Introduction
Ops! The ship we joined in Hidden Escape Lost Temple Level 4 is of a robber, known as Dr. Knight. During the discussion, Liam unraveled how Dr. Knight had double-crossed his grandfather and sold priceless relics on the black market. After having a long discussion, people tied both characters with rope and trapped them in a lonely room. Both characters need your help and if you don’t know a way how to bring them, then follow Hidden Escape Lost Temple Level 5 Walkthrough.
Unfortunately, Dr. Knight has taken the Scepter under his custody and locked both characters in jail. You must help both characters find a way out and get the Scepter back. Although it seems easy, hard to master; therefore, you should read our guide to find solutions to all puzzles. Lots of mini-games you have to play when it comes to finding clues and hidden objects. Keep adding hidden objects to your inventory and use them when you need them. The game doesn’t let you know what to find next, as you have to work your way to discover items, challenges, and riddles to solve.
Hidden Escape: Lost Temple Level 5 Walkthrough – Ship
- Hit the drum five times to drop the stick and pick it up from there.
- Use the stick to drop the bottle and create some noise to call the security guard.
- Once the guard moves away after checking the situation, collect a broken bottle and add it to your inventory.
- Hold the broken bottle and cut the rope slowly, so no one can detect you. You should stop cutting the rope when the security guard comes to the window to watch what is happening inside.
- After cutting the rope, tap the table to discover some objects you need to make an escape plan.
- Collect a stick from the table and tap on the drawer to play a mini-game where your goal is to Solve the puzzle to get a screwdriver that you need to remove the hook from the wall of the right side.
- Now, go close to the door, select the hook to steal the keys from the guard’s pocket.
- Find a set of keys to open the door and escape the Jail, but before leaving watch the image hanging on the left wall.
Out of the Jail
- Once you are out of the jail, select the stick from the inventory and make a hit on the guard’s head.
- A locker is placed on the cupboard and the game requires you to solve a puzzle of images and numbers.
- Use the images you found inside the jail to unlock the doors and collect an oil can and a battery from inside it.
- Tap the circuit fixed next to the jail door, add the battery, and try to solve another puzzle. To solve the puzzle, you have to connect the tail of the wire with the same color the head has at the bottom of the circuit.
- Near the guard, there is a trapdoor that you can open using a screwdriver from the inventory, but first, select the oil cane to remove the rust from the screws.
- After removing the lid, you find another interesting mini-game, where your objective is to find two similar items and reach the bottom at any cost to find a key.
- Use the key to open the lower section of the cupboard and collect a holder from there.
- Take stairs and place the holder in a frame to play the mini-game. The door opens as you solve the problem.
Find Dr. Knight’s Room
As you solve the puzzle, the door opens leading you to Dr. Knight’s Room where the possibility of getting the Scepter is high than other rooms.
First Cabin
The first cabin seems like a workshop where lots of tools are available and it is a small room where hardly two to three-person can stand.
- Head to the toolbox kept below the table and try to keep all tools to their proper position to get a wrench.
- Use the wrench to turn on the water flow by merely rotating the red handle and collect a dry cloth from below the basin.
- Select the cloth from the inventory and take it below the water and then use the wet cloth to clean a box kept on the right side of the basin.
- Head to the box, try to solve the puzzle and get a knob from in it.
- Go into the jail back, use the knob to open the second drawer of the table, and collect the lock picker from there.
- Move back to Dr. Knight’s Room, select the lock picker and try it to open the locker by merely pressing the pins.
Explore Dr. Knight’s Room
After getting into Dr. Knight’s Room, your goal is to head to the book cupboard and start solving tricky puzzles.
- Your first puzzle is to set the books following the roman numbers given below each section.
- A dairy will be added to your inventory once you complete the book puzzle.
- Set the book on the stand to get a key that you can use to open the lower section of the cupboard for a Dial Lock Key.
- Get out of Dr. Knight’s Room and head to the exit door where you must place the dial lock key first and then find the numbers to open it.
- Enter the code (35874) by merely dialing the number and open the door to reach the boat.
- Before escaping, the game asks you to solve the final puzzle of Hidden Escape: Lost Temple Level 4 last puzzle. To solve the puzzle, you have to watch the images carefully and tap on two images of the same type.
- At the last, you have to repair the lifter machine’s engine by setting tooth gears. After repairing the machine, it lowers the boat to sea level. Tap the boat to discover a Door Wheel and an oar covered with ropes.
- Try to draw a line following the rope to untie it and add it to your inventory.
- Now, your goal is to find the second oar. To find the second oar, you have to visit the place where the guard is available. Next to the circuit box, there is another door that you can open using the door wheel.
- Two different types of puzzles await you over there; the first one requires you to separate a set of chains with each other, while the second puzzle asks you to set the briefcases to get the second oar.
- After having two oars, start your journey toward the temple.
Hidden Escape: Lost Temple Chapter 5 has been completed. Click here to read our Next Guide.