Home / Game Walkthrough / Call of Duty: Warzone Season 1 — November 10 Update: Rally Point, New Weapons and Every Balance Change Explained
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Call of Duty: Warzone Season 1 — November 10 Update: Rally Point, New Weapons and Every Balance Change Explained

Call of Duty Warzone Season 1 Hajin map key art
Call of Duty Warzone Season 1 Hajin map key art
Quick Summary

Call of Duty: Warzone and Modern Warfare 4 Season 1 got its first real balance pass on November 10, adding the 20-player Rally Point mode, two new weapons, and a long list of multiplayer, DMZ and bug fixes on top of the Hajin and Zodiac launch.

Three days after Call of Duty: Warzone and Modern Warfare 4 kicked off Season 1 with the Hajin and Zodiac maps, Raven Software and the wider Call of Duty team pushed a follow-up update on November 10, 2026. It isn't a new season — it's the first real balance and bug-fix pass on top of launch week, and it adds a mode and two weapons that weren't live on day one. Here's exactly what changed, sourced straight from the official patch notes.

If you only played the Season 1 launch over the weekend, the biggest things to know are: a new 20-player mode called Rally Point, two new guns (the Cronen Osprey assault rifle and the CSG-35 submachine gun), a round of DMZ economy tuning, a buff to one of Multiplayer's most complained-about Specialist Cybernetics, and a long list of stability and camo-tracking fixes.

1. What's New Since Launch: The November 10 Patch

Season 1 for Modern Warfare 4 and Warzone went live on November 5-6, 2026, replacing Verdansk with the Korean Peninsula map Hajin and Rebirth Island with the Resurgence map Zodiac. The patch notes have been updated twice since — once on November 7 and again on November 10 — and the November 10 pass is the one that matters most for anyone jumping back in this week, since it's the first update to actually change how guns and equipment perform rather than just fix crashes.

Hajin Warzone Season 1 loading screen showing a damaged Korean street
Hajin, the Korean Peninsula battle royale map that opened Warzone Season 1 on November 5. Image: Raven Software / Activision

For context: Hajin spans 13 major points of interest across North and South Korea, ships with a redesigned Gulag that has two separate arena layouts, and cycles through six randomized weather states every match, from clear skies to a full storm. None of that changed on November 10, but it's the backdrop for everything below.

Close-up of a soldier's boots splashing through rain on Hajin
Hajin's dynamic weather system includes a Growing Storm state, one of six scenarios that can roll each match. Image: Raven Software / Activision
Raven Software's official Season 1 Warzone Dev Preview, covering Hajin, Zodiac and the new Season 1 content. Video: Raven Software

2. Rally Point: Zodiac's New 20-Player Mode

The headline addition in the November update is Rally Point, a 20-player mode built specifically for the Zodiac Resurgence map. It drops the usual closing gas circle entirely and gives every squad unlimited Resurgence redeploys, so matches play more like a running skirmish than a shrinking battle royale. Squads can grow up to four players through in-match formation, and each side gets access to Neutral Grounds — shared hubs with loadout stations, redeploy points, and payout terminals that stay open all match.

Each Rally Point match also allows exactly one purchasable Nuke killstreak and introduces an Aerial Scanner killstreak for tracking enemy squads across Zodiac's tighter footprint. Finishing a match rewards one weapon blueprint and two weapon camos, which makes it a reasonable detour if you're grinding Season 1's weapon progression rather than just Battle Pass tiers.

Zodiac Resurgence map loading screen showing a burning DRC Weapons Manufacturing facility
Zodiac, the drone-manufacturing Resurgence map hosting the new Rally Point mode. Image: Raven Software / Activision

Rally Point sits alongside the existing Resurgence and Rebirth Island options rather than replacing them — Rebirth Island is still playable this season, though it only supports the new Fuel Barrel interactable object and none of Zodiac's other additions.

3. Two New Guns: Cronen Osprey and CSG-35

Season 1 launched without its full weapon roster. The Cronen Osprey, a 5.56 assault rifle, and the CSG-35, a dual-wieldable submachine gun, both went live with the November update and are unlocked through the Battle Pass — the Osprey at tier 16 (or as a tier 87 blueprint) and the CSG-35 at tier 36 (or tier 73 for its blueprint). Two further weapons and several attachments are still flagged as coming later in the season, so this isn't the full Season 1 lineup yet.

Close-up of a soldier holding the Cronen Osprey assault rifle
The Cronen Osprey, a 5.56 assault rifle added to Modern Warfare 4 and Warzone in the November 10 update. Image: Raven Software / Activision
Close-up render of the CSG-35 submachine gun
The CSG-35 submachine gun, which can be dual-wielded, arrived alongside the Cronen Osprey. Image: Raven Software / Activision

Both weapons already have Apex Attachments available at launch — the Cronen Helix Mk. II for the Osprey and the CSG Crossfire for the CSG-35 — with two more Apex Attachments, the Hyeon Auto and Kastov 545, arriving in-season as Wager Match Event rewards rather than Battle Pass unlocks.

