Underground Blossom has seven challenging chapters to unfold; each holds a variety of puzzles and mini-games to play. All are set in different Railway Stations where you must search for hidden items to solve mysteries. Interacting with NPCs may help you get information regarding the puzzles; however, finding items is the only solution to eliminate problems. As a detective, you must investigate the Rusty Lake Underground environment and travel through the life and unforgettable memories of Laura Vanderboom.
Travel from station to station and stop to explore Laura’s past and future. Different puzzles will be offered to solve; however, finding the correct metro on board when revealing Laura’s timeline would help you a lot. There is a blend of Point-and-Click and Adventure game elements to offer you thrilling gameplay that may include a new experience in a familiar setting. There are up to seven unique metro stations, and each represents Laura Vanderboom’s life. If you are new to this game or need help solving challenging puzzles, read the Underground Blossom Chapter 5 Walkthrough Guide. It contains all the solutions to puzzles you find difficult to solve.
Underground Blossom Chapter 5 Walkthrough
- Tap Laura multiple times until she instructs Bob to leave and informs him about his departing train at 4 o’clock. Lift the box under the bench and get out the clock hand from inside.
- Once more, turn it right twice to set it at four o’clock. Next, chat with Bob twice, then go home and say goodbye to him as he gets on a train.
- Wow! Bob has lost his wallet too! Take it from him and open it to remove the coin and some money. Also, find The White Door’s business card like an Easter egg.
- Return leftward again, inserting the coin into the vending machine credit of 100 – select 20,45,35, or three snacks that sum to 100. Use small knobs underneath for selection before checking the tray below by their fall.
- Hence, animal-shaped sweets should be put in a bag painted with a dog. A bag bearing images of raw food should hold edibles, while those picturing moving machines on bicycles should take transport-related issues, placing them in a bag marked with a bike shape. But first, get back your Cookie Corn.
- Put your corn cookie here and rotate clockwise twice before feeding a pigeon with it this time round.
Then, solve a puzzle consisting of four elements — three different types of grain and one rock.
Yellow grain means that the bird will jump over 0 cells away, red grain – 1 cell skip; blue grain makes the bird skip over 2 cells.
Arrange them so that neither stones nor empty slots can be swallowed or landed on by birds. Many solutions exist; however, white lumps are needed in skipped spaces. - Watch the pigeon fly away again. Then, go after it down into the trash can and scatter its contents again.
Follow her (the pigeon), who sometimes jumps onto Laura’s head when she walks towards the screen’s right side. Then, move through two screens in the left direction. (Do this until you see a moving train about to hit the pigeon.) Make it bump into a moving train, thus resulting in a tragedy. - Check out the remaining pieces of the dead pigeon and find the key.
- Go leftward; insert your key into the jail’s door – talk to that guy who stole your stuff from you.
He advises leaving some money beneath the bench and returning at 9:00 to retrieve your possessions. - Turn leftwards, put cash into the box under the bench, and reset the time to nine o’clock on the clock. Reopen the box to see the paper bag, then drop the iron saw.
- With Laura on your right, use a saw to cut off the padlock and remove the painting panel hidden inside the cabinet.
- Rotate towards the left side and incorporate other puzzle elements by placing the painting panel.
To solve this little puzzle, which appears after pressing down on one of them, tap on the circle with the central part of the painting corresponding with another one from the outer ring so that all twelve circles are finished inside when tapped in turn. - As a result, the rubbish bin falls over.
Check them out or match until you understand what they mean. Pair these items properly. Once you’re ready, click the envelope! Finally, look through its contents exceedingly to remove the pill. - Come back to Laura – give her a pill again! Talk to her until she exposes her nightmare; the challenge is solved simply by clicking on Sandy in response to questions related to her condition.
- Place the floating baby in Laura’s mother’s hands to respond to Laura’s first dream. In answer to her second dream, move the heart next to her mother closer for two screens over to Bob.
- Represent her third dream by entering the image of her childhood, ensuring she holds and her mother grips a face while holding hands.
- Locate the detective per her fourth dream positioned on the left side. In Mr. Parrot’s fifth dream, he offers a flower on Laura’s left of Laura.
- For her penultimate dream, give her aged mo a black cube. Her cube turned on Laura’s cube.
- Lecube engages again with Laura as she reflects upon what has become of her mother; this signifies the end of the dreamscape. Extract the metro ticket from her grasp.
- Note where Laura is situated close to an image of herself and get back here and take that brush off it.
- Come back to bring it back from where you found it beside the pigeon carcass and dip your brush inside the blood in its wound.
- Again, go back into view mode for Laura’s mom’s portrait before applying a colored maroon paintbrush all over it.
Set the clock at 7:55, then hand your ticket over to the conductor when the train arrives, who will then go ahead and punch them so that you can leave for the next station.