Receive Wendy’s Instructions and get on the bus. You must use the lucky charm, correctly add it to its place, as shown in the image below, and set the button accordingly.
- Sliding the driving chairs and setting up the gear, as mentioned in the picture, will unlock a secret door through which you can obtain the following: Long Cable, Illegal Signal Booster, Bomb Suppression Blanket, Thin Bar, and Ladder.
- Use a Bomb Suppression Blanket to slow down the flames of fire from the bus engine.
- Use the long cable, attack the box inside the bus, select the ladder, come out from the bus, place it on the bus, and connect the 2nd part of the cable to a signal dish.
- Please pick up the signal booster and place it near the cable dish where you recently connected it.
- Try to match the blue jamming signal.
- Now, match the blue police frequency.
- Next to that, you would be made with Murphy.
- Smoke will start to appear because of the antenna and signal booster, trapping you inside with only driving seats and a few types of equipment.
- Collect equipment by slashing the driving seats like a piece of cloth and other items. Use the fabric to hold the hot rod and add it to your inventory for later use.
- Use the pad to calm the fire and a way out of the bus using the rod. After that, the discussion will start with Trapmaker, and the game will take you to Chapter Five.
Adventure Escape Mysteries – Trapmaker Chapter 5 Walkthrough
Completion of previous chapters leads you toward challenging gameplay, which puts your detective skills to the test. The fifth chapter revolves around Kate, who follows the gunfire sound from a deadly shooting gallery. This time, your ultimate goal is to discover Trapmaker’s weakness in time.
This time, you are in a shooting gallery with a sparking wire and too many toys. Initially, you must gather two dolls on the floor and go to the bag to pick different items. You find a note “Exhibit Closed” on the board, collect it, and remove the tap that you can use to calm down the sparking wire. You receive a key, a life straw, and gun oil from the bag.
- Select the key from your inventory and open the cupboard lock right after the bag mentioned in the image with the number 6. There are many toys, and you must find two that don’t belong to the set.
- Select toys in your inventory and place them in empty spaces to complete the puzzle. Add the same toys vertically to complete the puzzle and receive a star.
- Select the locker under the bad and try to unlock it using your wit and the code.
- Follow the pattern described in the image to unlock and proceed. Once the locker is opened, you will receive a light gun. Open the mechanical part of the board by tapping on it and fixing the life straw to turn it into a working position.
- Add two eliminated items from the blue-colored cupboard to the red-colored cupboard. Choose the light gun and click on the poster to collect a star. Next, choose a bullet and add it to the mechanical part of the cupboard to make it start working.
- Select the light gun, shoot the animals to earn points, and have a star. The successfully created aim will reward you with a Doggie Vest.
- You find a dog next to the locker and choose and equip the Doggie Vest for the dog to allow him to bark.
Let’s manipulate the metal door containing a lock of six switches. Grab your gun after getting into the room recently opened after setting up switches because they are returning. It’s a warning released by Sanjana.
- Take care of yourself, as all dummies will start shooting at you, and you must take them off as soon as possible. You have to defeat all enemies with six bullets.
- Once you get out of ammo, you have to restart the game. Once done, ask Sanjana to help you clear the floor.
- After that, grab the Boom and Robot Arm. Choose the bloom and clean the floor to get advanced. Choose the robot arm and release the water to end the fire.
- After that, play a mini-game designed by Trapmaker and complete it merely by controlling a metallic ball in the maze-like environment.
- You aim to reach the middle of the game by finding a way that leads you to it. Once entered, now make your way to a trap.
- After that, you and Constantine meet to make Sanjana understand that Kate isn’t a cop; she is a Trapmaker. Clicking on the billboard containing an image of a trap will make it fall, and the voice of the Trapmaker appears from the loudspeaker.
Adventure Escape Mysteries – Trapmaker Chapter 6 Walkthrough
Chapter six will appear with a standard difficulty level, where both Kate and Sanjana descend to the lair of Trapmaster. Now, your ultimate objective is to fend off him from doing that. It seems the sixth chapter takes place in an underground environment where bunches of cables are available. At the very start, you find Zip Ties, which you can use to tie the wires correctly to clear the environment. After that, follow the steps to complete Chapter Six and unlock further.
- Grab a Metal Piece and add it to your inventory.
- Four Metal Pieces are scattered across the wooden box and contain a dial lock.
- Slide the Wooden Box to grab the fifth metal piece laid under it.
- Collect Spray Paint and a metal piece available between the cables.
- From the top, you can get a sturdy pipe; next to that, you have to use the spray over the wall to reveal the hint “TM.” Collect another Metal Piece from the left wall and add it to your inventory.
- Place all eight collected metal pieces on the wall where you sprayed them and adjust them to fill both letters.
Once done, the game opens, leading you to the underground floor. First, as the image shows, you must use the metal rod and hit the pipe. Once the gas has leaked, you will be displayed some laser lights, such as an alarm system or a trap set by Trapmaker. Nearby the pipe, you find a sequence of numbers; remember that and come out of the room to open the lock attached to the wooden box.
- Once the box is opened, you find a lot of waste.
- Find a Hard Drive, add to your inventory, and struggle to locate a star below the waist.
