Introduction
In the previous chapter, we have discovered the location of Mustafa. Now, get ready to help Zara find Mustafa and interrogate him to unravel who is behind the Sultan’s murder. If you didn’t reach earlier chapters of The Sultan’s Inventor, click on the given link. Every chapter starts with a new location, a set of hidden objects, and tricky puzzles. Chapter 6 takes place in the Abandoned Palace, where dozens of secrets are buried. Explore the location to dig secrets and interact with objects to solve mysteries. Read our AEM: The Sultan’s Inventor Chapter 6 Walkthrough.
AEM: The Sultan’s Inventor Walkthrough – Chapter 6
Get ready to explore the abandoned place full of thrill and hidden object items. Like other hidden object video games, you can’t see the protagonist and your goal is to solve tricky puzzles. Upon reaching the Abandoned Place, find the way to cross the lake.
- Collect a shovel from the bridge and oar from near the ruined board.
- Use the oar to bring a sword out of the tree and use it to cut the rope next to the destroyed board.
How to Complete Chest Puzzle?
- Select and use the shovel to dig up the half-buried chest. To open the chest, discover the moon shapes above each building and enter them to the chest following the correct moon order, like small to fully grown moon.
- You can obtain a hook from inside the chest to connect with the rope and then to the ballista reel in the boat.
Meet Solomon
After releasing the boat, you reach an abandoned palace where you may encounter Solomon, who claims to be the king of the mansion. Next to that, Solomon has tasked you with finding his five missing rings.
- Firstly, obtain an empty lamp from the right side floor and keep it in your inventory.
- Discover the oil drum from the left side near the mirror and fill it with the lamp to get an Oil-filled Lamp.
- Now, take the lamp close to the fire and lit it up. Select the lamp and lit the torch available on the right side of the stairs.
- Obtain the Mirror Shield from the left side and add it to your inventory, along with a Brass key on the right wall.
- Discover a chest, unlock it using the Brass Key and get a Royal Emblem and Mace.
- Climb upstairs and fix the mirror on the right side to spread sunlight in a proper direction. Select the Mace and make a hit on the plate set above the chest.
Door Puzzle
- Tap the door available on the right side, place the Royal Emblem after discovering an empty slot. You can pull the chain to change the color of geometric shapes on the floor.
- Now, figure out all information you need to unlock the door and find the correct color combination as follows:
- The door opens as you solve the puzzle. So, go through the door and solve another tricky puzzle to get five rings without being detected by hyenas.
- After getting all five rings, you should go back to Solomon and trade five rings for a second-floor key.
Second Floor
- Go through the second floor, unlock the door using the key and get into the room. Discover a stool kept there upside down and add it to your inventory.
- Get a cleaning brush from the table kept amidst the room and a Royal Portrait from behind the cushion.
- Keep the stool close to the cupboard to get another Royal Portrait from above it.
- Head to the curtains, slide them aside and collect a knife from the woman’s hand.
- Select and use the knife to remove the cover from the front wall and place Royal Portrait on the empty slots.
- Arrange the images following the starting years of the kingdom in ascending order to get clues.
- Head to the cupboard and enter the following code (6331) to unlock the cabinet for a Wiring Piece available inside it.
- Use the cleaning brush to remove the dust from a puzzle board fixed on the right side of the room. Add the writing piece to the board and start playing a puzzle.
How to Solve Wiring Puzzle in the Sultan’s Inventor?
To solve the puzzle, you need to connect the left side wires to the outlets on the right side. However, the numbers may indicate how nodes the wire should pass through. See the image given below to get help.
- As you solve the puzzle, a secret door slides to reveal another room. Go through the door to discover who is behind it.
- As you enter the room, you find Mustafa dead. Obtain a key from the table and use it to open the trunk available on the table. Discover notes from the drawer and read them.
- Tap Mustafa’s hand to discover a green pendant and drag the glass to find a small bottle of poison. In short, the Sultan’s murder case becomes complicated with the death of Mustafa.
- Read the note that seems Mustafa had written, and complete the discussion to end the Sultan’s Inventor Chapter 6.
That’s the end of The Sultan’s Inventor Chapter 6. Click here to read AEM: The Sultan’s Inventor Chapter 7.