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AE Mysteries: Sweet Dreams Walkthrough Chapter 3

Hasn Bg by Hasn Bg
January 13, 2024
in Game Walkthrough
0
Sweet Dreams

Sweet Dreams

In chapter 3, you will learn about the crash landing on the seashore and both characters will join Shoku to explore a massive lighthouse fully loaded with animals. After escaping the candy-coated island, you land on the seashore where lots of areas are available for exploration and you must inspect each one to find clues and solve tricky puzzles. Finding items won’t be easy because no system is introduced to help you learn what to find next; therefore, relying only on your detective skills would be in your favor and may help you reveal dark secrets behind the beautiful world. The ultimate goal that both characters must achieve is to approach the door in the sky.

You can use the hint system to highlight the object or get clues whenever you find yourself in any difficulty, but it costs you in-game stars. Furthermore, to unlock a new episode or chapter, the game requires you to use two keys. Once you run out of keys, wait for a few hours until the keys get filled. Besides, you can follow our step-by-step AE Mysteries: Sweet Dreams Chapter 3 Walkthrough Guide to find all solutions and answers.

Adventure Escape Mysteries: Sweet Dreams Chapter 3 Walkthrough

After a crash landing on the seashore, join Revi and Arlo along with Shohiku to explore the lighthouse.

  • This time, the game takes you to the beach where your journey of finding hidden objects will start. First, you need to find the Shovel from the left side and the fire signboard from the right near the chair.
  • Search for four sticks from different places like from the rock, under the fire signboard, on the stone, and near the fence.
  • There’s a window that you should open to get objects like Oven Mitt and Kettle.
  • Head to the ground and use the Shovel to dig up stars. After that, use the Oven Mitt to pick those stars up and add them to your inventory for later use.
  • Go close to the sea, and use the Kettle to get some water. Head to the fire pot spot where you must place all the sticks you recently collected.
  • Open your inventory to notice the fire sign and try to draw the same shape using the sticks on the fire pit.
  • Now, making use of stars you can light the fire and put the kettle over it to boil the water. Obtain the kettle from the fire after a few seconds and pour the hot water on the ice to clear the pathway to the door.
  • As the ice melts, you will discover an otter standing next to the door. Upon inspecting, you come to know that the door you are trying to open is locked and the otter has forgotten the passcode. Now, using your detective skills, you need to find the passcode. So, start inspecting the objects surrounding you like the jumping animals out of the water and an animal puzzle game next to the window, and don’t forget to pay attention to the strange symbols near the lighthouse door.
  • Upon noticing the jumping animals, you will discover a cheetah on a bike, an elephant on a whale, a penguin on skis, a fox on a car, and a frog on a camel. Now, go to the lighthouse and figure out the code using the animals and their transportation. The outcome will be Camel, Car, Skis, Whale, and Bike. Interact with the door and use objects in a particular order:
    • Square
    • Camel
    • Car
    • Skis
    • Whale
    • Bike
    • Circle
  • So, tap the board next to the window and arrange animals such as Cheetah (5), Fox (2), Frog (1), Penguin (3), and Elephant (4).
  • Afterward, pay attention to the flags next to the window. Now, look at the colors on the door and see them along with the flags to find the solution.
  • Go through the door to get into the underwater environment.

Explore the Underwater

The doorway leads you to the underwater environment where you may discover an octopus named Olive who reveals her friends are missing and you must help her to find them.

  • Starfish is hidden behind the cracked wall holding a pearl. Once you discover it, it will give you that pearl as thanks.
  • Afterward, make a tap on the sea urchin to obtain a spine and also get the flag from the swimming fish.
  • Go upstairs and obtain the second flag from near the stairs. There’s a crack next to the door of the sand house where you must interact to get the information on how to open the castle door. You need three flags at the top of the castle to open the door. So, go upstairs to use the urchin’s spine to pop all the colorful balloons. It may help you get the third flag and the party cracker.
  • Discover a cat in the window and talk to her to know the demand in exchange for the cotton candy. You must bring the cat something blue and sparkly. So, open the window and see through it to discover lots of kites seem a clue.
  • Tap the Bottle Toss Puzzle to open the zoom view and set them following the kites as Jellyfish, Bats, Thunderbolts, Butterfly, Dragonflies, Heart, and Dragon.
  • Set the bottles to obtain the doubloon and go upstairs to interact with a Parrot. He demands something sweet before helping you. So, you need to obtain the blue gem from near the treasure chest and tap the cannon three times for a pearl.
  • Tap the barrel on the right side to open the zoom view, notice the fish printed there, and hit the back button to close the zoom view.
  • Go downstairs, select the blue gemstone from your inventory, and offer it to the cat in the window for the cotton candy.
  • Again, go downstairs, put all three flags on the castle, and get into it to help the crab by solving a sandcastle puzzle. To solve the puzzle, you have to guide the baby crab to reach the mama by overcoming all the shells available on the way. Consider the board as a dial with six rows and five columns. You must tap the following buttons: 2, 28, 5, 21, 9, 11, 20, 27, 7, 14, 30, 17, 4, 29, and 18.
  • Get out of the castle and use the Party Cracker to wake up the turtle sleeping there to obtain another Pearl.
  • Go downstairs, and inspect the ceiling to find the particular fish we found on the barrel. Notice the fish and the flower it swims. Visit the top floor, tap the barrel to open the zoom view, and set the information you obtain as Pink Flower, Purple Flower, Blue Flower, Pink Flower, and Yellow Flower. Once you set all the flowers, you will receive another pearl from near the barrel.
  • Select the Cotton Candy from your inventory and give it to the parrot sitting on the stick. As the parrot moves its wing, you will discover a blue-colored button that you must tap to see how the blue section on the treasure chest will glow. It means you need to find other buttons to unlock the chest.
  • Go downstairs, tap the cracked floor to remove the plank, and tap the green button. The third button is a floor down on the wall that you must press to blink the purple light.
  • Visit the first floor, tap the pink button at the bottom of the pillar, choose all pearls from your panel, and put them on the fish drawing to get the doubloon.
  • Return to the top floor, tap the yellow open it opens it, and get the fourth doubloon.
  • There’s a door on the left side where you must place all four doubloons and go through it to discover a new room.

Read More Walkthroughs: |Chapter 1| |Chapter 2| |Chapter 3| |Chapter 4| |Chapter 5| |Chapter 6| |Chapter 7|

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Tags: AdventureDetectiveHidden ObjectMysteryPoint-and-ClickPuzzleSingle-player
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