Faraway: Release Date, Platforms and What Annapurna Interactive's New Puzzle Game Is Explained
Faraway, the procedurally generated puzzle game from Eliss creator Steph Thirion, launches November 5, 2026 on PC, PlayStation 5, Xbox Series X|S, Switch and Switch 2. Here's how its constellation-building mechanic and 16 puzzle stages work, and how the release grew from a PC-only 2025 reveal into a five-platform launch.
Annapurna Interactive has confirmed that Faraway, the long-awaited puzzle game from solo developer Steph Thirion, finally launches on November 5, 2026. What started two years ago as a PC-only reveal has grown into a five-platform release, and the final build adds a full set of handcrafted puzzle stages on top of the game's original endless mode. Here's everything confirmed about what the game is, when you can play it, and where it came from.
1. What Is Faraway?
Faraway is an endless, procedurally generated arcade puzzle game built around a single idea: you control a shooting star, and the only way to survive is to connect nearby stars into constellations. Each connection harvests energy that keeps your star alive a little longer and adds to your score, while riskier shapes and longer loops pay out more energy and more points. According to the game's official Steam description, every run begins "from nothing," with the surrounding universe generated in real time around how well you're playing.
There's no fail-fast punishment and no fixed script to memorize. As a player's skill improves, Faraway responds by sending them farther and faster, into harder regions of its procedurally built space, with the game's leaderboards tracking just how far that mastery can take them.
2. Release Date and Platforms
Faraway launches November 5, 2026 on PC via Steam and the Epic Games Store, alongside PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. The console and Switch 2 versions are a new addition to the plan — when the game was first revealed, it was announced only for PC. No exact launch time or region-specific rollout has been published yet, and Annapurna has not announced a price.
The Steam store page currently lists the game as "coming soon," with wishlisting open but no purchase option live yet. Anyone wanting day-one access on a specific storefront should keep an eye on that platform's listing as the date approaches, since Annapurna has not detailed pre-order bonuses or regional staggering.
3. How the Core Game Works: Building Constellations
At its base, Faraway is a connect-the-dots game dressed up as a cosmic survival loop. Your shooting star drags a glowing trail behind it; steering that trail into nearby stars links them together, and every completed link both extends your star's remaining "life" and adds to a running score. The publisher describes the design as "mastery-driven" — the rules themselves stay simple throughout, but reading the field quickly and choosing efficient paths between stars is where the skill ceiling lives.
Advanced plays, like looping the trail back on itself to catch multiple stars in one pass, return extra energy and points, rewarding players who go beyond the minimum safe path. Because the field regenerates in real time based on performance, no two runs lay out identically, and the difficulty curve is tied directly to how well a given run is going rather than to a fixed level order.
4. The 16 Handcrafted Puzzle Stages
Alongside the endless core mode, Faraway ships with 16 handcrafted puzzle stages. Where the main mode is about open-ended survival and scoring, these stages are built to introduce specific techniques and ask players to rethink the base mechanics in a more directed, puzzle-box way before sending them back into the procedurally generated galaxy. Annapurna's own description frames the stages as a way to "discover new techniques" and "sharpen your skills" ahead of chasing leaderboard runs.
Screenshots of the puzzle stages show scoring overlays for individual constellation shapes — small stars worth modest points and rarer, larger stars worth significantly more — suggesting each handcrafted stage has its own scoring logic layered on top of the core connect-and-survive rules.
5. Who Made Faraway? Steph Thirion and the Legacy of Eliss
Faraway was built single-handedly, over more than a decade, by Steph Thirion — a game designer, creative coder, and musician. Thirion is best known for Eliss, a multitouch puzzle game released for the iPhone on March 6, 2009, in which players merged and split colored planets using pinch gestures across multiple fingers at once. Eliss won the Auteur Award at IndieCade in 2009 and was a finalist for GDC Mobile's innovation award that same year, and it later returned in an expanded form as Eliss Infinity in 2014, according to its Wikipedia entry.
That background matters for reading Faraway: both games share a minimalist, systems-first design voice built around a single clean mechanic (multitouch planet-splitting in Eliss, constellation-building here) expressed through real-time generated visuals and music rather than scripted levels or narrative. Annapurna Interactive, the publisher behind Outer Wilds, Stray, and What Remains of Edith Finch, describes Faraway as "an elegantly minimal-yet-deep game" designed to be revisited over time rather than finished once and set aside.
6. From a 2025 PC-Only Reveal to a Multi-Platform 2026 Launch
Faraway was first announced on December 11, 2024, alongside Annapurna Interactive's other upcoming titles, with a planned 2025 launch on PC via Steam only. That window came and went without a release, and the game resurfaced through 2025 showcases — including a slot in the Annapurna Interactive Showcase that February, where it got a brief development diary segment — before Annapurna confirmed the current November 5, 2026 date alongside the expanded platform list covering PlayStation 5, Xbox Series X|S, Switch, and Switch 2.
Annapurna has not given a public reason for the roughly year-long shift from the original PC target, which is typical for a project built by a single developer working across code, art, audio, and design simultaneously. What has changed in that time is the scope of the release itself: a PC-only, Steam-exclusive plan has become a same-day launch across five platforms and two storefronts.
7. Should You Add Faraway to Your Wishlist?
Faraway is a good fit for anyone who liked the pick-up-and-play, short-session design of games like Monument Valley's hand-crafted puzzle sequences or the connect-the-dots minimalism of Two Dots, but wants a procedurally generated, higher-skill-ceiling version of that idea with no in-app purchases or energy timers to work around — it is a single, one-time purchase title. Its mix of an open-ended endless mode and 16 structured puzzle stages also means it can be approached either as a short daily score-chase or a longer sit-down session, which is the flexibility Annapurna is pointing to when it says the game suits "both short sessions and long play periods."
For genre fans who appreciate puzzle-box design built around one tightly honed mechanic — in the way Fireproof Games' puzzle-box escape rooms are — Faraway is worth tracking as a genuinely different take on that philosophy: cosmic and procedural rather than object-based and scripted.
Quick Recap
- Faraway launches November 5, 2026, on PC (Steam, Epic Games Store), PS5, Xbox Series X|S, Switch, and Switch 2.
- Core mode: guide a shooting star, connect stars into constellations, harvest energy, and chase leaderboard scores in a procedurally generated universe.
- 16 handcrafted puzzle stages sit alongside the endless mode, each built to teach or test a specific technique.
- Solo developer Steph Thirion, creator of the 2009 multitouch classic Eliss, built Faraway over more than a decade.
- The project was originally announced in December 2024 as a 2025 PC-only release before expanding to its current five-platform, November 2026 launch.
- No price or pre-order details have been announced yet; the Steam page currently offers wishlisting only.
Official Resources
- Faraway on Steam
- Annapurna Interactive official site
- Eliss on Wikipedia (Steph Thirion's earlier multitouch puzzle game)
For more mobile and puzzle game breakdowns like Monument Valley 3's story, puzzles and platform details or how Fireproof Games built the five-game Room series, or to see the full back catalog of connect-and-collect puzzlers like Two Dots' rules, modes and power-ups, check the full walkthroughs and guides archive.