We used two keys to unlock Chapter 8; however, if you don’t have the keys, wait a few hours, and they will return. Let’s get back to the Adventure Escape Mysteries: Painted Worlds Chapter 8 Walkthrough Guide, wherein you will learn what items are available in what locations and how to obtain them. Several mini-games are featured to puzzle your mind, but you don’t need to worry until walkthroughs.net is covering walkthroughs for you. We’ve compiled a guide to show you how to start your game, where to go first, and what to collect to reach the end.
The story revolves around an Art Dealer who finds himself in an abundant world full of paintings and strange creatures. Although escaping the strange world is the ultimate goal, you must solve puzzles to discover how you reached here and who is behind all these scenarios. Search for clues, solve mini-games, and utilize found objects to complete puzzles. You start your journey from a kitchen, getting items like paint drops and pots. You are about to see six drops from multiple places like the cabinet. Furthermore, you can read AEM: Painted Worlds Chapter 8 Walkthrough Guide to find solutions.
Adventure Escape Mysteries: Painted Worlds Chapter 8 Walkthrough Guide
There’s a kitchen where six paint drops are available to discover; however, many other areas await you to be revealed. Go to the rooms and gallery to find hidden items and utilize them to solve puzzles.
- We’re back at the cafe! Celeste needs color restored. Head to the kitchen and find all six paint drops. Place the pot on the stove and note the Recipe for Unsticking Formula.
- Use the paintbrush on Celeste to restore her color. Talk to her and take the key.
- Use the key to unlock the walk-in fridge. Head inside.
- Find the ingredients for the unsticking formula: step on the cola box and take three sticks of butter, vegetable oil, mayonnaise, marshmallows, grape jelly, and box cutters.
- In the kitchen, place all ingredients in the pan. Take the pan of purple goo and spread it on the package.
- Place the package on the table by Celeste and open it with the box cutters. Pour all the liquids into test tubes.
- Mix the potions by pouring them from one tube to another until they match the image in the upper left corner. If needed, refer to the video.
- Celeste drinks the potion but has to return to the world where she was born. Choose someone to turn the doorknob, starting with Gary. Read the note to place Celeste’s paintings correctly:
- Musical instruments: not on pink
- Flying creatures: the same wall
- Blue sky: not on green
- Sleeping: not on blue
- Food: not on pink or blue
- Ghosts and ghouls: same wall
- Tap on each person in the gallery for their thoughts on Celeste’s work. Gary and Celeste talk, and Gary is ready to go through.
- Choose Ruby next. She needs her cat and sketchbook. Paint the scene and the sailor’s wheel. Look at the note on the tree.
- The note shows a pink flower, a green lily pad, a white moon, and brown cattails. Turn the wheel to point these colors at the objects. The number is 6234.
- Enter 6234 to unlock the wooden box and take the bird seed.
- Pour the birdseed into the bird feeder. Pick up Whiskers the cat and head inside the treehouse.
- Pick up the chalkboard eraser. Paint the sketches of birds and look at the blackboard.
- Use the eraser on the blackboard to reveal letters: R W M E O.
- Match the letters to their colors:
- R = Blue (5)
- W = Orange (4)
- M = White (1)
- E = Yellow (2)
- = Pink (3) Enter the code MEOWR to unlock the locker and take the sketchbook.
- Ruby is ready to go through the portal. Have Celeste turn the knob.
- Celeste worries about Ruby in the real world. Ruby convinces her by organizing the panels to tell her story.
- Turn the doorknob and go through the portal. Pull Ruby out of the painting and watch the ending.
Congratulations! You completed Chapter 8.