Introduction
In Adventure Escape Mysteries Chapter 4, both Kate and Murphy try to save Dan’s daughter. The task is undoubtedly not easy, full of challenges, difficulties, and tricky puzzles. No one knows who lives and who dies. The only weapon you can use is your detective or puzzle-solving skills. We have already completed all previous chapters of Adventure Escape Mysteries: On Thin Ice, which you can check out at the end of this article. The game allows you to test your detective skills by solving puzzles playing mini-games, and solving mysteries. This is the last chapter of adventure escape mysteries on thin ice.
After completing AE Mysteries: On Thin Ice – Chapter 3, the last chapter gets unlocked wherein the ultimate Kate’s goal is to rescue Dan’s Daughter when working on getting her hands-on culprits. Fighting against criminals isn’t easy; therefore, your priority must be finding the Fight Manual. First, you find yourself in a stormy place where you won’t see anything. To clear the scene and open the gate, you must collect spikes and find the entrance. Collect Vodka Bottles from the floor and use them to discover a secret section. After opening the gate, you must enter the house and help Murphy, who is in trouble after the floor cracks.
AE Mysteries: On Thin Ice Walkthrough – Chapter 4
The 4th chapter starts in a snowy environment where the storm is taking place, and the wind is blowing. AE Mysteries: On Thin Ice Chapter 4 focuses on a race against time as Murphy and Kate try to save Dan’s Daughter. There are three different locations available that both characters need to explore areas and get access to Dan’s Daughter. Read AEM: On Thin Ice – Chapter 4 Walkthrough Guide to find answers and solutions.
- First, you have to pick up spikes from the scene and add them to your inventory.
- Soon, you can see the entrance clearly, and you must collect vodka bottles from the floor at that time.
- Select the vodka bottles from your inventory and put them on the box fixed in the right-side pillar of the gate.
- After that, you must tap on the left side pillar to discover two posters and tap on the gate to reveal another poster.
- Add to the right-side pillar and tap same time on its top to discover the board.
- Analyze all posters to find the code and head to the locker hidden inside the box.
- Tap the device and enter the code 991224. Go through the gate to discover a mini-game and try to complete the objective wherein your task is to find the root to control the drones.
- To solve the mini-game, you must guide Kate and Murphy to collect all five markers the drone moves on a set path, stay out of their line of sight, and try to achieve your goal.
- Once you set all five markers, the drone will be blasted as they try to fly over the mark you set.
Enter the House
- Tap the stair to get into the house and fight hidden objects to solve the mystery and find the culprit.
- As you enter the house, something unexpected happens. First, you must pick up Beams from near the door and add them to your inventory.
- Select beams from your inventory and place them near the fireplace to make a path and reach the Murphy, but you also need to make steps to make your grip stronger.
- Head to the window on the left side to pick up a hammer and add it to your list.
- Use the hammer to get two planks from the same window and add them to your list.
- Go outside the house to pick up planks and bring them back home. Before leaving the gate, collect a plank from the left pillar. You must do the same with another pillar to collect the third plank.
- Enter the house with 5 planks in your inventory. Use five planks to make steps on the beam, and use a hammer and nails to fix them.
- Help Murphy to bring him up and collect a ring from the spot. Before leaving the sports, collect the skylight rod from the fireplace, and keep them on your list.
- Now, use the Skylight Rod from your list to get the second ring from the right side of the fireplace.
- Search out the fireplace, remove the stuff to discover the third ring, and keep it on your list.
- Now head to the puzzle fixed on the fireplace and place all rings to start the mini-game.
- As you solve the puzzle, a secret door inside the fireplace will open that will take you to the basement.
Explore the Basement
- Now, you are in a basement where you must tap the red button to open the gate and use the skylight Rod to open the money bag near the table.
- Head to the machine behind the sack to get a chisel from a bag.
- Take upstairs to reach the upper floor, select a knife, and put it into the globe map.
- Next, choose a hammer from your inventory, and use it to open the globe map for a broken bottle.
- Return to the basement tab, and click on the yellow-colored machine.
- Enter the code 7427 to open the cover and discover a red button.
- As you open the machine, you will discover a red colored button where you must put the water from the bottle to make a spark.
- Soon the generator goes down, and the last standing man comes to repair it.
- Search the bag near the man here to fix the generator and get a fighting manual and an electric gun.
- Use the electric gun on the man standing near the generator to get rid of him.
- As the man falls, Kate must search his pockets and get handcuff keys.
- Use the keys to release Dan’s daughter and help her climb the ladder.
- As Kate climbs the ladder, she finds her boyfriend is down, and Dan’s daughter is in the custody of Sticks.
- After that, you must read the fighting manual from your inventory and all the steps to defeat your opponent.
Round 1
Round 2
Round 3
- Kate and Sticks have limited moves, so you should plan your strategy before any attack.
That’s the end of On Thin Ice Adventure.
Read More: |Adventure Escape – All Chapters Walkthroughs| |Chapter 1| |Chapter 2| |Chapter 3| |Chapter 4|