Introduction
Cube Escape Paradox is an Adventure and Single-player Hidden Objects video game developed by Rusty Lake. The game is released for Mobile Devices, such as Android and iOS, and comes with a twist of Puzzle Genre. A detective named Dale Vandermeer finds himself in an ominous room with no memory of his past. Assuming the role of a detective in trouble because of his former foe seems quite impressive. Now, the protagonist must solve challenging puzzles to ensure he escapes and recovers his memories. The game features a unique crossover experience that you have never seen before.
Moreover, Cube Escape Paradox is released with only two chapters – the first is free to play, while the second is paid to play. Each chapter has multiple endings, depending on your choices during the gameplay; however, the gameplay would be the same. The graphics are handmade and released by Johan Scherft, while Victor Butzelaar releases the impressive soundtrack. Furthermore, Paradox is the 10th marvelous episode of the Cube Escape video game series, continuing the Rusty Lake Story.
Cube Escape Paradox Walkthrough
Cube Escape Paradox revolves around a detective who has no memory and doesn’t know how he reached an unknown place. The storyline seems quite exciting, and the graphics are exquisite. Finding the solution may not be as easy as it looks; therefore, you should work like a detective who knows how to deal with mysteries. Released in 2018, the game has only two chapters for players; the first is free, and the second is premium. Hone your puzzle-solving skills and embark on a journey to find your memories and reveal the dark secrets.
Using the point-and-click interface, you can interact with the environment to see what it hides for you to reveal. Finding hidden objects isn’t your only aim, as you must utilize them to solve the puzzle and unravel the dark secrets while searching for a way out. You only navigate the scene from a side view.
How to Play Cube Escape Paradox?
There are four different rooms, and each one is fully furnished. You can use arrows to move from one room to another, while tapping the objects may take you close to them; after that, hitting the down arrow may bring you out of the scene. Move between rooms to find hidden objects and keep adding them to your inventory to use later when needed. To learn how to complete Cube Escape Paradox Chapter 1, follow the instructions mentioned in the Walkthrough.
Cube Escape Paradox Walkthrough – Chapter 1
The first scenes are pretty disturbing. It seems the detective has been kidnapped and taken to a place he isn’t unfamiliar with. On the other hand, he has lost his memory and doesn’t know enough about his past, except for his former foe.
Upon waking up when playing, I saw a girl who disappeared with another blink, which was surprising, too, and made the gameplay suspicious. Aside from the girl, waking up and asking where I was and who the girl was is annoying. Well, let’s start to figure out what’s happening around us with the help of the Cube Escape Paradox Walkthrough.
Firstly, you should go to the third room to discover a dressing table. Tap the table twice to find two different boxes. Click on the correct box and start to play a mini-game to unlock it. In short, the box holds pieces in random locations, and your ultimate job is dragging them to their correct positions to open the box. Once done, the box offers you a photo paper to add to your inventory later. On the left side, another box holds a key for you to discover.
- Now, you should move to the next room on the right side to collect a photo piece from behind the painting.
- Tap the right arrow to visit another room where you discover a wardrobe. Its first drawer reveals scissors, the second will bring a photo piece, and the third will have a pencil. Use a key from your inventory to open the 4th drawer, which reveals a wooden cube.
- Zoom out of the scene and collect a jacket hanging on a stand. Go to the dressing room to see how you look after wearing a jacket. When you look in the mirror, suddenly, you see a reflection of a girl who is, in reality, not behind you.
- Go back to the first room to collect a photo piece. After that, hit the button next to the door and turn it on to light up a lamp in the TV Lounge. Collect a photo piece from there and add it to your inventory.
Complete a Photo
After collecting all the missing photo pieces, you should return to a room with a red sofa. On the left side of the couch, there is a wardrobe that, upon tapping, may reveal an empty photo frame. Use all pieces from your inventory to complete the photo.
- Using all photo pieces from your inventory may reveal the detective standing behind a girl.
- Come out of the frame to collect a cigar, but don’t forget to remember the words written behind the painting “The Woman” and an image of the typewriter. You sure get that there is a connection between the woman and the typewriter.
Find Typewriter
On the right side, there’s a typewriter in the next room. Head to it and type the words you found behind the painting “The Women.” After typing, a print comes out that, upon getting tapped, will assign you a task of filling color using the pencil. Once done, a second print comes out with the image of the main door where you have to escape at any cost, but for now, it is closed. Draw to fill the door and let the third image come out with the following questions: why do I keep thinking of her? I never met this woman, and it was just another murder case.
- Draw the pencil on the image to reveal what happened to the woman. The next scene is a bit horrible, where the game displays to you how the woman was murdered.
- The next page reveals a key that you need to escape. The key turns into a reality you should keep in your inventory upon drawing the pencil.
Visit the TV Lounge
After using the pencil to get a key from the paper, you should go to the TV lounge and head to the cupboard. Open the cupboard using the key and hit the back button to view all sections of it.
- Tap the upper section where a file of evidence is kept and open it to reveal clues.
- Open the file to collect three items: Cassette Tape, Slide, and Newspaper Article.
- Before leaving the cupboard, don’t forget to collect a grip.
