Introduction
Tricky Doors, released by Five-BN Games, is an Adventure, Hidden Object, and Single-player Puzzle video game. It releases eight challenging levels (Episodes); each is set in varied locations and comes with tricky tasks to complete and puzzles to solve. You aren’t limited to finding hidden objects, as the game includes a few mini-games designed to give you challenging gameplay. To complete puzzles, you must navigate several scenes and play different mini-games. We know the puzzle level requires a detective mindset and quick reflexes; therefore, we jump in to help you with our Tricky Doors Level 2 Walkthrough that contains all solutions and answers.
In the first chapter, we started our journey from a wooden house and left it to explore different locations like Open areas, Fire, Statues, and more. After getting magic ink, we hardly escape from the scene, but we are now stuck in another location where we must do the same as in the first chapter. Start exploring the environment, interacting with objects, finding clues, and utilizing them to find the way out. Tricky Doors (Free to play) doesn’t feature any list of objects to discover; therefore, you should hone your puzzle-solving skills before jumping into the game. If you are confused and don’t know what to do next, read Tricky Doors Secluded Island Walkthrough to get solutions.
Tricky Doors Level 2 Walkthrough – Secluded Island
In the second episode, you wake up on an island where you find nobody else. You have no memory of reaching here; however, another mystery is finding a way out here, and you must figure out the secrets behind the scenes. At the start, you discover a damaged bridge where a red briefcase is kept near the boat.
- Tap the red briefcase to get a fishing rod from nearby and add it to your inventory.
- Now, tap the board to collect brushwood and hit the yellow toolbox to get a hammer and a Saw.
- Leave the selected area for a while, then select the saw from the inventory and use it to get wooden boards from the boat.
- Select the wooden boards and use them to repair the bridge. Go through the bridge to reach the house and investigate the scene to discover more clues and hidden objects.
Examine the House
- After repairing the bridge, you reach a house where you must collect brushwood from the left side and a Rubber Duck from the area.
- Tap the stones on the right side to get the second brushwood and keep it in your inventory.
- Head to the door and discover a coat on its right side. Search the pocket for a lighter.
- Now, discover a chest on the left side and start playing a mini-game after opening its lid.
- To complete a mini-game, you have to set all strings so that their color turns brown; meanwhile, all strings should be passing through each knot.
- As you solve the puzzle, the chest gets unlocked, and you can get a ladder.
Bird House
- Tap the tree on the right side, place the ladder there, and climb it to reach the treehouse. Examine the house to get the fourth brushwood and a key from inside a small bird.
Boat – Torn Sail
- After getting a key and the fourth brushwood, you must go close to the boat and tap on it to discover a Torn Snail.
- Before leaving the boat, don’t forget to get the fifth brushwood from there.
Get into the House
- Leave the boat for a while, select the key from the inventory, and unlock the door. Before going through the door, select the hammer from your inventory and use it to remove the damaged plank from the floor to discover the sixth brushwood and Chips.
- Search out the house to get an Empty Canister from the right side of the front wall.
- Return to the first scene, head to the boat, and fill the Empty Canister with Fuel from the boat engine.
- Once you get a Can of Gasoline, get into the house and pour the fuel into the lantern. Use the lighter to burn the torch and light up the house.
- Head to the front wall to get a forceps and go to the left side to get the following items: Seventh Brushwood and Jar with Resin.
- After that, tap the fireplace’s shelf to collect the last brushwood and add it to your inventory.
- Zoom in to see the wooden gate clearly, where you may discover a photograph of a boat. Notice the colors and leave the area for a while.
- Collect a “Fishing Line” from above the drum kept amidst the room.
Red Briefcase – First Scene
- Do you remember the red briefcase we discovered early in the game? To unlock it, go to the first scene and set three colors (Yellow, Green, and Red).
- Search out the briefcase to collect the following items: Knife and Hook.
- After that, select the rubber duck and tap the knife to cut it in half for chips.
- Enter the house, tap the pillow, and cut it using the knife to obtain chips.
- Return to the first scene, select the fishing rod, and connect a fishing line and hook.
- Select and use the fishing rod to bring a fuel can out of the water from the right side.
- Open the bottle cover and make it upside down to get a key.
House
- Now, move back to the house, discover a cabinet on the right side, unlock it using a key, and collect a tripod and box from there.
- Leave the house for a while, select the tripod, and place it surrounding the stones.
- Put all brushwood between the tripods and use a lighter to burn the fire. Now, hang the jar with the rope connected to the tripod. Wait until the water melts, select the forceps to bring chips out, and leave the scene to get into the house.
- Click on another cabinet near the bed, place all the chips, and open it to run a mini-game.
- When playing the mini-game, your goal is to draw lines without touching lines with each other.
- Once the puzzle is solved, a sewing machine appears in the cabinet, which you must use to repair the sail.
- Now, leave the house to reach the boat, place the sail there to discover a pattern drawn on it, and head to the box to play another mini-game to obtain a key. Use the recently collected key to unlock the boat and escape Tricky Doors Level 2.
Congratulations! You have completed the second episode.
Read More: |Level 1| |Level 2| |Level 3| |Level 4| |Level 5| |Level 6| |Level 7| |Level 8| |Level 9| |Level 10| |Level 11| |Level 12| |Level 13| |Level 14| |Level 15| |Level 16|