- Grab the Throwing Star, Motherboard, Locked Phone, and Paint-Stained Glove.
- Use the throwing start to break the circuit of an alarming laser system. You will find the underground floor. Use a Paint-stained Glove to open boxes, where you will find a key.
- Use the found key to open the suitcase laid on a table right after the massive box you opened and found a key.
- Input the number on the locker of the 2nd box.
- Upon opening, it will reward you with Adrenaline Soda, which you must destroy the Signal jammer.
- Place the hard drive and motherboard to start the computer.
- Connect the locked phone to the mini-suite computer and unlock it.
- Set the streamline following the pattern you found on the wooden box to complete the puzzle.
- Input the names of the remaining channels so that the second lock can be opened.
- Hack the system by following the pattern shown in the image to recover the file and decrypt it.
- You will receive a call from an unknown Trapmaker.
Adventure Escape Mysteries – Trapmaker Chapter 7 Walkthrough and Guide
In the 7th episode, you are supposed to disarm three bombs planted in an elevator. Therefore, you should try your best to beat the Trapmaker at any cost by completing all the puzzles and overcoming all the deadly traps set for you and others. Start the game by collecting items from the Bucket, including Lightbulb and Wire Cutter. Use the wire cutter to cut the wires available on the booth and create a map of the looby.
- Use the Lightbulb, set it to the convention center, and try to unlock the locker by inputting the code you received from the Lightbulb of Convention Center “2836.”
- The Prohibited items get unlocked, where you obtain a hammer, which is required to break the glass right below the box available.
- Collect Liquid Nitrogen Spray and Craft Knight
- Use the spray and hammer in the box shown in the image to unlock and have two packages.
- Place the map in two packages and draw a pattern by connecting the letters.
- Open the 2nd package to have an electric screwdriver
- Use the screwdriver to open the container by removing all screws, cutting the red wires, placing batteries, and turning on all switches to disarm the bomb. Once done, obtain a key card.
- Input the card to the elevator place and choose the rooftop to approach that.
- Reaching the rooftop, collect cloth banners, warning signs, and UV glass.
- Choose the electric screwdriver and open the tightly locked doors to disarm the traps.
- Use the cloth to clean the screen and start placing signs
- Once you complete the puzzles, as shown in the image. Once done, the elevator starts moving upward.
- The lift will be stuck in the hallway where you must collect Green Buttons, Cloth Banner, Handrail, and UV Glass.
- Use the wooden piece to open and get out of the stuck door.
- Get into the colorful world where you experience many burning lights and other decorations.
- Try to solve the puzzle by inputting the text “FineMe.“
- After typing, a door will open, which leads you to a detonator room.
- Come out and collect items, including Plug Pairs.
- Input Plug pairs in the system of detonators to disarm the bomb.
Adventure Escape Mysteries – Trapmaker Chapter 8 Walkthrough
In this segment, the favorite detective (Kate) will be confronted with her suspects in a suspicious conclusion and will reveal who killed Frank Deitch and who is Trapmaker. The last chapter will tell many remaining secrets as many officers started to show interest in you and gave you their helping hand in completing the mysteries. Assign the task to each officer and send them back to their work. Start playing the game by collecting items like in previous chapters, including Squeeze Air Blower, Wire Cutter, Car Window Breaker, and more.
- Use a Wire Cutter to cut all available iron wires and collect a star.
- Click on the broken table to make it disappear from the scene.
- Hit a click on the power cable and remove it to add to your inventory.
- Choose the Car Window breaker and tear the mirror into several pieces.
- Get into the window, which leads you to a small room.
- Open the yellow-colored suitcase and collect the Scuba Mask, click on the hanging camera, choose the Squeeze Air Blower, and clean the camera to check if it works.
- You need a security code to run the camera; equip a Scuba Mask to see the numbers you need in the yellow-colored light, and it will show you “5859.“
- Add the camera to your inventory and use the Squeeze Air Blower to clean the other electronic device.
- Grab the wire cutter and clean the device of useless wires. Attach the power cable and connect the camera to view the footage.
- Arrange the footage properly to complete the video and move to the next scene.
- The last scene is where Kate is kept after kidnapping a stranger girl.
- Collect Robot Arm, Empty Samples, Spray, and UV Light
- Pick up the UV Light, spray, and collect samples
- Use the robotic arm to place the machine aside in another room and UV light to reveal the pattern and unlock the security code.
- Next, you find a contamination level of 0 with many green gas cylinders.
- Use UV Light to collect samples near the green gas cylinders and then return to the room where a DNA machine is available to check the collected samples.
- At last, gather all members and investigate one by one using proof, and display that the Trapmaker is Frank.
Conclusion
Adventure Escape Mysteries contains more than 11 playable stories to explore, and each one includes eight chapters. Each storyline will give you a fantastic experience and improve your detective skills. The offered walkthrough will be helpful for you whenever you have been stuck anywhere and didn’t find any clue about what to do next. Solving murder and adventure mysteries is fun, but the tricky puzzles sometimes make you feel angry when you don’t find anything to go ahead with. The names of 11 adventures are mentioned above, and more are expected to be released soon. Try to play with others and solve the mystery to show your detective powers to your buddies.