Introduction
Tricky Doors is back with a new episode, “Wild West,” offering a set of unique locations to explore, challenging puzzles to solve, and tricky mini-games to play. Five-BN Games promises to keep introducing new episodes regularly; however, this was released six months after Tricky Doors Level 14 (Santa’s House). Now, fifteen episodes are available to play; each is fully loaded with thrilling puzzles to complete and mysteries.
Besides, the game features fantastic areas with beautiful graphics and several escape stories. After Wild West, the next episode will be “Aerodrome,” which is expected to be released soon. If you are new to this game or don’t know how to solve puzzles, read the Tricky Doors Level 15 – Wild West Walkthrough guide to finding all solutions and answers.
Tricky Doors Level 15 Walkthrough – Wild West
The game introduces a small town with unique laws; however, the land is full of terror, dangers, and mysteries. There’s no hope except you, so you should investigate the case properly, find hidden clues, play mini-games, and solve the mystery. No NPCs are introduced to guide you where to go and what to see; therefore, you must master puzzle-solving and detective skills to survive in the hidden object video game.
- First, examine the table to discover a Corkscrew, Pencil, and Empty Mug. Get a glove from the drum on the left side and a hammer from a chamber near the jail.
- Second, use the hammer to remove the ring and the drum’s cover using the corkscrew.
- Fill the mug with water and return it to your panel for later use.
- Select the glove from your inventory, open the fireplace chamber, and put it in the water to extinguish the fire.
- Get a key from inside the chamber and use it to open the lock of the right-side door. Inserting the key may reveal a mini-game to make symbols identical to the shapes given above.
- Once you solve the puzzle, the door gets opened, and you can go through it to reach outside.
Explore the Outside Area
The game takes you out of the police station once you solve the puzzle. Now, you must investigate the surrounding area and search for hidden objects to become the master.
- Tap the faucet on the left side near the house’s base to get a key.
- Go close to the broken cart to obtain a Blade and Pitchfork.
- The second blade is on the chair on the right side under the shed Sheriff.
Enter the Bar
- Go through the left-side doorway to enter the Bar and start your investigation to find hidden objects and solve puzzles.
- Examine the cash counter on the counter to discover a key, tap the piano to open its cover, and see how many tiles are missing.
- Afterwards, enter the Sheriff’s building and use the key to open the vault.
- It reveals a mini-game, in which your objective is to guide three geometric shapes to their related locations through a maze-like environment.
- After solving the puzzle, pick up a revolver and key inside the vault.
- Before leaving the Sheriff’s building, don’t forget to notice the bottle sizes. Tap the drawer of the same table and set the dial to the particular number as 775.
- After setting the code, pick up a Paper Sheet and open the notebook to discover the number of Benjamin King, which is DFH – 477447.
- We noticed the number of Benjamin King because his wanted poster was glued to the wall.
- Leave the Sheriff’s Building and enter the Bar, where you must tap the Typewriter and type the words (DFH477447).
- The drawer comes out and lets you obtain an Arrow and Cartridge.
- Get out of the Sheriff’s Building, tap the house behind the Horse, open the zoom view by tapping the puzzle game on the door, and put an arrow on it.
- To solve the arrow puzzle, draw a complete color pattern using arrows and two buttons.
- Once you solve the puzzle, the door opens, and you can jump in to search for hidden objects.
Enter the Small Hut
You are now in a hut where finding hidden objects is your ultimate goal. Lots of hay surrounds you; however, you must find items to solve puzzles.
- Pick up a wheel from the floor and use the key to open the trunk on a table to reveal a mini-game. To solve the puzzle, you must set the gems parallel to their related item.
- Open the trunk to get a Chip and Valve.
- Head to the plank on the left side and use the hammer to collect nails and board.
- Afterward, go close to the hays on the left side and use the Pitchfork to discover a key and blade.
- Search the room to discover a heavyweight near the drum on the right side, put the crooked nails on it, and use the hammer to make them straight.
- Obtain the ladder from the front wall and get a blade from the box on the left side above the sack.
- Leave the hut and tap the faucet on the left side. Select the board from your panel and repair the tub using nails and the hammer.
- Afterward, select the valve and put it on the faucet.
- Hit the back button to close the zoom view, choose the ladder of your panel, and use it to climb the second floor to discover how many blades are missing.
- Tap the horse cart and use the wheel to repair it. Once the repairing procedure gets completed.
- Move the cart aside to discover a Dull Knife. Then, go to the Small hut, where you must sharpen the knife using the wheel.
- Afterward, you must get into the Bar, but first, try to cut the rope using the knife near the faucet.
- Go through the door to enter the Bar, tap the piano to open the zoom view, and add the missing tiles from your panel.
- Leave the Bar, tap the wanted poster, put the paper on it, and use the pencil to draw notes.
- Return to the Bar, tap the piano, and put the notes on the front after tapping the particular keys to solve the puzzle.
- The solution to the Piano Puzzle brings a Cylinder to your inventory.
- Open your panel to select the gun and put the cylinder into it. Before zooming out, don’t forget to put the cartridge in. Add the revolver to your panel for later use and head to other places to find hidden objects.
- Go to the small hut behind the Horse, use the revolver to break the lock of the right-side door, and obtain Harness and Blade.
- Get outside the small hut, select the Harness, and put it on the Horse.
- Next, climb the ladder and put all the blades on the fan to bring it to its working position.
- Now, close the zoom view, tap the rope on the ground, and click on the tap to run the water. Once the pot gets filled, the Horse starts moving toward it and will drag the trapdoor to reveal a new area to explore.
- Close the newly revealed section to examine it and collect the chips, Matches, and Balloon baskets.
- Enter the Bar, tap the table on the left side, and put both Chips on it to reveal a mini-game.
- As the cover opens, you can collect a Fuel Tank and Key.
- You must enter your first location, the Sheriff’s Building, and use the key to open the cage.
- Play a mini-game to crack the lock and open the cell for examination.
- Examine the Cell to collect Burner and keep them in your inventory.
- Go out of the building, tap the balloon behind the Horse, attach the bucket, put the burners, put the gasoline, and use the matchbox.
- Tap the balloon and run away to complete the Tricky Doors Level 15.
That’s the end of Tricky Doors Level 15 Walkthrough.
Read More: |Level 1| |Level 2| |Level 3| |Level 4| |Level 5| |Level 6| |Level 7| |Level 8| |Level 9| |Level 10| |Level 11| |Level 12| |Level 13| |Level 14| |Level 15| |Level 16|