Introduction
Room Escape: Strange Case (formerly known as Strange Case: The Alchemist) offers Adventure and Single-player gameplay that emphasizes Puzzles, Hidden Objects, and Point-and-Click game elements. Labeledman releases the game for mobile devices, such as Android and iOS. The game casts you into the role of a detective who embarks on a journey to investigate a strange case that revolves around an Alchemist.
Something suspicious is happening across the house, and the game demands a real detective. We suggest you read our Room Escape: Strange Case Walkthrough to find all the solutions. During the game, your ultimate goal is to find and reveal the identity of an Alchemist who defiled graves, and no one knows the reason.
Moreover, deadly traps are on the way, and you are tasked with escaping all of them to succeed. When playing the game, the creepy graphics style and atmosphere will keep you engaged until the game ends, and the original, challenging puzzles will put your wits to the test. Several strange, mysterious characters are available, each with unique behaviors, and the game doesn’t need any Network Connection to run.
Room Escape: Strange Case has several playable chapters, each with an unusual mystery to solve. Unravel your detective skills and start investigating the scene to become the master. The game’s opening scenes reveal a person standing ahead of a grave. As the scene ends, the game takes you to another window to read a note and start playing Chapter 1.
Room Escape: Strange Case Walkthrough
Like other Hidden Object games, you move across the house from a first-person viewpoint. Interaction with the environment can be done using the point-and-click interface. To complete all tricky puzzles, you should act like a detective and investigate each scene deeply. Gather clues and solve puzzles to get rid of deadly traps that may cause an end to the game. Furthermore, we have compiled an in-depth Walkthrough of Strange Case: The Alchemist to help you solve all the problems many players find difficult when confronting.
Room Escape: Strange Case Walkthrough Chapter 1 – Machine
At the start, the game displays a diary with many chapters to explore. The first chapter is “Machine,” which reveals that a grave was defiled; however, the victim made a mistake by merely losing his trinket. As a detective, you better know where to find a felon. As the main game starts, you find yourself standing on a door with a calendar nearby.
Moreover, you can move either the room’s left or right side to find clues. The game features an inventory on the right side, where the items will be added automatically as you see them. Follow the steps below to understand the Strange Case: The Alchemist Guide to Solve Tricky puzzles.
- Tap the calendar to remember the date, 19 Sep, and the day is Wednesday.
- Click on the arrow to move to the next room on your right side and hit again to reach the room with a table and chair.
- Collect a glass, perfume, and bottle from the table and play a mini-game by tapping on a photo. You will receive “23” with images as you complete the image.
- Head to the 2nd room and click on the locker kept inside the cupboard. Enter the number “2138” to open it and collect a key.
- Visit the fourth room to head to a drawer that requires a key to open. Use the key from your inventory to open the drawer and collect an item from there.
- Click on the machine above the table to play a mini-game similar to Pipe Connect. Connect all pipes to solve the puzzle and pick up a jar from nearby the machine.
- Click on the gun poster on the wall, where each bullet contains a letter. Visit the second room and head to the books above the locker. Adjust them according to the order of the letters on the poster, and collect a matchbox.
- Connect the jar with the pipe from the machine and put the green-colored item into the jar.
- Keep the empty bottle below the jar and add an organ-colored liquid. Bring the glass from your inventory to the second end of the machine, but first, don’t forget to set the fire on the bottle below the jar.
- Collect a green-colored liquid once the procedure is completed. Offer the liquid to an unknown person in the window next to the second-room cupboard. Doing as I said will help you unlock a new ability, “The Ghost Vision,” that grants you the power to see things hidden in other dimensions.
The new ability is unlocked, called “the Ghost Vision.”
- After turning on the ghost vision, you must collect a button from the window’s right side.
- Visit the 4th room to collect a key from behind the white gun poster. It would help if you dragged its top-left corner aside to reveal the key.
- Use the key to open the cupboard’s door and collect a skull, a knife, and a screwdriver.
- Cut the sofa to collect another button from inside it.
- Head to the machine, use the screwdriver to open the jar glued above it, and collect the third button.
Keep the Pattern in Mind
- Visit the main room where you started the game and discover the pattern drawn on the wall. Please tap on the cupboard, hit the dark area to keep the skull from your inventory to the closet, and click on items following the music pattern you saw on the main room’s wall.
- Once done, it will leave you an eye that you can keep in your inventory to use later.
- Visit the locker to collect the fourth button.
- Now, you should return to the main door to complete the following tasks: Adding an eye amidst the door and placing all buttons in empty spaces.
- Hit the button following the movement of the eye to reveal the music notes.
- Head to the skulls and tap them according to the music note. Don’t forget to collect an item that you must offer to the hand and appear in a window next to the sofa to get a key.
- Use the key to open the door and escape.
Room Escape: Strange Case Walkthrough Chapter 2 – After Death
In the 2nd chapter, the protagonist will keep following the Alchemist but can’t stop until he overtakes him. At that moment, the character realizes that someone is leading him using strange powers. The next scene takes you to a new environment where you start playing from the exit door. You don’t need any key to open it, but you can grab one after solving a mystery. The room is strange; some elements are already drawn on the front wall beside the door. You must keep all items in mind to use later and move to other levels to find clues.
