Introduction
AE Mysteries: The Squire’s Tale – Chapter 6 takes you to the magical world where a Troll may welcome you. Four different environments are available to explore, including Riverside and the Forgotten Realms. Finding hidden objects has already become tough; other areas are designed to confuse you. Remember, you can use the Hint system only a few times for free or until you collect glowing stars from across the areas. Whenever you are out of the stars, using Hint System has been stopped, and at that time, we jump in to help you with our Adventure Escape Mysteries: The Squire’s Tale Walkthrough – Chapter 6.
Initially, your goal is to open the door the Troll has been blocked. This becomes possible when you go to the riverside to find hidden objects and complete a task. Afterward, making a torch is your second objective and may help you see through the dark jungle. For further help, keep reading our step-by-step AEM: The Squire’s Tale Chapter 6 Walkthrough Guide.
AE Mysteries: The Squire’s Tale – Chapter 6 Walkthrough
As mentioned above, you are welcome to a magical world where multiple areas are featured to give you a thrilling gameplay experience. The Squire’s Tale is a new addition to the AEM series, bringing eight exciting chapters to solve. Each chapter starts with a new objective; however, in chapter 6, your goal is to find the Sword of Light. Chapter 6 welcomes you to a forgotten forest where you aim to find the sword of light. Here you meet with unknown creatures, including a troll named Kruk, who is standing on the way you must use to continue your journey. Meanwhile, Kruk reveals he is a big fan of Cedric and Martin and requests their help.
Witch’s Hut
- First, you need to go on the left side along with Kruk. After knowing about the witch’s curse From Oakley and Kruk, your objective is to collect a crooked branch, a dead fish, and a tattered shirt.
- Return to the bridge, use the crooked branch with the Lantern, and then use a shirt to turn it into a torch.
- Head to your panel to select the torch and go to the way on the jungle. There is a Witch Hut with growing legs.
- As you tap the spider web on the right side, your companion Cedric will get stuck in the web. Now, you must rescue Cedric at any cost to continue your journey.
- To get Cedrick out of the trouble, you must solve web puzzles by dragging the tiles onto the grid and attempting to form a path leading Mama to the baby spiders.
- When the spider is gone, you can bring Cedric down and use the torch to burn the spider web.
- Before leaving the scene, we suggest you collect some web for later use. Examine the area under the Witch Hunt to get some dried mushrooms and the Pedal.
Find objects under the Witch’s Hut
- Afterward, you must connect the Pedal to the Spinning Wheel and use the mortal and Pestle to grind the mushroom into Powder.
- Put the Powder in the cauldron to unravel a Magic Scroll, and don’t forget to grab the Scroll.
- You can use the Spinning Wheel to get Spider Silk using the spider web. Hit the back button to close the zoom view and use the Spider Silk with an arrow and a bow to transform it into a working short bow.
- Head to your panel to choose the short bow and use it to bring the stairs down from the treehouse, go upstairs, and get the Dreamcatcher from near the door.
Go to Riverside
- Head to your inventory to select the Dreamcatcher and place it on the tree branch. Return to the jungle and interact with the statue holding a box that needs a 5-digit code to get opened.
- Tap trees nearby the statue and figure out the clue. The alphabets you received are L, O, V, E, and D.
- Interact with the box in the hand of the statue and set the alphabet as L, O, V, E, and D to get a wand.
- Go to the Riverside, interact with Oakley, and gives the Magic Scroll to him.
- Using a wand may help you break the barrier of holding water with the help of Oakley.
- Soon, the door close to the bridge opens, and you are ready to go through it to find yourself in a new environment where lots of tricky puzzles and mini-games await you.
- Upon arrival, Nira confirms that the forgotten forest is massive and many biomes exist within the woods. The area where Nira is available is Nightcap Gulley, which is fully loaded with different-sized Mushrooms and Weird Magical Properties.
Explore Nightcap Gulley
- First, examine the right side to get a Mill Lever and get into the Small Hut. There is a plant pot on your right side, and upon searching, you may discover a Board Rail hidden under the flower.
- Head to your inventory to select the Mill Lever and put it on the machine. Before leaving the small house, don’t forget to attach the lever as it may run the Wind Turbine.
- Now, pick up the hand rake from the stand and open the yellow-colored drawer to collect garden gloves.
- Leave the small house and find the stinkweed on the spot. It is available near the small mushroom, and now your job is to select the garden gloves from your panel and use it to remove the stinkweed that will be added to your inventory as you click on it.
- Now, tap the turtle head on the left side and use the hand rack to get moss from the turtle head.
- Put the moss on the wood near the tent and use the bow and arrow to set fire. The smoke from the fire will let the flies escape from the scene and allow you to do whatever you want with the turtle.
- Head to your inventory to choose the stinkweed and use it on the nose of the turtle twice. The turtle will sleep again, but the second time, it will lift its head and let you collect the Moon Mushrooms.
Go to the Small House
- Now, step back and enter the small house, choose the Moon Mushrooms, and put them in the Pestle to get Powder. Now, leave the house and come out to spray the Powder after tapping the wind turbine.
- Soon, a mini-game will start as you tap the glowing mushrooms. Your objective is to reach the second end going through the bad weather as a few mushrooms are available on a grid-based map, and you must take shelter whenever you find a thunderstorm coming toward you.
Enter a New Scene
- Furthermore, the game takes you to a new environment where you must find six frogs of different colors and tap to bring them on leaves. After that, you must tap the lamps on the tree and open the zoom view to find a clue.
- Return to frogs, and tap them in a particular order as you have seen a glowing light moving toward different tree sections.
- To solve the frog puzzles, tap the Blue frog first, and go with Orange, White, Yellow, Purple, and Pink.
- When you solve this puzzle, the Sword of Light will appear on the spot, and Cedric will try to bring it out, but it is not as easy as it seems. The game is not ended over here as you have to play another mini-game wherein you must find symbols to make a proper shape the game has shown at the top of your screen. Do it three times, and your level is marked as completed.
Read More: |Chapter 1| |Chapter 2| |Chapter 3| |Chapter 4| |Chapter 5| |Chapter 6| |Chapter 7| |Chapter 8|