Haiku Games has introduced something exciting in Painted Worlds, going beyond the limits. They featured an Art Dealer, Gary, who finds himself trapped in a world full of paintings. Some of them are colorless and require the art dealer’s attention to fix them. Several areas are available to explore; however, some are locked.
You must search for hidden items, clues, and mini-games to complete. Interact with NPCs if available and ask them for clues by giving answers to their simple questions. Solving puzzles won’t be easy in the AEM series; therefore, we jumped in to help you with the guide “AEM: Painted Worlds Chapter 5 Walkthrough.”
AEM: Painted Worlds Chapter 5 Walkthrough
- Grab the orange paint drop on the platform and note the yellow buildings with black and white stripes.
- Tap the platform to look down, notice the four cars, and grab the dry squeegee and paint drops.
- Look at the yellow buildings from above, then copy their pattern on the locked panel to get the screwdriver and hexagon chips.
- Use the screwdriver to open the left panel and take the window washing fluid.
- Pour the fluid into the bucket and dip the squeegee.
- Clean the building’s glass with the squeegee and collect the hexagon chips and paint drops.
- Use the paintbrush on the platform view, note the car order (Green, Blue, Orange, Pink), and enter 5347 to unlock the fuse box.
- Add the hexagon chips to the puzzle and rotate the tiles to connect all lines.
- Press the arrow buttons to go to the roof and meet Barry.
- Find the puzzle tiles, and wire cutters, and read the music sheet. Note the broken piano string.
- Cut the broken piano wire, hang the painting, and color it. Note the highlighted letters: BGAFD.
- Count the BGAFD on the music sheet and enter 05244 to unlock the door.
- Pick up the puzzle tiles and paint the mat to reveal the letters CFAE.
- Add the puzzle pieces to the painting, unscramble them, and take the small key.
- Use the key to unlock the saxophone case, take the red wine bottle, and fill in the Saxophone Fingering Chart.
- Place the red wine bottle with others in the wine cellar using the chart and CFAE letters.
- Take the red polka dot sparkling wine bottle.
- A new portal appears in the living room; solve the puzzle.
- Solve the puzzle, paint over it to reveal a skull, and head through the portal to complete the chapter.