Introduction
Unsolved Case: Episode 11 was released a few months ago and is considered the final chapter split into three parts. It holds a new mystery to solve, characters to interact with, and objects to find. There are different locations to explore; however, the game has several tasks within an episode to complete. An inventory was placed at the bottom of your screen where you can collect objects you discovered and utilize them with three options: combing, dismantling, and examining. We have completed almost all walkthroughs of Unsolved Case Episodes, and if you are new to this game, read our main post, “Unsolved Case Walkthrough Guide.”
The plot follows a detective called to investigate a murder case. The protagonist isn’t alone, as there’s a fellow detective who may help you get rid of all your problems. You only need to help the protagonist to find hidden objects, discover and play mini-games, and get your hand on the suspect. Solving mini-games isn’t easy because it requires you to set paths, find hidden objects following their symbols, and play match-3 levels only if you find hidden object mini-games hard to play. If you need any help, read Unsolved Case: Episode 11 Walkthrough Guide.
Show the Evidence to the Chief
We’ve divided our post “Unsolved Case: Episode 11 Walkthrough” into two parts to help you quickly find the solution to the puzzle you didn’t solve yet. Furthermore, you can get help using images where items you have to collect are highlighted with instructions. Keep reading the guide to find all solutions and answers.
- Welcome to the office, where you must click the laptop to open the Zoom view, pick up the Archivist’s Book, and insert the USB.
- Hit the “Print” button and get a Photo from Hall’s Apartment to your panel. Head to the Clue Board to get a Paper Clip and click the back button to close the zoom view.
- Tap the drawer set near the exit door, collect Torn Pieces from drawer 0953, and place the Archivist’s Book on the same spot to reveal a mini-game, wherein you must follow clues and set the symbols behind plates accordingly.
- Once you solve the riddle, collect Mark’s Torn Jacket and add it to your panel for later use. Go and tap the clue board to open the zoom view, add torn pieces, and try to play a jigsaw puzzle, wherein you must complete the image using arrow keys.
- Obtain the Restored Case File and give it to the Chief, along with other items, after going through the door on the left side.
- Finally, we’ve completed the “Show evidence to the Chief.” A new task is unlocked “Get inside the University,” your objective is to search for hidden objects and utilize them to find clues and solve puzzles.
Get inside the University
- Before leaving the table, pick up the Secret Data File and leave the Chief’s Room. Open the file to see clues, and you may find yourself ahead of the University’s Gate.
- Find the trapdoor on the left side, use the magnet to open it, and get an Old Stairs from the spot.
- Click the window on the right side to open the zoom view, collect the Multimeter and Screw, and keep them to your panel.
- Now, use the Foldable Umbrella to bring a Teacher’s Pass out of the window and use it to get access to the building.
- Access to the building may end your task, “Get inside the University,” and open up a new task, “Help Sandra carry Scott Out.”
Help Sandra carry Scott Out
- Select the Paper Pin from your panel to unlock the door behind the lady. Before going through the door, tap the window on the right side, and pick up items like Empty Console and Transistor.
- Afterward, go through the door and start finding hidden objects wherein you must search for fabric, a handbag, and more. Once you complete the puzzle, the game adds a Heavy Coat to your inventory.
- Hit the back button to close the zoom view, combine the Heavy Coat and the Old Ladder to make a bed, and help Sandra carry Scott out.
Find Mark Coleman
- Your new task is to “Find Mark Coleman,” you must go to the Auditorium, which is fallen in the dark by going through the door behind the pillar.
- Tap the circuit board to open the zoom view, place the transistor and use the multimeter to run a mini-game to make a wire of the right shape using fragments.
- Once you solve the puzzle, electricity will be restored. Tap the dice to examine it and collect objects like Awards and Lock Disk.
- Use the Horseshoe Key to bring a drawer out and obtain the Ace Alumni CD. Leave the Auditorium for a few seconds, tap the screen on the right side, and insert the Ace Alumni CD to play a mini-game. Your objective is to arrange hats following the clue.
- Finding the solution to the puzzle may reveal a date (13/07/2001), and the game adds a note with a code (130701) to your inventory.
- After getting the code, go to the mirror box on the left side of the Auditorium’s Door, and enter the passcode (130701) after adjusting the Lock Disk.
- Once the box gets opened, collect objects like Stun Gun and Barrette. Leave the University and tap the fountain outside, use Barrette to open screws, and obtain a Small Shovel.
- On the right side near the bench, use the Small Shovel to get a Ballerina Figurine from the box.
- Enter the Auditorium, tap the box on the table, and put the Ballerina Figurine to open the mini-game wherein you must lead the rose across the arrows to the hand.
- Finding the solution to the puzzle may leave you a Battery that you must put into the Remote.
- Use the remote to bring the projector down and obtain a Valve. Leave the University and go outside close to the fountain.
- Select the Valve from your inventory, put it on the fountain using the nut, and rotate it to run the water.
- Tap the examine again to open the zoom view and start playing a mini-game wherein you have to find hidden objects and get Garden Shears.
- Hit the back button to go to the garden, tap the area you dig out using a shovel, and use the Garden Shears to remove flowers to get the second award.
- Enter the University, tap the mirror box, and put both awards to get a Security Access Card.
- Go to the door on the right side, use the Security Access Card, and try to enter the code using the note as a hint. Before starting, you must keep in mind that the colors correspond to the symbols. Therefore, you are suggested to hit any number of your choice to change it. The code you need is (5964708), and the colors are Blue, Green, Yellow, Orange, Pink, Light Blue, and Sky Blue.
Catch the Perpetrator
- Catch the Perpetrator is your last objective, and the game requires you to enter the Auditorium and use the Stun Gun on the murderer to play a mini-game. To solve the puzzle and catch the killer, you have to use all arrows to define a path for the token and let them travel from start to finish. Once you set the way, hit the play button to begin.
- Once you solve the puzzle, Unsolved Case: Episode 11 will end.
Read More: |Episode 1| |Episode 2| |Episode 3| |Episode 4| |Episode 5| |Episode 6| |Episode 7| |Episode 8| |Episode 9| |Episode 10| |Episode 11|