Run Projector
Your next puzzle is running a projector in the cupboard to see the clues. To run the project, you have to follow the steps mentioned in Cube Escape: Paradox Walkthrough Guide:
- Plug the TV Switch and head to the cupboard.
- After opening the projector’s tray, insert the cassette tape, close the tray once you’ve inserted it, and turn the projector on.
- Afterward, head to the room where a red sofa is kept; above it, there is a painting. Use the grip from your inventory to bring the curtain down and start revealing codes after sliding it down gradually. The code I found is 54. Before leaving the projector screen, don’t forget to take a photo.
- Head to the next room and visit the clock to set the time as 5:20. It will open a secret box holding a matchbox. Collect a matchbox and keep it in your inventory.
Once done, move to the mirror not to see how you look but to find further clues to solve the mystery.
How do you burn Cigarettes and reveal clues in the Mirror?
Firstly, you should head to the mirror, tap the cigar from your inventory, and hit the detective’s hand. Repeat the same process with the matchbox. Burn the cigar by tapping the matchbox and then the cigar afterward.
- Please pick up a cigar from your inventory and burn it using a matchbox.
- Start tapping the detective’s nose to let him make a sign using smoke. Keep all the signs in mind and head to the cupboard. Open its lower left cupboard to discover a locker and set the signs in the same sequence the detective displayed you in a mirror.
- It reveals a tape that you should add to your inventory.
- Use the tape to repair the wire and run the TV.
- Next, you must find a tape recorder near the clock. Insert the cassette and listen to the recording carefully, as it reveals the channel number you must set on the TV.
- Set the TV channel to 012 and hit the play button. Then go with channel 67 and hit the play button. After watching the video, head to the typewriter and type “The Lake” to print a paper.
- Use the scissors to cut the paper and bring the first to another to find the number (Call: 14335).
During a phone call, you must listen to the complete conversation and ask questions by merely tapping at the end of the table. Ultimately, the mysterious man asks you to look through the keyhole.
- Leave the area and head to the door with a red handle. See through the keyhole where you discover the same girl, and tapping once again may reveal her eye, which displays you two needles.
- Head to the clock and set the accordingly – 11:45 to open another secret box holding a triangle box.
- Move to the mirror and keep the cigar back in your inventory.
- Now, going to the room of a red sofa may help you reveal some other clues. Around the couch, two small wardrobes are available that you can easily open using a triangle key.
- Open the drawers of the left wardrobe and search for the files you found there. Open the second drawer and explore files with the Letter “V,” where you will discover Vanderboom and a prescription to add to your inventory.
- After that, move toward the wardrobe on the right side and open its drawer using the same triangle key. Collect slide two from the first drawer and a handkerchief from the second.
Visit the TV Lounge
Return to the TV lounge after collecting information regarding Vanderboom and items like a handkerchief and slide 2. A cupboard is near the TV, and you must click on the bookshelf to set their positions. You have to set the books in the following orders:
- Robert Hill
- Vincent Van Gogh
- Vanderboom
- Eilander – My Family
- Ida Reiziger
- And Dark Grey Book
Open the dark book to read and find clues. On the third page, you may collect a glass eye, while on the last page, there is an iron cube to collect.
- Leave the second shelf to tap on the file (Case: 23) and open it to add clues you gathered, such as a prescription.
- Next to the file case, a projector is available. You must remove the slide you inserted before and insert slide 2.
- Above the TV, the game features an animal head with no eyes. Add the glass eye to its right side and return to the dressing table.
- Keep the iron cube in a box between blue and red cases. Now, head to the projector screen to find more clues you need to escape.
- Visit the TV and play channel 588 to see the footage.
- After watching the footage, you should move toward the cupboard and set the signs following the pattern you found on projector paper to discover a globe key.
Discover the global map stand and use the key to open the global map stand. To complete the puzzle, draw a line from the start to the end and connect the areas using the tiny device fixed on the right side of the screen.
- Completing the puzzle opens the map to reveal a newspaper article. You must also gather a glass cup and head to the rest of the bottles.
- Put the matchstick in the first bottle and the twig in the second bottle, but first, use scissors to remove it from the plant pot.
- Wait until the first bottle breaks to collect a fishing hook.
- Your next objective is to open case file no 23 and add a newspaper article you found on the page “Evidence D Contest Rusty Lake.”
- Select the empty glass from your inventory and fill it with the bottle available on the top section of the cupboard.
Collect String from a Red Sofa
Leave the TV Lounge and head to the room where a sofa and classic telephone are kept. Now, click the couch to collect the string using the scissors.
Once again, head to the global map stand, where you will find glasses. Tap on those glasses and attempt to remove a glass eye from the third bottle using your wit. Here is a solution to how to bring Glass Eye from a Bottle following the Cube Escape Paradox Walkthrough Guide:
- Fill the bottle with water by selecting the glass from your inventory.
- Connect a string with the fishing hook and put it into the bottle.
- Bring the glass eye from the bottle and add it to your inventory.
- Click on the animal’s head above the TV and add the second glass eye to release the evil energy.
