Introduction
The next challenge of Tricky Doors is set in a museum from the game that throws you to test your hidden object and puzzle-solving skills. Escaping from the Museum won’t be easy as there’s no list of objects. Level 6 is split into three parts: Security Room, Museum Hall, and Hidden Room.
Sometimes, you may have to find the object from the Security Room to solve the puzzle in the Hidden Room. The more you play the game, the more secrets you uncover. Unleash your hidden object skills and jump into the game to discover clues that help you solve tricky puzzles and unlock the door to the next room. Get help from Tricky Doors Walkthrough Level 6 Guide if you don’t know how it works.
Tricky Doors Walkthrough Level 6 – Museum
You are trapped in a security room where many TVs have been placed on the wall to keep your eyes on people’s movement, but all are turned off. Carry on your investigation to find hidden objects, mini-games, and secrets that you can use to unlock the door and escape the room.
- Firstly, collect one of six planks from two green chairs beside the table.
- Open the locker on the right side near the basin to obtain the second Plank.
- Head to the table to collect the following items from its surface: Screwdriver, Flashlight, and Clip.
- Go close to the first locker and tap on a lock after selecting a screwdriver and a clip you recently picked up from a table. Use both said items to crack the lock and open the cupboard. Here’s the combination you need to crack the lock (31256748).
- Open the locker and obtain the following hidden objects: Hammer, Keycard, and Handle.
- Next, head to the TVs to place the handle on the circuit. Pull the handle down to turn on a few TVs and go close to the door, where you may discover a device. Tap the buttons following the TVs turned on to unlock the door and go to the next room, but before, don’t forget to use the keycard.
Hall – Tricky Doors Level 6
The next scene to explore is a beautiful Museum Hall, where many ancient objects have been kept for people to observe and enjoy.
- From nearby the cannon, collect the third plank and add it to your inventory; meanwhile, you can discover the fourth plank between two cupboards on the right side.
- Find and collect the cannonball from near the wheel.
- Tap the cannon to see it from the top-down perspective and collect a carved décor from its Excel.
- Next, tap the barrel and use the screwdriver to open up all screws and obtain a Ramrod. Count the weapons from all three showcases on the right side as they help you unlock the table drawer in the first room.
- Tap on the Exhibition Poster to notice the channel frequency and return to the first room, where you have to tap the Radio and set the frequency (2 FM). Once you set the frequency, a small tray holds the second Carved Décor.
- Head to the locker and enter the number (425) to unlock the cabinet and obtain a Knob and Gunpowder.
- Return to the Museum Hall and head to the second desk from the left side to discover two empty circles.
- Select and place both carved décors in the empty circles to open the case. Then, play a mini-game to set all statues properly, open the desk cover, and obtain the Oiler.
Head to the Cannon
- Tap the cannon, select and add the gunpowder to the barrel, and use the Ramrod before putting the cannonball.
- After putting the cannonball into the barrel, don’t forget to use the Ramrod and keep it back in your inventory.
Security Room
- Return to the security room and head to the dustbin next to the cupboard to collect a cloth.
- Head to your inventory, select the Ramrod, and cover it with the recently collected cloth.
- Select the oil bottle and pour it on the cloth to turn it into the Torch. Next, go to the museum hall to find other hidden objects.
Museum Hall
- Now, your ultimate goal is to tap the bulb on the right side of the showcases and use the hammer to break the cover.
- Select the torch from the inventory and bring it close to the same spot to burn it.
- Choose the burning torch from your inventory and bring it close to the cannon to make a fire that will destroy the main door.
Hidden Room
Going through the door will help you discover another hidden room, where almost everything is covered with transparent sheets. Your objective is to find hidden objects and use them to solve the mystery.
- Tap the red jacket and head to the zipper that won’t be opened until you use the oiler.
- After opening the pocket, you must get a key and collect the fifth plank near the showcase on the right side.
- You can discover the heads you need to solve the puzzle near the jacket. Collect and add them to your inventory for later use.
- The fifth plank is available on the left side of the door. Head to the statue and use the hammer to break its arm for a key.
- Go back to the Museum, tap the box on the right side of the door you recently destroyed, and open it using the key to collect heads and a knob.
- Next, go back to the first room, head to the cupboard, and unlock it using the key from the inventory. Collect batteries from inside the closet and add them to your inventory.
- Before leaving the cupboard, you need to tap the upper section and arrange the files following the image below to unlock a secret box and collect a knob.
- Tap the rack support on the left side to see the ground from a top-down perspective and place all planks there to play a mini-game.
Planks – Mini-game
After tapping the rack, your goal is to use planks to make supports and do it three times to reach the higher level.
- To solve the puzzle, you must adjust all planks to become a platform with no space left between them.
- Once you solve the puzzle, head to the vent, select the screwdriver from the inventory and use to open all screws.
- Select the flashlight and insert batteries into it. When finding objects inside the vent, turn on the light to see through the dark, and collect the third head from there.
- Slide the transparent cover of the right side to reveal three statues torn into multiple pieces. Select all heads from the inventory, place them on the scene, and start playing a mini-game.
- Complete all three statues to get a key. Use it to open the right-side case for a Mask and a Tap Flywheel.
Security Room
- Go back to the security room and head to the basin. You must select and attach the Tap Flywheel to start the water flow there. Before tapping the tap, remember to bring the sponge below it.
- Collect the wet sponge from the basin and clean the mask. It will reveal the following code (2674), which you must enter on the red device fixed near the door of the Security Room.
- Open the case after entering the code and get the fourth knob.
Hidden Room
- After getting all four knobs, go to the hidden room and head to the door. On the right side, you may discover two classic buttons that will throw you ahead of a mini-game upon getting tapped.
- Select and add all four knobs there to start the mini-game wherein your objective is to bring the tools to their related images as shown in the image.
- As the door opens, go through it to escape Tricky Doors Level 6.
Read More: |Level 1| |Level 2| |Level 3| |Level 4| |Level 5| |Level 6| |Level 7| |Level 8| |Level 9| |Level 10| |Level 11| |Level 12| |Level 13| |Level 14| |Level 15| |Level 16|