As a detective, Ren Larsen, we have investigated the “Murder House” in the Ghost Case video game. We are ready to explore Lian’s House as it is our next place to find clues and the truth behind the scene. In Murder House, we interacted with two victims’ souls asking for help. After analyzing clues in the Police Station, we reach Lian’s House. Ghost Case is a thrilling Adventure and Hidden Object video game where the premise focuses on solving puzzles instead of only relying on finding hidden objects.
Welcome to our Ghost Case Lian’s House Walkthrough, where we show you what to find and how to solve tricky puzzles. Adding thrilling soundtracks keeps you fully engaged for endless hours of fun. The game starts with the detective Ren Larsen, who reaches house no 430, holding a few items in his inventory like a Map and a letter. To read Ghost Case Walkthrough Murder House, click on the given link.
Ghost Case Full Game Walkthrough – Lian’s House
As prior, you are supposed to solve mysteries using your detective skills. Interact with the environment, rooms, and items to discover puzzles to find their solutions. After reaching Lian’s House, follow the steps mentioned in the Ghost Case Guide.
- Tap on the door to ring the bell and talk to a man who comes to the door. The man closes the door without ending the discussion. So, in the next step, select the letter from the inventory and throw it from below the door.
- Soon, the man offers you a piece of paper with four holes where Roman numbers are written.
- During the discussion, you must make choices that will determine the story’s ending. Therefore, you should ask the case-related question to which you are confused.
Go Back to Murder House
After getting a card with holes, tap on the map to select the Murder House location and head to a door with a digital locker.
- Keep the buttons in mind and hit the same buttons after removing the card to open the door.
- Going through the door will lead you to a new room where you must show off your detective skills to find hidden objects.
Room
- Head to the cloth stand and bring all coats to the left to reveal cotton, from which you can discover a paper.
- Open the cupboard’s drawer to collect a pair of pliers and add it to your inventory.
- On the left side, a sword has been framed on the wall. Bring the sword out of its cover to discover a clue.
- A few bottles are above the cupboard. Arrange them from the lower to the filled bottle to open a secret area that reveals a briefcase.
Ghost Case Briefcase Puzzle
Please tap on the briefcase and try to open it by merely setting the pattern on the buttons. The puzzle won’t be solved until you see a paper available in the inventory. Therefore, see the paper from the inventory and discover the arrangement of bottles, then head to the briefcase and set the shapes accordingly.
- After watching the paper from the inventory and the bottles on the shelf, set the images on the briefcase.
- Open the briefcase to collect a wire and keep it in the inventory.
- Now head to the inventory, tap a pair of pliers and a wire to get a bent wire that you can use to get a key from the vent.
- Use a key to open the cupboard’s top drawer and collect a torchlight and a notebook from there.
- Open the notebook to discover a page with four diagrams: Skull, Vent, Sword, and Shoes.
Note: To find dots, you must investigate the abovementioned things. Firstly, you should head to the pirate poster glued behind the coats and keep the direction of the pirate’s hand and the red needle of the compass in mind. After that, open the sword to find another clue. Use the torchlight to highlight the other hint from inside the vent. The last clue is hidden within the shoes, so investigate the boots to find clues.
Set the dots as shown in the image to open the vault and collect Half of a broken medallion and a floppy disk.
Police Station
After collecting the following objects, you should return to the Police Station for further investigation.
- Select the floppy disk from the inventory and insert it into the PC.
- Run the PC and check all data stored in the Floppy Disk. After investigating, you will discover another location, “Anna’s House.”
Ghost Case Anna’s House Walkthrough
Open your map and tap on Anna’s House to go there. The house number is 1014, and you just ring the bell to call someone out.
- Ring the bell and talk to the person who appears at the door.
- Indeed, the person will leave you before your interrogation ends; therefore, you should ring the bell again and show her half of a broken medallion.
- The next scene occurs at a dining table, where you interrogate a lady. Your first question is about Medallion.
- After answering your questions, she offers you an image Mia drew.
- Open your map and tap on the newly appeared location (Graveyard).
Graveyard
Visit the Graveyard to find some clues, and you can skip the intro. Soon, you will find yourself standing ahead of a grave where lots of ancient objects are kept on the shelf behind the grave.
- Firstly, you aim to collect a lantern and a matchbox from the area. Merge both objects in the inventory to get a lit lantern.
- Keep the lit lantern on the grave to light up the room and collect further hidden objects.
- As you keep the lantern above the grave, shadows will appear behind the objects you must set in their proper position, as shown in the image below.
- Setting up the shadows will unravel another clue on the grave’s sidewall. Collect a ring with a strange symbol and add it to your inventory.
Police Station
In the next scene, the detective reaches the Police Station to collect more information about the newly found ring with strange insignia. After finding information, a new location (store) appears on the map.
Store
Open your map and visit the store for information about the ring and the bottle you found behind Anna. Soon, the shopkeeper displays you a book and a doll.
- Collect the doll and add it to your inventory.
- After reading the newspaper, I noticed a new location on the map called HospiHospital. I had to go to the hospital to verify a mad security guard.
- Soon, the nurse will take you to the room where you can talk to the madman.
- There are some clues on the wall that you need to unlock a secret passageway below the grave; therefore, you should keep shapes and the hints the security guard gives you in mind.
Here are the clues:
- The wind blew strong at the start – Wind (1)
- Then the sun came out – sun (2)
- The first and the last are the same – wind at the last (4)
- One, two, three, the frog sings – frog comes at third on the grave (3)
Other hints are the following:
- In the end, there will be fire – Fire
- But first, you will see the sea – see
- The moon will light up first – the moon
- And then the hurricane will come – tornado
Read More | Ghost Case Graveyard Walkthrough