Introduction
After posting “The Guest House” Chapter, walkthroughs.net is back with another Escape Games: Spy Agent Chapter (The Hideout) Guide. It is an Adventure, Puzzle-solving, and Single-player Hidden Object video game that challenges your detective skills by putting you in various challenges. You assume the detective role who needs to carefully explore the environment and find hidden objects to solve tricky puzzles.
Solving puzzles won’t be easy as you have to find dozens of items, but they aren’t mentioned anywhere. Therefore, you should work your way to find clues and utilize them to reach the hidden objects. The game introduces an inventory on the right side, adding things you find during the gameplay.
The time has come when you need to deploy your wit, intelligence, and charm to solve tricky puzzles and reveal the dark secrets. A ruthless dictator is about to start a Global Conflict; before anything unexpected happens, jump in to save the world standing on the edge of destruction. At the start, join an Agent Falcon on a secret mission and start investigating the secret agenda of Zoshea. Get ready to experience the perfect mix of Search Hidden Object, Point-and-Click Interface, and Mysterious Puzzle elements. There are eight unique chapters available, and we have already completed two chapters, now working on the next chapters to release their guides for those players who want to reach the end.
Escape Games: Spy Agent Walkthrough Chapter 3 – The Hideout
Spy Agent Chapter 3 starts with a discussion between Agent Falcon and SIS Chief. As the debate ends, you should find a hidden object to solve the mystery and keep adding items to your inventory. Furthermore, you can read Spy Agent (The Hideout) Walkthrough to get answers and solutions.
- First off, head to the first shelf from the top to get Book 1, the second shelf to get Book 2, and the box at the bottom to obtain Book 3.
- Head to the drum and get a wheel from there behind the lantern.
- Discover the book cupboard on the left side and keep all books from your inventory to the closet in their respective section like you should keep the purple book in the purple section and the pink book in the pink section.
- Now, you have to arrange books in all sections in a particular manner to solve the puzzles. To find answers, see the images given below:
- Book Puzzle 1
Here you have to complete the line by arranging the books correctly.
- Book Puzzle 2
In this section, you have to keep the books following the numbers given below.
- Book Puzzle 3
In the third section, your objective is to arrange the books as follows: Blue, Green 2x (Medium), Blue, Green 2x (Small), Blue, Green 2x (Large), and Blue.
- After completing the Book Puzzles, discover three sketches on the wall and head to the locker fixed on the book cupboard. It displays three different buttons to set the following numbers: II, VI, and IX.
Enter the Secret Tunnel
Enter the Secret Tunnel to interact with La On to get information about the mystery. Once the discussion ends, you should start finding hidden objects.
- At the start, tap the pipes multiple times to get one and add it to your inventory.
- Now, select the pipe from the inventory to open up the door on the right side and go through it to reach a new room.
Room on the Right Side
After reaching the room, your objective is to prove yourself ahead of La On; after that, you can save the world from upcoming challenges. To prove your abilities, you have to discover a special weapon hidden inside the table, and you need to find it without smashing the table.
- First off, pick up the drum’s cloth and head to the circuit board containing a puzzle.
- To solve the board puzzle, you have to move ancient shapes to turn all light greens. Once all orange lights get turned into green, the game unlocks the box and lets you collect a Key and SpyGlass.
- Use the key from the inventory to unlock the table and discover the special weapon in several pieces.
- Attach all pieces to prepare the weapon and add it to your inventory once it gets completed.
Return to Tunnel
- After that, you should leave the room, hit the back button, and head to the stairs, where you need to select the wheel from the inventory and fix it on the pipe.
- Select the cloth from the inventory and use it to rotate the wheel; meanwhile, select the particular gun and tap the massive door below the plate “T2.”
- Go through the newly discovered tunnel to reach the Metro Station, where your objective of finding hidden objects becomes tricky.
Metro Station
- After reaching the Metro Station, your objective is to tap the box and enter the code (7231) to open the circuit box. Play a mini-game by repairing the board that can be done as you attach all pieces correctly.
- Once the board gets repaired, the train will appear on the spot, and the water starts to flow from the tunnel you used to reach here.
- Climb on the Train’s roof and use the gun to make the way to get inside it.
Train
- Enter the train and tap the table after wearing the spyglass. The game displays a new scene containing a knife pointing in multiple directions.
- Use your finger to rotate the knife and stop as it matches the shape. Do the same with the lamp, bottle, and Cup to get a fingerprint from the spot.
That’s the End of Escape Games: Spy Agent Chapter 3 Walkthrough.
Read More: |Level 1| |Level 2| |Level 3| |Level 4| |Level 5| |Level 6| |Level 7| |Level 8|