Introduction
A next-level Hidden Object and Adventure video game is here, titled SecretRoom: Room Escape developed and published by B&Dangle for Mobile Devices. It revolves around a character who has been stuck in a thrilling location and needs your help to escape based on the scenario. Get ready to experience the thrill, adventure, and suspense in every room you try to escape. Like Adventure Escape Mysteries, it doesn’t feature a system or list to introduce you to a list of items you have to find; therefore, everything relies on your detective skills. In short, if you are a master at solving puzzles and finding hidden objects, then escaping all game rooms won’t be a problem.
Secret Room: Room Escape is set in a house with many locked rooms. You wake up with no memory of how you reach there, but only one objective to find how to escape all rooms and leave the house. During the investigation, you will discover hundreds of secrets and fall into mysterious events. The game features more than one ending, depending on your decisions during the gameplay. Your ultimate goal is to search for clues and utilize them to solve problems and see the truth behind the mysterious events happening around you. Furthermore, it comes with high-quality graphics and thrilling sound effects. When playing the game, you can mix two items of a different type to reveal new hints.
Learn About Energy in SecretRoom: Room Escape
Before starting the game, you should read about “Energy,” which is required to interact with hidden objects and use hints whenever you get stuck. The game introduces a system that auto-recharges your energy every 6 hours; however, you have two possible ways to obtain Energy in Secret Room: Room Escape videogame, such as Watch Video Ads for 10 Energy and use real-world by to buy some for you.
Apart from that, the game has featured dozens of objectives; each is designed to offer you free “Energy” upon its completion. Therefore, you should watch the tab “Challenges,” read goals and try to fulfill them to obtain Energy for Free.
Three Episodes to Play
Secret Room: Room Escape comes with three challenging e; each is set in a unique location and comes with a variety of hidden objects to discover. All episodes are locked, except for the first one; however, the rest will get unlocked as you complete the earlier. The available chapters are the following:
- Judging House – Episode 1
- Memory of the Day – Episode 2
- Secret Room Lecture – Episode 3
Secret Room – Room Escape Episode 1 Walkthrough
Episode 1 starts with an introduction, describing a woman who has been locked in a house and called the police for help; however, the cops are considering it a prank call; meanwhile, a female officer took it seriously and decided to reach the house to see what’s happening there. Now, they need your help investigating the case and bringing the woman out. At the start, you find yourself standing ahead of a house, and finding hidden objects is your ultimate goal.
Unlock the Door
- Click the plant pot on the right side to obtain a Tree Bench and open the post box above it to get a Nipper.
- Next, head to the plant pot on the left side and obtain a Garden Trowel. Use the Tree Bench to collect a Note from above the entrance door. Click the note and use the magnifying glass to examine it to find the spot.
- Select the Garden Trowel and remove the tile to discover the Wooden Crate that will add to your inventory upon getting tapped.
- Open your inventory, select the Wooden Crate, and cut the string using the Nipper to unlock it. Once it gets unlocked, drag the box to change the perspective and get the key to the main door.
- Use the key to unlock the door and go through it to get into the house.
Entrance
- Once in the house, tap the mirror fixed on the left wall to get a key to the cabinet.
- Click on the right table and discover a Box Cutter from a pen holder. Use the key to open the cabinet and examine boxes to obtain a Spider Crate after opening the box using the Box Cutter.
- Examine the Spider Crate in your inventory using the magnifying glass to see the dots on its side and match it with the door to find the password after counting the legs of each spider.
- The code you get will be 7546, and you can use it to unlock the door and go to the next room.
Livingroom 1
- You are in a second room where you have to click the cushion on the right-side sofa to discover a Handle and add it to your inventory.
- Next, examine the cabinet below the TV to obtain an AA Battery and a Cross-shaped Iron rod from the second drawer.
- Now, open your inventory, select the handle and attach it with the Cross-shaped Iron Rod to get a screwdriver.
Livingroom 2
- Click the right-side arrow to reach a new room where you have to lift the rug to discover hidden objects like Button (CD-ROM).
- Next, click the book cupboard on the left side to find an AA Battery between books and a CD Case from the same spot.
- Hit the arrow on the right side once again to discover a new room where lots of hidden objects are available, and you must find all to escape the room.
Livingroom 3
- In the fourth room, you will discover a sofa, along with a table and massive cupboard on its back.
- Click on the vault fixed next to the door, use the screwdriver to unlock it
- Head to the table to get a Music Box and go back to the Livingroom 1.
Livingroom 1
- Select the Music Box, hit the magnifying glass button, bring the music box upside down, add batteries, and get a Button.
- Head to the cupboard to obtain a CD Case and unlock it to get a CD. Click on the TV and insert the dish into the DVD Player.
