The Room Series Completes Its Nintendo Switch Lineup: Release, Price and Where to Start
Fireproof Games brought The Room Three and The Room 4: Old Sins to Nintendo Switch on September 24, 2026, completing the escape-the-room series on the platform alongside a four-game bundle. Here's what launched, how the games fit together, and which one to play first.
Fireproof Games' escape-the-room series is finally whole on Nintendo Switch. On September 24, 2026, the studio released The Room Three and The Room 4: Old Sins on the Switch eShop, joining the original The Room (already on Switch since 2018) and The Room Two (added in 2022). For the first time, all four mainline entries in the acclaimed 3D puzzle series can be played on one Nintendo console.
If you have never spent an evening turning an ornate box over in your hands looking for a hidden catch, here is what actually changed this week, how the four games fit together, and which one is worth starting with.
1. What Launched on Switch This Week
The Room Three and The Room 4: Old Sins went live on the Nintendo Switch eShop on September 24, 2026, priced at $11.99 and $12.99 respectively. Both were built specifically for Switch, with support for either touch-screen controls or Joy-Con motion controls for rotating and examining objects. Fireproof also released The Room Game Series Bundle, which packages all four games — The Room, The Room Two, The Room Three and The Room 4: Old Sins — for $37.99. Both new releases carried a 10% launch discount through October 2, 2026.
This is the second time Fireproof has brought its earlier games to Switch after already porting them elsewhere: The Room debuted on iOS in September 2012 (winning a BAFTA for Best British Game and Apple's iPad Game of the Year that same year) before reaching Android in 2013 and Steam in 2014. The Room 4: Old Sins originally launched on iOS in January 2018 and reached PC via Steam in February 2021. The Switch versions are new ports of already-finished games rather than new content, so nothing about the puzzles themselves has changed — only the way you hold them.
2. The Series, In Order
Each entry is a standalone story, so you do not have to play them in sequence to understand what is happening, but release order does track the series' escalating scope:
The Room (2012)
The one that started it all. You are alone in a room with an ornate box that unfolds, layer by layer, into a chain of locks, dials, and hidden compartments, all tied to a substance called the Null and a missing scientist's letters.
The Room Two (2013 mobile / 2016 Steam)
The sequel widens the scope from a single box to several distinct locations connected by a recurring device, including model ships and clockwork machines built at miniature scale.
The Room Three (2015 mobile / 2018 Steam)
The biggest structural jump in the series: instead of one box or one room, you explore a full island mansion belonging to a mysterious figure called the Craftsman, moving between several large multi-stage puzzle rooms with an ending that branches based on your choices.
The Room 4: Old Sins (2018 mobile / 2021 Steam)
Set in the same universe, Old Sins turns the format inward: you investigate a Victorian dollhouse inside Waldegrave Manor that mirrors the real house room for room, following the story of engineer Edward and his wife Abigail and their obsession with the Null.
3. What Makes These Puzzles Different From a Typical Escape-Room App
Most mobile "escape room" games move you between static screens and ask you to tap on hotspots in order. The Room series instead gives you one richly detailed 3D object and lets you rotate, zoom, and physically manipulate it from every angle — sliding panels, aligning symbols, and combining pieces you find along the way. Its signature tool is an eyepiece that reveals ultraviolet markings, hidden mechanisms, and other details invisible to the naked eye, which you switch on and off constantly as you search each surface.
That difference in presentation is why the series has stayed a critical favorite for over a decade rather than a one-off novelty — reviewers at launch praised The Room Three specifically as, in Fireproof's own words, "Fireproof Games' most ambitious, rewarding puzzle game yet." If you enjoy the slower, item-combination style of point-and-click chapters like our Adventure Escape Mysteries: Reunion walkthrough, The Room asks for the same patience but trades 2D scenes for objects you can turn over in your hands.
4. Why the Series Has This Much Staying Power
Part of why Fireproof keeps finding new platforms for these four games is that the reception never really cooled off. The original The Room swept multiple 2012 awards, including a BAFTA for Best British Game and Game Developers Choice honors for Best Handheld/Mobile Game, on top of being named an Apple iPad Game of the Year. Each sequel kept the same core idea — one object, no combat, no timer pressure — while widening the scope, which is why the series still gets ported to new hardware more than a decade after the first release instead of fading into "of its era" mobile history.
5. Which Game Should You Start With
Because each game is self-contained, the honest answer depends on what you own and what you want out of it:
- New to the series and want the cheapest entry point: Start with the original The Room. It's the shortest game, plays in one sitting, and still holds up as a tight introduction to the eyepiece mechanic.
- Want the most puzzle content for your money: The Room Three is the longest and most structurally ambitious of the four, with multiple rooms and an ending that changes based on choices you make.
- Want atmosphere and story first: The Room 4: Old Sins leans hardest into narrative, with its dollhouse-within-a-house structure building toward one of the series' more unsettling reveals.
- Already own the whole series on mobile or PC: The Switch versions add nothing puzzle-wise, so there's no need to double dip unless you specifically want Joy-Con motion controls or a big-screen TV experience.
6. Where You Can Play It Now
Between the four games, the series is available on iOS, Android, Steam (Windows), and now fully on Nintendo Switch. Fireproof also released a VR-exclusive spinoff, The Room VR: A Dark Matter, for PC VR headsets and PS VR, though that entry sits outside this week's Switch news. If you already play daily puzzle games from our full walkthroughs and guides archive, The Room series is a good next step up in complexity once you've cleared shorter chapter-based games like our Rooms and Exits Chapter 5 walkthrough or our Escape Room: Grim of Legacy walkthrough.
Quick Recap
- The Room Three and The Room 4: Old Sins launched on Nintendo Switch on September 24, 2026, at $11.99 and $12.99.
- All four mainline games are now on Switch, alongside a $37.99 bundle containing the complete series.
- The Switch releases are new ports, not new content — puzzles are identical to the mobile and Steam versions.
- Start with the original The Room for the cheapest, shortest introduction; go to The Room Three for the most content.