4. Multiplayer Balance Changes You'll Feel

Four changes stand out for Multiplayer. The Argonaut Specialist Cybernetic had its health raised from 800 to 1,200, a notable buff after community complaints that it died too fast to be worth equipping. The Crossfire Cybernetic went the other way: its bullet radius is down 25%, bullet damage is down 50%, and camera shake while flying was reduced — alongside added spawn protection so players can't be punished the instant they spawn into one.

Lethal equipment also got faster. The Proximity Mine's arming time dropped from 1.5 to 0.75 seconds, and the Claymore's arming time fell from 1 to 0.75 seconds, with its forward triggerable range extended from 2.29 to 3.18 meters and its triggerable cone widened from 60 to 80 degrees — both now arm and trigger noticeably faster than at launch. Separately, Hardcore modes had their max health reduced from 30 to 22 as of November 5, making headshots and even stray fire more consistently lethal in those playlists.

5. Warzone and DMZ Balance Tweaks

Warzone's economy also shifted. The Contract Cash Multiplier was removed outright, and High Value Loot Zones were cut from three per match down to one, with its location now randomized every game instead of being predictable. Circle timing was tightened too — matches now run close to 5.5 minutes shorter than they did in the previous chapter, which should cut down on the dead air in the back half of a lobby.

Movement got a small but noticeable change: Tactical Sprint is back, adding roughly 0.5 m/s of speed for up to four seconds at full stamina, and it no longer drains stamina if you're holding a melee weapon. Slide, jump, and dive transitions were also retuned. On the damage side, the Bomb Glider's damage was reduced to under 300, and knockdown was removed from the RPG-7, the Astaroth .57, and a handful of Apex Attachments, so explosive kills are less likely to send bodies flying unpredictably.

Over in DMZ, the Possum trait now locks out enemy squads from a 2.5x larger radius and its activation failsafe timer was extended from 4 to 5 minutes, Supply Drops have a 50% chance (up from 25%) of producing an extra container, and failed exfils now pay out partial cash based on looted item value and how long you'd been in the mission — story missions excluded.

6. Bug Fixes, Known Issues and the Warzone Agent Crackdown

The November 10 notes clear out a long list of smaller issues: a Ghost Perk bug that revealed players while firing unsuppressed weapons, enemy nameplates showing through Care Packages, spawn and capture-registration problems on Hijack and Hardpoint, a Cronen Osprey animation delay, and Platinum camo tracking for both new weapons, which had been broken since their debut three days earlier. Performance Mode at 120Hz was also opened up to PS5 and Xbox Series X|S players with a 120Hz display, regardless of VRR support.

Two things are still open. The Warfighter and Warfighter Prime skins remain disabled while the team investigates an unspecified issue, and Steam players who hit a launch crash are still being told to verify game files or reinstall — the November 10 notes don't list that one as resolved yet. Worth flagging separately: starting this season, Ricochet anti-cheat will prompt players running the unauthorized "Warzone Agent" third-party tool to close it, and refusing to can cost you access to Multiplayer modes (Campaign is unaffected) or lead to a ban if you try to work around the warning.

7. Platform Notes: Switch 2 Arrives, PS4 and Xbox One Exit

Season 1 is also a platform turning point. Warzone is now available on Nintendo Switch 2 with full access to Hajin, Zodiac, the new weapons, and Rally Point. In exchange, PlayStation 4 and Xbox One support ends as of this season — players on those consoles need to move to a supported platform and sign in with the same linked Activision account to keep their progression, which carries over automatically.

Three Call of Duty operators looking at a burning tower on a rooftop
Season 1 also disables Private Match for the duration, with Raven Software saying it returns in Season 2. Image: Raven Software / Activision

One more change worth noting if you're a Private Match regular: it's turned off entirely for Season 1 and is scheduled to come back in Season 2. If you want the full rundown of what launched on day one — the maps, the gear, the Elite Perks system — the original Hajin and Zodiac breakdown and the Elite Perks and gear guide cover that in full; this piece is specifically about what changed in the November 10 follow-up.

Quick Tips Recap

  • Rally Point is a new 20-player Zodiac mode with no gas circle and unlimited Resurgence — a good detour for weapon blueprint and camo rewards.
  • The Cronen Osprey (AR) and CSG-35 (SMG) are the two new Season 1 weapons, unlocked via Battle Pass tiers 16 and 36 respectively.
  • Claymores and Proximity Mines both arm in 0.75 seconds now, and the Claymore's trigger range and cone are wider — expect them to catch you faster.
  • Hardcore max health is down to 22, Bomb Glider damage is capped under 300, and several explosives lost their knockdown effect.
  • PS4 and Xbox One support has ended; Switch 2 support has begun. Private Match is off until Season 2.
  • Running the unauthorized "Warzone Agent" tool can now cost you Multiplayer access under Ricochet's updated enforcement.

Official Resources

For more on the current season and what's coming later in the year, browse the full walkthroughs and guides archive.

Ahmed Hassan
Lead guide writer at Walkthroughs.net. Publishes daily solutions for hidden-object adventures, escape rooms, and word puzzles.