- Visit the third room from the right side and search the hanging coat for a key.
- Afterward, you must turn on the Ghost Vision and visit the 2nd room where you have found two doors. Get into the first door and tap on the machine available amidst the level.
- Set the meters to run the machine and bring a jar holding a brain out.
- Turn off the ghost vision and go back to the room where a refrigerator is available next to that table. Please tap on the poster and keep all items and their locations in mind. Apart from that, it would help if you read the notes laid on the table.
- Leave the table and head to the fridge, where you must collect and add an ice cube to your inventory.
Turn on the Ghost Vision
- After turning on the ghost vision, you must visit the room where two doors are available to collect some wood. Don’t forget to pick up a matchbox available above the stove.
- Open the stove, throw some wood, and set the fire. Then, keep the ice cube above the stove and wait until it melts. Collect the red gem and leave the room. Turn off the Ghost vision to move forward.
Turn off the Ghost Vision – Draw a Pattern on the X-ray
- After turning off the ghost vision, you should return to the room containing two doors. Tap on the digital locker and bring the red gem close to the dials to reveal the code “1607.”
- Once opened, get into the second room to collect a jar with nasty and a fuse from the lamp.
- After collecting the items, you must head to the X-ray on the wall. Tap to play a mini-game and draw the pattern as shown in the image below. It will reveal a locker behind the photo.
- Enter the code “1710” to open the locker and collect a gold bar.
Turn on the Ghost Vision
Indeed, you would be confused as to why we would not collect all items by turning on the ghost vision one time. Let me answer this: you can’t collect all items at once because you need objects to set the bar within the ghost vision; therefore, you have to find items and go through the ghost vision to place the jar accordingly.
- Keep the jar with nasty on the rack and collect a statuette from above the shelf.
- It would be best to move to the next room where only one door is placed to collect a stone.
- Afterward, turn off the Ghost Vision and head to the table next to the refrigerator. Open the wardrobe using the key from your inventory and collect a screwdriver.
- Once again, you should turn on “The Ghost Vision” and head to the door where a circuit is available nearby. Use the screwdriver to open the circuit box, add the fuse, and connect the buttons with wire to open the door. Note: You can’t rotate a single button alone; two buttons will rotate simultaneously to solve the puzzle.
- Once you solve the puzzle, the trapdoor will open and let you enter.
- Select the matchbox from your inventory, burn all candles on the stand surrounding a book, and keep the stone on the diagram drawn on the floor.
- Set all stones in a way that all start to glow.
- Please turn off the ghost vision and head to the refrigerator to interact with an object inside it.
- Set the parameters following the shapes already drawn on it and collect a flask with blood.
- Bring the flash of blood amidst the glowing stones after turning on the Ghost Vision.
- Turn off the Ghost Vision and visit a room with a chair and table. Click on the table to collect the following objects: Scalpel and key, and keep the images drawn on the wall in mind.
- Use the key to open the cupboard of the 2nd room and collect a wrench.
- Now, you should use the wrench to collect a screw from the chair available in the 2nd room.
- You must enter the room containing a patient bed and turn on the Ghost Vision to enter another world, where you must collect a hammer.
- Use the hammer to break the glass containing a brain and collect it. Afterward, keep the brain in a bowl next to the dentist’s chair and use the scalpel to mince it. Then, collect the bowl with the minced brain.
- Turn on the Ghost vision and visit the room where you opened a trapdoor. Offer the bowl with the minced brain to a deadly creature and collect a tooth from it.
- Keep the tooth between the glowing stones, which will soon become a briefcase. Next, pick up a bolt cutter and gold cross.
- Visit the punishment room to collect a piece of the chain using the cutter.
Turn off the Ghost Vision
- After turning off the Ghost Vision, return to the available fridge area. Head to the table and click on the weight machine to collect a plummet.
- You should keep both a screw and plummet to the middle pot in the next move, add the gold bar and figurines on the left pot, and keep the chain on the right pot to balance the weight.
- Collect a gold disk and return to the room where a single door with a trapdoor is available in Ghost Vision Mode. Place the gold disk and gold cross to open the door and escape.
Room Escape: Strange Case Walkthrough Chapter 3 – Honey
Room Escape: Strange Case Chapter 3 (Honey) was released; follow the link to read how to complete the puzzle.
Conclusion
Room Escape: Strange Case (formerly known as Strange Case: The Alchemist) is a thrilling detective-based Hidden Object video game with only two chapters to complete. Both chapters are set in the same house where you, as a detective, need to explore the scene when searching for hidden objects. The graphics are good, and the soundtracks are immersive.
The Ghost Vision mode aims to take you to a new, horrific world and allows you to solve mysteries to capture the Alchemist. Furthermore, the puzzles are tricky and can’t be solved, limiting you to the realistic land. To complete puzzles, you must move to the scary house, where you may discover deadly creatures ready to take on you.