Introduction
The second chapter was tricky to complete; however, when discussing the case with Murphy, Kate hardly survived a deadly attack. As the AE Mysteries – On Thin Ice Chapter 2 ends, Kate finds herself in a Police Station to analyze clues with the help of Jacob. This chapter won’t be easy to complete; therefore, we jump in to help you achieve AEM: On Thin Ice – Chapter 3 Walkthrough Guide. You will find guides to previous chapters; see the links at the end.
The new scene starts with the news that a blizzard locks down the city; however, Kate and Murphy need to search the Police Station for clues. The ultimate goal is to find the traitor before they kill anyone. So, start finding hidden objects and utilize them to find clues to get your hands on the traitor as soon as possible.
AE Mysteries: On Thin Ice Walkthrough – Chapter 3
After completing chapter 2, you find yourself in the police station, where Jacob will assist you in recognizing the enemies. Although finding the enemies will not be easy, you can use our guide “AE Mysteries: On Thin Ice Walkthrough Guide” to find solutions and answers.
- First, you must tap the table to discover a locked device and search for a 6-digit number code to unlock it.
- Second, tap the board and pick up a sticker from there. Use the sticker to repair the sparking wire and watch images on the board.
- Return to the device on the table and tap on it to open the screen. Enter code 211012 to open the device and turn on the Monitor.
- After that, the game takes you to a record room, where you will find a person sleeping on the floor.
Explore the Record Room
- Discover a remote control under the table and keep it in your inventory.
- In the next step, you have to remove the stuff from the table to discover a CPU. Now, your ultimate goal is to assemble a computer by finding 2 fan bases, a graphics card, and tubes full of coolant.
- Tap the table on the right side to discover a fan bay after removing the stuff.
- Pick up a grabber from the table on the left side and keep it in your inventory for later use.
- Open the door of the same table to discover a coolant.
- Before heading to the CPU, you must pick up a table handle.
- Now head to your inventory, select the fan Bay, and connect it with the CPU. Use a Grabber to bring a ZAP cola down from above the cupboard.
- Use the handle from your list and attach it to the cabinet storage to open the drawer and collect plastic tubes.
- Use the handle to open the Cabinet Storage and get Plastic Tubes.
- Select the Plastic Tubes from the list and put them on the CPU Case; afterward, select the Coolant and attach it to the CPU.
- Next, tap the Zap Cola from your list and give it to Dan to wake him up.
- As Dan gets aside, you must remove the bed to discover a Graphics Card and obtains it from the spot, along with Microfiber Cloth.
- Head to the bookcase on the right near the LEDs and remove the stuff from the top to get the second Fan Bay.
- Attach the Fan Bay with the CPU and turn on the Monitors.
- Tap the photo frame on the table on the left side and use the Microfiber Cloth to clean it.
- Now, use the remote control to see photos and find passcodes to unlock the CPU.
- Tap monitors and enter the code (5397) to open the screen.
- Play a minigame with the goal of grouping the code fragments as follows: Yellow in the top row, white in the middle row, and green in the bottom row.
- After that, you find yourself next to a prison.
Explore the Prison
- Get a hand sanitizer from the stand on the left side and keep it on your list.
- Tap the notice board to drop it off and get Bent Wire.
- Use a bent wire to get keys from Jacob and open the door to discover the locker inside the room.
- Tap the first section to get duct tape and others to get stars.
- Now, you must use the Hand Sanitizer to clean the dust from the dial and hit the back button to zoom out the scene.
- After that, tap the fourth section of the locker and enter the code (40242) to open it for Dan’s Belongings.
- Select Dan’s Belonging from your inventory and give it to Keiko. Before leaving the spot, don’t forget to pick up Arrest Papers from the wall near the Iron Bars.
- Give the Arrest Papers to Jacob and ask him to leave the spot. Select the Duct Tape, and give it to Murphy.
- Select the Bent Wire to bring a Ting Mug out of jail. Before leaving the spot, don’t forget to pick up your glasses.
- Put the Tin Mug on the floor near the place of water dripping. Once the mug gets filled with water, pick it up from the spot and add it to your list.
- Select the Mug and put the water on Dan’s face to wake him up. After the discussion, collect Dan’s Belt and add it to your list.
- Click on the belt to select and tap to open its cover for a key.
- Use the key to open the closet and get a battery pack from the second section. Collect an Antenna from the first section and keep it on your list.
- Now, tap the laptop on a small table, attach the Battery Pack and connect the Antenna to turn it on.
- Play a mini-game to tap two cell towers to connect them. In short, you have to tap them twice to remove a connection. The number shows how many connections you need to make; however, each tower requires to be connected to the overall group. You should keep in mind that you can’t overlap the connections.
That’s the end of Adventure Escape Mysteries: On Thin Ice Chapter 3 Walkthrough.
Read More: |Adventure Escape – All Chapters Walkthroughs| |Chapter 1| |Chapter 2| |Chapter 3| |Chapter 4|