Silent Hill: Townfall Launch Guide: Editions, Platforms and Endings Explained
Silent Hill: Townfall launched September 24, 2026 on PS5 and PC only. Here's what's confirmed at launch: Standard vs. Deluxe pricing, the team behind it, how long it takes to beat, and its Metacritic score.
Silent Hill: Townfall is officially out. The first-person psychological horror spin-off from Screen Burn Interactive launched on September 24, 2026, and it's already the most-talked-about horror release of the fall. Here's what's actually confirmed at launch: which platforms it's really on, what separates the Standard and Deluxe editions, how long the campaign runs, and how critics scored it.
If you're deciding whether to buy tonight or wait, this covers everything Konami, Annapurna Interactive and Screen Burn have confirmed so far — no leaks, no guesswork.
Townfall's rollout has been unusually deliberate for a Silent Hill project. Konami first confirmed the September 24 date back on June 2, followed that up with a hands-on preview from the PlayStation Blog in late July, and closed out the campaign with a PS5-features breakdown from the developers on September 16 — just over a week before launch.
1. Silent Hill: Townfall Is Out Now, But Only on Two Platforms
Townfall released on September 24, 2026, for PlayStation 5 and Windows PC via Steam and the Epic Games Store. There is no Xbox version, and none has been announced. That makes Townfall a PlayStation/PC release in the same vein as Konami's other recent Silent Hill projects rather than a simultaneous multiplatform launch.
2. Watch the Official Launch Trailer
Konami published the official launch trailer through its SILENT HILL YouTube channel to mark release day. It's the clearest look yet at Simon Ordell's search through St. Amelia and the game's fully first-person combat and exploration.
3. Standard vs. Deluxe Edition: Price and Contents
Townfall ships in two versions, confirmed on the PlayStation Store's official product listing:
- Standard Edition — $49.99: The base game only.
- Deluxe Edition — $59.99: The base game plus a bonus application and an alternate outfit for Simon Ordell.
Per Konami's own edition breakdown, that bonus application is how the Deluxe Edition delivers its extra digital goodies — a digital artbook and a mini soundtrack of highlights from the score — bundled together rather than sold as separate downloads. Deluxe buyers who pre-ordered also received 48 hours of early access starting September 22, two days ahead of the standard launch. Konami additionally listed a pair of pre-order cosmetics for the in-game CRTV device — a "Rusted" style available to everyone and a "Beach Edition" style exclusive to PS5 buyers.
4. The Team Behind Townfall: Screen Burn Interactive, Konami and Annapurna Interactive
Townfall is developed by Screen Burn Interactive, the Glasgow, Scotland studio formerly known as No Code before its rebrand in July 2025. It's co-published by Konami Digital Entertainment and Annapurna Interactive, and built in Unreal Engine 5. According to Konami's own announcements, the game was made by a team of roughly 30 people — a small crew for a project of this scale, and one reason the studio leaned on a tightly scoped, self-contained story instead of an open world.
Notably, Townfall is the first mainline Silent Hill release built entirely around a first-person perspective, a departure from the over-the-shoulder camera used in the recent Silent Hill 2 remake and other modern entries.
5. Meet Simon Ordell and the Town of St. Amelia
The story follows Simon Ordell, who wakes up by the docks of St. Amelia with no memory of how he got there. St. Amelia is a fictional, fog-shrouded coastal town in Scotland, and the story is set in 1996. Per Konami's own hands-on previews, Simon receives a call on a ringing pay phone from a cryptic voice pushing him to find a woman named Zoe, setting the search that drives the campaign.
6. The CRTV: Townfall's Signature Horror Tool
Simon carries a handheld CRT television the game calls the CRTV, and it functions as Townfall's answer to the static-crackling radio from the original Silent Hill games. Instead of just warning that something's nearby, the CRTV can be tuned across frequencies — similar to the radio in Metal Gear Solid — to pick up audio and video transmissions that hint at where to go next, and its screen can show a creature's position through walls and fog like a makeshift thermal scanner. Because Townfall is played entirely in first person, pulling up the CRTV is a physical action rather than a HUD overlay: looking down at the screen means taking your eyes off whatever's in front of you, which is where a lot of the game's tension comes from. The device is also the basis for the cosmetic "styles" included with pre-orders, letting players re-skin its casing without changing how it functions.
7. Faces You'll Meet in St. Amelia
Konami's promotional screenshots have shown several of the residents Simon encounters as he searches the town, though the studio hasn't detailed most of their names or roles ahead of full playthroughs. That includes a woman in a nurse's uniform seen in one of the game's quieter, more unsettling scenes, and an older man questioned under the town's oppressive red emergency lighting.
8. How Long Is Silent Hill: Townfall? Length and Endings
Townfall has five different endings, with two of them only reachable through New Game Plus, according to Wikipedia's cited coverage of the game. For a first playthrough, outlets that timed full runs at launch — including IGN's own staff playthroughs — clocked completions between roughly 12 and 15 hours depending on how much time players spend exploring versus rushing the critical path. A second, faster run through New Game Plus to see an additional ending can take considerably less time once players already know the map and puzzle solutions.
That puts Townfall closer to the length of a tightly-paced survival horror game than a sprawling action title — in line with Screen Burn's stated goal of a focused, self-contained story rather than an open world to pad out.
9. Critical Reception at Launch
As of launch day, Silent Hill: Townfall holds a Metascore of 81 on both PlayStation 5 and PC on Metacritic, based on dozens of critic reviews on each platform. That places it as a well-reviewed but not universally acclaimed entry in the franchise — reviewers have generally praised the atmosphere, sound design and the first-person perspective's fit for horror, while flagging a smaller enemy roster and some clunky combat encounters as the game's rougher edges.
Quick Recap
- Out now (September 24, 2026) on PS5 and PC only — no Xbox version.
- Standard Edition is $49.99; Deluxe Edition is $59.99 and adds a bonus app plus an alternate outfit for Simon.
- Developed by Screen Burn Interactive (formerly No Code), published by Konami and Annapurna Interactive, built in Unreal Engine 5.
- Expect roughly 12–15 hours for a first playthrough, with five endings total and two locked behind New Game Plus.
- Metacritic score at launch: 81 on both PS5 and PC.
For background on how Townfall's first-person redesign has been received so far, see our earlier look at its review scores and PS5-specific features, or revisit what was confirmed about the cast and release date before launch. For more new releases like this one, browse the full walkthroughs and guides archive.