The released evil energy starts making shadows of items you must guess to proceed with the plot. The shapes it makes are the following: the Animal Head itself, the Animal Face, the Clock, the Typewriter, the TV, the Door, and the Mirror. Next, you must watch the detective in the mirror and tap dark spots by merely tapping them individually.
Arrange Memories
In this scene, the game introduces a maze-like environment fixed into a human face. It displays a dark character standing on the first floor. As mentioned above, you find yourself standing within your mind, and your ultimate task is to arrange memories to learn who you are and how you reached over here. Different blocks are available, each displaying a specific path and a painting to come out of the room. Drag blocks make way for the detective to investigate other rooms and solve the puzzle to reach the nose and escape.
- Firstly, you should go near the man’s shadow and tap the button on the screen.
- Next, you should visit the room where an old pair sits on chairs. Go near them and tap the button to let a mysterious man appear on the screen from behind the curtain.
- After that, drag your room to a place with a glass of water. Pull the handle to drop the water to its lower section and connect it to a room with pipes and a motor pump that you can use to transfer the water to another room.
- Find a way to reach that room and take an elevator to go down. Next, take the room near the nose and escape using an elevator.
Once you leave the nose, you feel a headache, and it seems your memory is about to come. Keep solving tricky puzzles to reveal the dark secrets and learn who killed the innocent girl and how you reached here.
- After coming out, you see blood spread on the floor near the main door. Select the handkerchief from your inventory and clean the blood.
- Once the blood gets cleaned, a removable piece of wood appears that you should get aside to discover a part of the flyer.
- Visit the telephone to explore the card kept near it. Put the part of the flyer on it to reveal the word “Burn.”
- Head to the typewriter and press the key “Burn” to get a print on paper.
- Tapping on the paper may reveal some notes and different shapes. Use scissors to cut the paper into two pieces and keep them on each other; meanwhile, use a cigar to burn the following objects on the paper: Dynamite, a Candle, a Cigar, and a Matchbox. Burning the items may reveal the following letters: L, I, F, and E.
- Once again, use a typewriter and hit the button you found on the paper (Life).
- Cut the paper using scissors and put the last part on the first. Burn the following objects: fish, Bugs, and Sea creatures to reveal more letters like R, E, and D.
- Type Red using the typewriter and burn red objects using the cigar: Flower, pomegranate, strawberry, lip, and heart.
- Reach the TV and run Channel 910 to see the cut scene.
- After watching the cutscene, go near the folding screen and remove it to see what it hides. Removing the folding screen reveals a victim girl who, upon getting tapped, asks you to move her face. Moving the face brings a shadow out of the girl with glowing eyes. Get out of the scene and collect a dress patch above the folding screen.
Explore the Cupboard
Now, you must visit the Cupboard and a case file within it. Please open the file and start turning its pages to find empty spaces.
- Add the dress patch to the file on the page where “Evidence E Piece of dress” is written.
- Close the file and head to a locker where you must set different signs following the clues: Triangle, Upside down T, Circle, S, and Square to open the box and collect a Harvey’s Song Cassette.
Having a new cassette means you should move to a recorder to listen to the recording, which is available next to the clock.
- Open the case, insert the cassette, and hit the play button. Listening to the song, the parrot flies from the cage in the dressing room.
- Visit the cage to collect and add a glass cube to your inventory. Tap on the dressing table and add the glass cube to the box between the blue and red cases. Open the doors of the same dressing table to collect a red vial.
- Head to the mirror, offer the red vial to the detective and let him drink to discover a key that you can use to open the main door and escape from the house.
Escape the Jungle Guide
- Come out of the home and start following the parrot to the end. Tap the screen following the parrot’s direction, and it will take you close to a man with a crow’s head who offers you a map.
- Tap the arrows using the map’s path to reach the end. Here is a guide on how to escape the Jungle in the Cube Escape Paradox: Left (2x), Down (1x), Left (2x), and Down (1x). Here, you discover a shadow that disappears once you tap on it.
- Turn Right (1), Down (2), Right (2), Down (2), and Left (1). You find the first crow statue and must open the main gate.
- Turn Right, Up, Right (2), Down, Right (3), Down (2), and then turn Left to discover the shadow once again.
- Now, move in the following directions: Left, Down, and Left to discover a stone displaying the rest of the location.
- Keep moving in Right, Up, Right (2), Up (2), Left, Up (2), and then turn right to collect the woman statue. Next to that, you should start moving in the left direction and then move toward Down (2), Right, Down (2), Right (2), Up, Right, and then go up to discover a hurdle the black shadow has created for you. Tap the hurdle to remove it and start moving in the following direction: Up (3), Right, Down (2), Right, Up, Left, Up, Left, Right, Down, and then move to Right (2) to gather the man statue.
- Add the man statue to your inventory and take two steps in the left direction, one step up, and the rest like that: Left (3), Up, Left, Right (3x), Down (2x), Right (2x), Up (1x), Right (1x), Up (4x), Left (1x), and then up.
Finally, you reached the main gate. Place all collected statues over there to open the gate and escape. In the ending scene, you see a shadow brutally kill the victim, and then suddenly, the detective wakes up, and it seems he is experiencing a nightmare.