Machinika: Museum is a fabulous blend of Adventure, Point-and-Click, hidden object, and Mystery game elements released by Dear Villagers. It takes place in a highly detailed world where you are invited to find out and solve tricky puzzles rich in mystery. Old-school puzzle titles like The Room and Myst and the House of Da Vinci heavily inspire the game. As the game starts, you find yourself in a distant future where your goal is to receive devices and find a way to repair them.
Regarding repair machines, no information is available to make the gameplay difficult. Get ready to experience thrilling gameplay with mind-bending puzzles where your sharp logic skill is your ultimate weapon to fight against puzzles. Enjoy the beautiful visuals where cryptic alien machines are available to repair. So, if you love playing games like Myst, then you should try it out to have fun. Read Machinika: Museum Chapter 4 Walkthrough to learn how to repair machines and solve puzzles.
Machinika Museum Walkthrough Chapter 4
- Zoom in at the table on top of it, a cylindrical container. Identify an indication note that is resistant to heat and has a high energy release. Now, go behind the canister and zoom in onto red button- Tap and pull the red button to the right.
- At top of cylinder find keyhole use key to open it. Turn the butterfly handle several times (right) to unlock then remove cap. In fact, pick up small pyramid and note with combination for lock.
- Let’s insert numbers 2, 3 and 7 into that lock according to your note. We turn top part of container so as to see what is inside it.
- Use anti-gravity device on examining strange looking mineral rock. Drag and move stone aside then tap small circle on bottom left side. Solve a puzzle lock by tapping pentagonal fields until correct shape appears. Get hold of a lock.
- Tap on yellow circle inside rock’s right half in order for mechanism become activated after that, loosen it from its place; this will disconnect upper part which looks like yellow minerals from others below it. Bring up close-up view of inner side; put pyramid nicely onto bottom which is circled around there.
- Move three levels of pyramid around along with crystals to light all three sides other one pyramid too: Light would go through other edge of rocky surface thus revealing console thereon. Push other half of yellow circle such that beam travels till end distant from its source within rock.
- Rotate these three different levels in order for mechanism be aligned properly so that light flows down towards yellow spot: The last will automatically close while second ray will reach side screen on rocky massif exactly where the puzzle needs solving by shining light alone through it
- Lift upward top part of rock with two hands until you look inside with metallic cylinder cover coming into sight; bring smaller dots together in order to center bigger ones over diagonal line, do this motion with small points until they are on a diagonal.
- Move the balls around in order to change the colors of two moving beams according to the sequence indicated on the other side of key; they are as follow:
- Green
- Purple
- Red
- Dark blue
- Light Blue
- Five upper jewels will light up, energizing entire rock. After it cools down, you will wonder what it powers up. The chapter 4 is finished.
Congratulations! You have completed Chapter 4.