- Next, hit the forward button on the TV to see the footage. After finding colors on TV, click the vault on the left side and tab the button in the following sequence: Red, Blue, White, Blue, Red, Blue, Blue, and Red.
- As the vault opens, obtain a key from there and add it to your inventory. Click the Spider Case, use the key to unlock it, and obtain a fuse.
- Go back in the third room, head to the circuit box next to the door, and place the fuse to play a mini-game. Your ultimate goal is to connect wires and repair the circuit as it works as a pipe connect video game.
- Turn both buttons on once you repair the circuit to unravel a shadow behind the wall. Open the door and go through the door to reach the kitchen, where you discover a lady tied in ropes.
Kitchen
- Open the cabinet on the left side of the stove and get a Saucepan. Click on the furnace to discover a Battery and open the top cabinet to get a Pipe.
- Tap the refrigerator to unlock it, get Ice Cubes from the top section, and open the right side cabinet below the oven to get a Gas Valve.
- Select the pipe from the inventory, repair the pipe above the toaster, and don’t forget to fix the Gas Valve.
- Next, select the Saucepan and keep it on the stove. Select and add an ice cube to the Saucepan and turn the button on to make fire.
- Once the ice gets melted, find and use the tongs to obtain a key from the pot. The door will close as you obtain a key; hit the down arrow to see the room from another perspective.
- Discover the cabinet on the right side, unlock it using the key, obtain the Torch Part and Light Bulb.
- Hit the back button, select the Torch Part from your inventory, and click on the magnifying glass.
- Tap the chair to discover a Switch and click the down arrow to see the kitchen side. Collect the pipe you fixed recently. Select the magnifying glass to examine the pipe to discover the code 368 and head to the calendar near the entrance door to find the value of Triangle 617.
- Now, you have to discover the value of Square that is only possible when you tap the chair where you collected a Switch. After counting the pieces of brown and gray colors, the result you get will be 825.
- After getting values, head the microwave oven and enter the valve as given below:
- Circle – 386
- Triangle – 617
- Square – 825
- Unlock the oven to get Butane Gas. Next, select the Torch Part, attach it with Butane Gas, and don’t forget to add a switch to its back.
- Use the Torch to melt the iron chain and flee the woman.
- Now, select the bulb from the inventory and place it on the holder above the table to see the code (9277) you need to unlock the door.
- Head to the digital lock fixed on the main door, add the battery and enter the code (9277) to unlock the door and escape.
- The game adds the Corridor Key to your inventory as you leave the kitchen.
- Go back to the second room, use the key to unlock the door, and go through it to reach the Corridor.
Corridor
- As you reach the corridor, click on the door on the right side to get into the reading room loaded with lots of books, along with a vault, table, and many other hidden objects.
- Tap the table to discover a Tile (2) on the newspaper and notice the date written in the newspaper.
- Now, open the second drawer to get a Hammer and a coin; meanwhile, obtain a Safe from the book cupboard.
- Head to the right section of the cupboard and get a Book (Vol 2). Leave the room for a while and return to the Corridor.
- Examine the safe in your inventory and turn it around to see the numbers printed on it. After solving the puzzle, the final you will get will be 617 and 224.
- Set 3,6,4 dots on the safe dial to unlock it and obtain the Spinning Device.
- Tap the next door, insert the coin to remove the cover, and obtain a USB device.
- Return to the first room, insert the USB, and see the footage of spinners that you can change to see clues by tapping the arrow keys.
- Examine the Spinning Device and set the exact signs you discovered on the tablet.
- Once you solve the puzzle, obtain a key from the back of the Spinning Device and use it to unlock the Bookshelf on the right side and get a key to the Bathroom.
- Return to Corridor, use the key to open the front door, and go through it to reach the bathroom.
Bathroom
You are now in a Bathroom, and your ultimate goal is to search for hidden objects using your detective skills and utilize them to solve tricky puzzles and find the way out.
- Open the dustbin to discover a Tile 4 and click on the cabinet above the commode to get the Tile 5.
- From under the basin, you can find the Tile 0. Click on the bathtub to get a Faucet from the left side and a Tile 8 from the right side.
- Head to the basin, select the hammer from the inventory to break the mirror, and get the Tile 3, along with a Key to Desk Drawer.
- Click on the front wall and add all tiles to the specific section of the wall. Once done, remember the date written on the newspaper above the table and the notice board above it. So, set the numbers in the following sequence (40251384) to unlock the vault for a Gear that you need to repair the machine of the second room’s door where you found a USB.
Back to Corridor
- Return and add the gear to the box and leave it for a while. Visit the first room and open the drawer using the key from the inventory to obtain another Gear.
- Go back to the box and place the small gear there to open the door.
