Introduction
Scary Horror 2 – Chapter 3 comes with three main locations to explore; however, each location contains a few areas to explore. In Scary Horror 2: Escape Games, finding items is one of the toughest challenges as they are hidden beautifully, and no system is introduced to help you learn what to find next. Your detective skill is only the weapon you can use against the kidnapper to complete puzzles. In the second part of Chapter 3, you have to explore three locations, such as Gloomy Alley, Coast, and Amusement Park Entrance.
To find an item, you must get a lit lamp in the Gloomy Alley and pick up three main things: Puzzle Pieces, Stones, and Sticks. Furthermore, you can use the Arrows to move between scenes. On a coast, your ultimate job is to prepare gout to repair the boat and escape to reach the Amusement Park. If you are new to the game or didn’t find anything, we suggest you read Scary Horror 2 Chapter 3 Walkthrough Guide to find all solutions and answers.
After reaching the Amusement Park, you have to explore two different areas, including the office on the right side, and see through the telescope to find the positions of the stars. Keep reading the guide to find answers and solutions to mini-games.
Read More: |Chapter 3 Part 1||Chapter 3 Part 2| |Chapter 3 Part 3|
Scary Horror 2 – Chapter 3 Walkthrough – Amusement Park
Welcome to the Amusement Park, where you have to explore four different areas to find hidden objects and play mini-games. No one can help you, even if you have been trapped in an abandoned amusement park. First, head to the counter to discover a wig and a shard; next, enter the tent on the right side to find a pack of balloons and other items that may help you solve puzzles. You can also go through the gate to discover the second area where a dummy is hanging.
Release the dummy to get a rope and keep it on your list. Keep finding items and solving mini-games to get clues; unlocking the mirror house is also a part of your job that takes you to a beautiful room full of mirrors but in the dark. Try to set mirrors to light up the room and discover mini-games to play. You can read Scary Horror 2: Escape Games – Chapter 3 Walkthrough Guide to find answers and solutions.
- After entering the Amusement Park, you must tap the left side counter and find hidden objects: Hair Wig and Shard.
- Next, click on the purple tent on the right side and go through it to get into it.
- Tap the table amidst the room, select the blue disc, and put it between two handles.
- Afterward, tap the revolving chairs and use the blade to give it a cut to discover another shard, along with a Start Scheme.
- Pick up a pack of balloons from the floor and keep it on your list.
- Leave the tent for a while and go through the left side gate to enter the Amusement Park’s second area.
Dark and Gloomy Area
- After approaching the second area, you must tap the dummy hanging on the tree and collect the rope.
- Tap the Popcorn machine on the right side and insert the coin to start making delicious popcorn.
- When the third shard comes up, pick it up from the spot and add it to your list.
- Pick up the mask from the ground and keep it in your inventory for later use.
Leave Gloomy Area and Enter the Tent
- After collecting the mask, leave the dark and gloomy area, and enter the tent on the right side.
- Select the pouch of coins and insert one into the table game, wherein your goal is to play the game against an opponent to play and win three times.
- As you win the game, the secret drawer will open to give you a Lever.
- Afterward, remove the cover from the arcade game and click on it to discover another puzzle.
- To solve the puzzle, you must swap the triangles to complete the image for an oiler.
Enter the Gloomy Area
- Leave the tent and go to the second area where you discovered a dummy. Click on the dummy and head to your inventory to select the wig that must be placed on the dummy’s head.
- Return to the first area and tap the witch sitting on a counter holding a magical ball. Select the mechanical hand from your list and use it as the missing hand of the witch to glow the orb.
- Tap the magical ball to play a mini-game to set traditional symbols following the clue on both hands by rotating discs.
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- As you solve the puzzle, a blast destroys the witch’s head and opens a drawer holding a magical prediction board.
- When tapping on the board, your ultimate goal is to put the image together using the magical prediction disc pieces.
- Once you solve the puzzle, the box opens to give you a key with a horse figurine and an emblem.
- Head to the blue-colored box and use the key with a horse to open it.
- Select the lever and place it on the box; choose the Start Scheme and put it on the board. Next, tap the button in a particular sequence: Green (3x), Blue (1x), Red (2x), and Yellow (2x).
- Pull the lever to discover a key and pick it from the spot to add it to your inventory.
- Go to the second Area and tap the box on the ground.
- Select the key you recently collected after pulling the lever, and put it into the box to discover the device, whereon you have to enter the code (FUNERAL).
- Open the box to get a Gun and a Button.
- Take a step back and enter the first area; tap the tent on the right side and tap the arcade game on the right side with a glowing one.
- Select the gun to place it on the stand, get a coin from the pouch, and insert it into the machine to run the game to shoot all three moving animals to discover the passcode.
- Once you solve the puzzle, notice the code and collect the eyeball.
- Leave the tent and head to the counter on the left side, where you discover a note. Find clues to discover the passcode and enter it to unlock the drawer.
- Enter the code (139) to open the drawer and get a Bulb.
- Select the packet of balloons from your list and place it on the nozzle of the cylinder to fill the gas. Before leaving the balloon, don’t forget to tie it using the rope.
- Repeat the process three times and release the balloon to get another key.
- Use the key to open the door of a small hut near the skeleton.
Mirror Room
- Enter the small hut and pick the dog doll from the floor. Before leaving the spot, don’t forget to tap the mirror on the floor near the dog.
- Tap the shelf on the right-side wall and place the bulb after selecting it from your list.
- Pick up another doll from the second shelf after removing shards and add it to your list.
- Tap the box near the curtain and pick up a brush from its top.
- Click on the cover to reveal a mini-game, wherein your goal is to put all eyes in the mouths.
- Collect the cat doll, a coin, and a bulb from the tray as you solve the puzzle.
- Select and place the bulb in the bulb on the left side near the box to light up the room.
- Afterward, click on the cupboard puzzle amidst the room and try to play a mini-game.
- Your goal is to guide three beams to the holes moving the mirrors.
- Head to the wall of the left side, keep Rabbit, Cat, and Dog on the stands following their names, and set the handles to solve the puzzle.
- Setting the handles may reveal three mirrors whereon the joker may appear, and you have to get a hammer.
Enter the Tent
- After collecting the hammer, you should leave the small hut and enter the purple-colored tent to play the hammer game.
- Tap the machine on the left side and start playing a game to hit the joker as they appear on the hole while avoiding the kittens. Your only job is to keep tapping the jokers; however, the protagonist will break the machine after losing the game.
- Afterward, select the second eyeball and a piece of the shard from the spot and keep them on your list.
Get into the Mirror Room
- Now, click the mirror on the left side of the room and place all missing shards from your inventory in the frame. Before leaving the place, don’t forget to notice the scary attraction and collect the Creepy Face.
- Leave the Mirror Room and tap the skull structure near it.
Enter the Skull Structure
Tap the skull between two buildings and use the creepy face to place and unlock the door, but first, you have to play a mini-game to put all faces in the right places.
- After solving the puzzle, you need a key to unlock the door. You must go to the second area and head to the joker on the bench to get a key.
- Select both eyeballs, put them in both holes, and place the nose to open the mouth for a key.
- Return to the skull and use the key to open the door. Going through the door may help you reach the dead end.
- Now, your ultimate job is to find a way to remove the barrier.
Read More: |Chapter 1| |Chapter 2| |Chapter 3|