Introduction
We have seen how all characters, including Penny and Kate, had a huge difficulty where coming out was almost a dream. But we tried hard to solve a tricky puzzle and brought them out in a timely. This time, all three characters are thrown to face off hostile forces that look similar to Trapmaker.
Fortunately, a team of Sergeant Jacob reaches the scene timely to rescue all, but Trapmaker gets angry after seeing all thing happening around him. Welcome to our AEM: Trapmaker 3 Chapter 6 Walkthrough, where you will confront deadly challenges and mini-games. Help Kate to catch Trapmaker and ruin his all unholy plans timely. If you don’t know how things will be sought out, keep reading our guide to getting solutions and answers.
Trapmaker 3 Walkthrough – Chapter 6
Trapmaker 3 – The Final Trap Chapter 6 can be unlocked using a key. As you reach the spot, three characters similar to Trapmaker are standing there to welcome you. This time, things are getting complicated and out of the senses. As in previous chapters, pick up the call of Trapmaker to get clues and start finding hidden objects.
- Firstly, remove all cobwebs from the right side to discover clues and notice the sign regarding the decoys. Count lines to find the following numbers (283).
- The puzzle could be a bit tricky for you as the game features it so that no one can understand; however, after discovering the signs, head to the machine and try to understand how all buttons work. The first two buttons add balls; meanwhile, the last two buttons subtract the balls.
- Bring 283 on the screen, play with buttons and collect a soccer ball bomb as the puzzle gets solved.
- Behind the dummies, you will discover a ladder. Upon climbing, you reach a new room where lots of boxes are available. First of all, collect an umbrella gun from the workshop bench and add it to your inventory.
- Open the drawer of the same table to collect a screwdriver. Select and use the screwdriver to open up all boxes for a Briefcase Gun. Indeed, you have noticed that all packages are kept in three different stacks; each has a different set of numbers.
- Head to the massive box, tap the locker, and enter the passcode (469) to unlock the box. You will discover lots of duplicates of Trapmaker as the box opens.
- Here your job is to grab the right decoys and get out of the room. Tap the phone to see the image and match it with other decoys to find the right decoys.
- Once you solve the puzzle, Trapmaker decoys will be added to your inventory.
- Leave the room for a while and reach the ground floor, where your job is to keep all collected Trapmaker Decoys along with others.
- Select all objects from the inventory and place them between orange balls.
- Now, your objective is to figure out the order of the items and decoys as well.
- Once you solve the puzzle, a terminal behind the decoys will open.
- Go through the tunnel, receive the call, and break all mirrors by merely tapping on them.
- Soon, the game traps you into another tricky puzzle where you have limited bullets, but your job is to kill all Trapmakers.
Trapmaker 3 Chapter 6 has been completed. Click here to read Chapter 7 Walkthrough.