Bedroom
- Open the door and go through it to reach the second room, where you discover a bed, bookshelf, and wardrobes. Tap the pillow to find and collect a Cellphone that will add to your inventory as you click on it.
- Open the drawer on the right side to find a notebook and figure out the code to unlock the Cellphone.
- Enter the code 0690 after figuring out the code printed on the notebook and the poster glued on the wall.
- Examine the phone to find the numbers and use them to discover the following code (8563) that you need to unlock the trapdoor in the Corridor.
Trapdoor
- Leave the room for a while and head to the trapdoor, where you must add the code (8563) to unlock and go through it to discover the basement.
Storage
- Open the trunk on the left side to get a Magnet and a Lubricant from the rack fixed with the front wall.
- Use the lubricant to repair the rusty valve and rotate it to let the water flow; meanwhile, collect the saw near the drums.
- Head to the Grill Sewerage to collect the Rope. Next, use the Rope with Magnet to bring the power button out of the water. Before leaving the grill sewerage, don’t forget to see the number at the left-bottom corner to find the code.
- Now, click the closet on the right side and enter the code (4712) to get the following: Crowbar and Pipe Parts.
- Next, select the Power Button and add it to the circuit on the left side. Leave the circuit for a while, like the Pipe Parts, and attach to stop the water.
- Head to the circuit again and keep tapping buttons until the screen becomes red.
- Return to Corridor after hearing the shot sound.
Return to Corridor
- The game adds a Revolver Pistol to your inventory as you reach the corridor.
- Go back to the bathroom, attach the Faucet with the basin and turn it on to run the hot water. Soon, the mirror displays you a code (1294) because of steam, and you have to the second room on the right side.
- Go to the second room on the right side, get a Book (Vol. 7) from the bookshelf, and leave the room.
Third Room on the Left Side
- Head to the door of the third room on the left side of the Bathroom and enter the code you discovered on the mirror (1294).
- Going through the room may help you leave the corridor and reach your initial position, where you can use the crowbar to dig the safe from the floor near the rug.
- Click the cupboard on the left side, add red and yellow books, and solve a puzzle following the painting on the wall of the second room where the cop was sitting.
- Once you set the book in a particular sequence, the code you receive will follow (0629).
- Now, set the books again to obtain the Safe (White) from the section below the books.
- Examine the safe, enter the code (4003) that we’ve obtained after watching images on the computer to unlock it, and get the Medal (N).
- Return to the PC room, bring the USB out from the PC, and discover the code (5817) printed on it.
- You have to use the code (5817) to unlock the safe of Red color and obtain the Medal S.
- Go to the Corridor and remove the painting to discover a wooden frame between two doors. Use the saw to cut the woods and find a piece of paper and a Ring.
Kitchen
- After getting a ring, you should go to the Kitchen and head to the oven, where you can add the hexagonal ring to unlock the door. Obtain the Green Safe from the oven and add it to your inventory.
Livingroom 1
- Go back to living room 1, head to the TV to bring the CD out, and rotate it to discover a code on its back (8897).
- Select the Green Safe, enter the code (8897) to unlock it, and obtain a Medal I.
- Head to the Vault on the left side, add all medals and collect a CD from inside it.
- Click on the TV and insert the CD to notice the numbers blinking on edge to watch the footage.
Livingroom 3
- Return to Livingroom 3, where you find a dynamite bomb connected to the exit door. Head to the dynamite and enter code 6890 to obtain the Necklace.
Ending 1
Bedroom
- Go back to the bedroom, select the revolver gun, and shoot your partner to obtain the second Necklace.
Livingroom 3
- After shooting your partner, go back to the Livingroom 3 and head to the dynamite. All two necklaces on the tray of the dynamite bomb and diffuse it.
- Open the door and go through it to reach the entrance. Tap on the right wall to discover the clue and reach the end of Chapter 1.
As mentioned above, the game has designed multiple endings for each chapter.
Ending 2
- To see how the chapter ends differently, you should go back to living room 3 and head to the dynamite. Add the necklace to the tray and keep tapping the red area until it turns blue.
- Go through the door and head to the right wall to read the note written on it and discover the number (75035#).
Livingroom 1
- Return to Livingroom 1, tap the phone, dial the number (75035#), and hit the call button to get the Entrance Wall Key.
Entrance
- Go back to the entrance and head to the right wall. Use the key to highlight shapes above arrows and search for them in different rooms, such as Livingroom 1, Study Room, Bedroom, Kitchen, and other places.
- Set the arrows as follows: Up, Left, Right, Left, Down, and Up. Click on the box to unlock it and get a key inside the box.
- Use the key to unlock the main door and escape the house to enjoy the second ending.