Introduction
Level 7 revolves around a werewolf who has been tied; meanwhile, you must find a receipt that falls the deadly creature asleep. You can’t go outside until you obtain a magnet key from the werewolf’s hand; therefore, you have to prepare medicine, give a heavy dose to the werewolf, and get the magnet key.
Like level 6, the next episode comes with three different spots: the Doctor’s Room, Waiting Area, and Storeroom. Puzzles are challenging to solve; however, you can unravel the mystery using our Tricky Doors Walkthrough Level 7 guide without hassle.
Tricky Doors Walkthrough Level 7 – Hospital
Tricky Doors Level 7 is set in a hospital where you must deal with several puzzles and hidden objects to escape. To get help, read Tricky Doors Walkthrough Level 7.
- Tap the table to collect one of two handles and keep it in your inventory. Next, head to the patient bed and tap the trolley to obtain a Scalpel and Ammonia.
- Select the Scalpel, use it to cut the brown chair’s back cover, and collect the second handle from there. Before leaving the area, don’t forget to collect the Cord.
- Head to the lockers on the right side, place both handles on the first cabinet and set their numbers by following the clue paper on the table to unlock the vault.
- Once you unlock the locker, collect the images: Tokens and X-ray Files.
- Search for a whiteboard covered with a cloth on the left side. Select the Ammonia from the inventory and use it with the cloth to clean the board. Select the place X-ray files on the board to find clues before selecting and connecting the cord with the screen and the plug.
- Examine the X-ray files to discover the following code (1342).
- Head to the door, tap the device, enter the passcode (1342), and prepare to play a mini-game after hitting the green button.
Mini-Game
- The game displays a ball that you must lead to another point using arrow buttons. Tapping the block may rotate it anti-clockwise; however, using the arrow buttons, you can control the movement of the metallic ball.
Waiting Room
- Go through the door to reach a new environment (Waiting Area) where you can discover many stools and a receptionist table.
- Firstly, interact with the table to collect Glue and Ruler. Before leaving the table, notice four different file colors and return to the first room. Head to the doctor’s table and set the same color as you found on files to open the drawer. The colors would be (Red, Yellow, Blue, Green, and Brown).
- Open the drawer to collect Part of the Card, Glass Pipe, and a Screwdriver.
- Go back to the second room, select and use the screwdriver to open the vent, and obtain two different things: a lighter and a Key.
- Use the key to the receptionist’s table drawer and tap on the green board to play a mini-game in which an object covers brown dots with orange ones using number combinations.
- Once the drawer gets opened, collect card pieces and coins. After getting coins, head to the coin master to get some snacks.
- Insert the coin into the machine and dial “11” to obtain another missing card part.
- Select the ruler, keep card pieces on it, and join them using the glue.
- Card pieces are now a keycard that you can use to access the third room. So, swipe your card through the device and go through the door to reach a new room.
Storeroom
The new room seems like a storeroom of a hospital, fully loaded with endless stuff, cupboards, furniture, and equipment.
- Tap the basin on the left side, turn off the valve, and open it using the screwdriver.
- Go back to the waiting area, select and use the valve to release the yellow liquid from the jar, and then uncover the code (6371).
- Next, move back to the storeroom and head to the cupboard, where you must enter the code to open it. Your code is already mentioned, so enter it to obtain Tokens and a Flash Drive.
- Between two cupboards, you may discover a table holding lots of pots. Tap on it to collect a Spatula.
Doctor’s Office (First Room)
- You can use the Spatula to dig out the third token and Heat the Tablet from a plant pot in the first room near the patient’s bed.
- After that, tap the cabinet on the left side between two racks and place both tokens there to start a mini-game. The mini-game works like a pipe game where you have to connect the pipe to complete the level; similarly, your objective is the same.
- As you complete the game, the drawer opens, and you can get a key and Green Test Tube.
Storeroom
- Return to the storeroom and tap the refrigerator to unlock it using the key you recently collected from the drawer.
- Open the fridge to obtain a Syringe, Purple Test Tube, and Handle, and keep them in your inventory.
- Leave the storeroom for a while, head to the laptop on the receptionist’s table, insert the USB drive, and enter the passcode, the report number (7458), kept above the patient bed.
- As you unlock the laptop, it displays a recipe designed to help the werewolf tied to the patient’s bed.
- Return to the storeroom and head to the table where experimental equipment is available, including the Red Test Tube you must obtain from the stand.
- Afterward, head to the spot between two cupboards to discover a machine. Select and add all test tubes into the machine and turn it on after placing the handle.
- Once the machine stops, collect the Test Tube of Mixture and keep it in your inventory.
- Now, head to the green table on the left side, keep the test tube on the burner, add a heat tablet to the test tube, connect the test tube and a jar using the glass pipe, and set the fire using the lighter to prepare the recipe.
- Select and fill the syringe with medicine and go to the first room to inject the medicine into the patient’s body.
- As you inject the injection, the werewolf stops tightening his hands. Collect the magnetic key from its hand and return to the storeroom, where you must discover a clue by dropping the dustbin (Running Man).
- Explore other areas to find more clues, such as the patient report.
- Go back to the waiting room, head to the right side door, enter the code (49731), and hit the button using the magnetic key to open the door and escape.
That was the end of Tricky Doors Walkthrough Level 7.
Read More: |Level 1| |Level 2| |Level 3| |Level 4| |Level 5| |Level 6| |Level 7| |Level 8| |Level 9| |Level 10| |Level 11| |Level 12| |Level 13| |Level 14| |Level 15| |Level 16|