After the release of Vanishing Act Adventure, AEM releases another adventure “Sweet Dreams.” It has seven chapters to complete; each is set in a wonderful world. As prior, your job is to search for hidden items, add them to your panel, and use them to solve tricky puzzles. You navigate the land from the detective’s perspective and there’s no system available to help you learn what to find next. Therefore, you should rely on your puzzle-solving skills and discover objects surrounding you. A variety of mini-games are featured to put your detective skills to the test. The ultimate goal of the game revolves around is to solve the murder case by finding clues. Adventure Escape Mysteries has a series of adventures and to find walkthroughs, you can jump to our main post.
AEM: Sweet Dreams is a recently added adventure to the series with seven chapters to explore. This time, the game takes place in a vibrant world where you will discover lots color full items, including candies and friendly creatures. Explore the land your way to find items and use them to solve tricky puzzles. The plot of Sweet Dreams centers on Arlo’s first day of kindergarten. Although he’s confused, you must help him get rid of all problems. In this adventure, the game puts you into the shoes of Revi, a dream manager Arlo. Your job will start as Arlo falls asleep. Stuck anywhere when completing puzzles, read AEM: Sweet Dreams Chapter 1 Walkthrough Guide.
All 7 Chapters Walkthrough Guide
Every adventure of AEM (Adventure Escape Mysteries) has a set of chapters to play. Some adventures come with six chapters, while some have seven or eight. Similarly, Sweet Dreams has seven chapters to play. Our guide spans seven parts; so, you can find the solution to all puzzles easily.
- AEM: Sweet Dreams Chapter 1
- AEM: Sweet Dreams Chapter 2
- AEM: Sweet Dreams Chapter 3
- AEM: Sweet Dreams Chapter 4
- AEM: Sweet Dreams Chapter 5
- AEM: Sweet Dreams Chapter 6
- AEM: Sweet Dreams Chapter 7
Adventure Escape Mysteries: Sweet Dreams – Chapter 1 Walkthrough
AE Mysteries: Sweet Dreams introduces a well-written plot revolving around Arlo’s dream wherein you control Revi to fix all issues to give Arlo the best dreams ever. Keep reading the walkthrough guide to learn how to solve puzzles.
- On the floor, there is a key card that you must pick up and before leaving the spot don’t forget to notice the sticky note on the machine from Shoku.
- Inspect a drink on the control panel and get the clue from the sticky note.
- Making use of the key card you can unlock the door on the left side to open and figure out the passcode using the colored balls printed on the sticky note.
- To figure out the code you can use the color as follows: purple, pink, purple, pink, purple, pink, purple, purple, purple, pink.
- Once the door opens, go through it and enter a new scene where you have to grab a hex from the floor and also tap the orange color button on the hexagonal to your left side to get another hex.
- Head to earn inventory to choose the battery and put it into the charging station to make it fully charged. Meanwhile, collect the second hexagonal button from under the stairs.
- Go back upstairs and choose the charged battery to place in the display and it will show you Arlo’s brain power.
- Get back to the machine room and click on the massive hexagon you open the zoom view. soon the game may display 4 colored hexagons so you need to tap on them to match the shapes following the diagram of Arlo’s brain power.
- After that obtain a key from the spot and go back upstairs to use the key to unlock the door on the right side.
Get into the storage room
Go through the doorway to get into the storage room and start inspecting the scene wherein you must notice stars surrounding you and tap the desk on the left side to grab the husk and the console instructions.
- Read the instructions after selecting it from your inventory and notice the info printed about Arlo and the date which is 9 September.
Return to the mechanical room
- Leave the storage room and go downstairs to get into the mechanical room where you need to place all hexes on the board near the stairs to start a circuit flow puzzle.
- To solve the puzzle, you need to rotate the hexes and try to create a path between each set of three identical colors. When trying to solve the puzzle, you need 2 set colors in a pathway and all paths Should be used.
- Once you solve the puzzle the electricity will be restored and you need to go back upstairs to check out the console.
- Following the instructions printed on the paper you may come to know how everything looks like. Add the first line is says about three lights on so you should copy the direction of the dial to match the deadline.
- After that search for a dream distributor and put all of your dream tips on it to create an image of Arlo’s dream.
- Making use of the rotation button you can turn the board and bring each strip into a proper position.
- Once you complete the puzzle the drink spills and damages the console for now you need to read the emergency note that comes out.
- Inspect the area to get the metal rod and get into the room on the available on the right side to use this road to break the glass over the xylophone.
- Open the zoom view and use the metal rod to play music notes like green yellow orange turquoise you will get the clue which is yellow orange red and green so you need to play knots in the given order to get access to the secret dream room.
- Next, get the cloud gem how long with a sticky note and light stone as well as search for the crank along with five keys.
- There is a puzzle fixed on the right side of the stairs that you must have to open the zoom view and try to solve the puzzle to get another light stone.
- After solving the puzzle collect the light stone and return to the console where you must place the cloud gem in the slot for the moon jam and return to the mechanical room.
Enter the mechanical room
Head to your inventory to select the crank and insert it into the machine along with all of its components.
- Soon, the compartment on the right side will open holding a letter that you must obtain. After that keep doing the same thing until you get 4 keys and two sticky notes.
- Before leaving the spot don’t forget to discover a slot requiring a particular gem.
Get into the storage room
- Leave the mechanical room to get into the storage room, use the ladder to reach the upper shelf, and drop all flocks from there to get to sticky notes along with 6 keys and another light stone.
- Open your inventory to choose the moon jam from your panel and put it into this slot to get the star gem.
- Leave the storage room for a while and get into the main room where you need to place the start GEM in the empty slot you found recently and collect the celestial gem.
- Head to the mechanical room and keep rotating the crank until you discover an empty slot where you must insert the celestial gem along with the light stone.
Go to the storage room
- Enter the storage room, choose all four light stones from your panel, and put them around this slot to let the game reveal 15 keyholes.
Read More Walkthroughs: |Chapter 1| |Chapter 2| |Chapter 3| |Chapter 4| |Chapter 5| |Chapter 6| |Chapter 7|