Introduction
The sudden death of “The Sultan” has spread chaos among people, leaving Zara as the suspect. In the previous chapter, someone has been helping out the female character, and you should help her figure out who is behind the curtain. Adventure Escape Mysteries: The Sultan’s Inventor Walkthrough covers all mini-games and puzzle solutions. After completing the Third Chapter, Zara returns to her workshop to continue unraveling what went wrong there. During her investigation, Zara gets help from the youngest detective named Yangara.
Furthermore, the difficulty level increases as the level grow. Search for hidden items and utilize them to solve tricky puzzles. To complete the Fourth Chapter, read The Sultan’s Inventor Walkthrough to get all solutions and answers.
AEM: The Sultan’s Inventor Walkthrough – Chapter 4
The level starts with a discussion between Cyrus and Zara, and as the debate ends, you will find yourself in a workshop.
- Tap the book available on the table to read musical notes and keep it in your inventory.
- From the right side, tap and collect the Blunt Scimitar and make it sharpen using the wheel.
- Select the Scimitar and tap the drum on the left side to get ropes. Discover the pulley and connect it with the rope.
- Head to the well and connect the pulley and rope to repair it. To discover the spear handle, you should search the main gate area, which is kept on the right side near the plant pot.
- Select the spear handle from the inventory and use it to place the bucket down above the white horses on the left side.
- Replace the new bucket with the old one and use the pulley to collect the bucket of water.
- Select the bucket of water and pour it into the red drum and get a Mechanical Flute.
Horse Puzzle
- After collecting a mechanical flute, tap the white horses and open the book to learn about the music notes.
- You have to play the music in a sequence to get blue gems. If you don’t know how it works, keep reading The Sultan’s Inventor Chapter 4 Walkthrough.
- Dha SA Ni Pa Dha – 53465
- Ni Dha Ri Ni Sa – 45243
- Ga Ga Sa Dha Ni – 11354
- Playing the music notes in the given sequences may help you get all three blue gems.
How to Get Red Gem?
- Tap the drum available on the right side to discover a snake holding a red gem. Play the music in the following sequence to get the red gem – Ni Pa Ma Ga Ni – 46714.
Unlock the Main Door
- Select all gems from the inventory, including Red, and place them into the door. Open the gate and go through it to reach another area of the Workshop.
Workshop
- Tap the book available on the rug to obtain a Bird Token and Walking Stick from near the stool available on the left side.
- Select the walking stick from the inventory and use it to bring the lever down to obtain the second bird token, which is available on the left side of the door.
- Discover the map placed behind the robot to notice all locations. Go through the door to reach a new room to discover hidden items and puzzles to solve.
Alchemy Lab
After going through the doorway, you reach the Alchemy Lab. Explore the location to discover hidden objects and use them to solve puzzles.
- Firstly, get the flask aside to get the third Token Bird and pick up a dented helmet from the floor.
- Discover a knight standing on the left side of the fireplace to obtain a hammer. Now, select and keep the dented helmet on the anvil and use a hammer to fix the dent.
- Place the helmet on guard beside the fireplace to discover a painting. There’s a shelf near the helmet you placed on a guard. Tap the flask kept on the shelf to collect the fourth Bird Token.
- Head to the peacock to obtain a striped key that you can use to unlock the tiger available in the first room. It’s a musical instrument like Piano, and you must read the music book to get clues on the Jaguar page.
- To get the fifth Bird Token, you need to play Pa Dha Sa Ni Pa – 34653. After getting all bird tokens, head to the board between two doors and place all tokens there to run a mini-game.
- Look at the map behind the robot and the tree near the horse’s head to discover how to complete Bird Token Puzzle.
- Once the puzzle gets solved, the game unravels a chest along with another mystery to clear.
Chest
There are four different animals printed on the chest locker. You must go to the second room and notice the animal painting above the fireplace to find clues.
- Go back to the chest and set the animals in the following sequence: Bird (Yellow), Tiger (Pink), Lion (Blue), and Peacock (Green).
- After setting the animals and their colors, collect a Key Mold and notice the fish printed inside as the chest opens.
Alchemy Room
- Go to the Alchemy Room and tap the chest below the lion’s head. Enter the code (134) to unlock a red gem of the moon-shaped, yellow, and red flask.
First Room
- Go to the first room, discover a puzzle fixed on the wall where your goal is to place red gem along with others to run a mini-game.
- When playing the game, your goal is to draw lines between identical symbols; meanwhile, the line should go through all squares. As the puzzle solves, collect the blue flask from there and add it to your inventory along with others.
Alchemy Room
- After collecting all flasks, go to the Alchemy Room and head to the table where jars are available for you to experiment.
- Keep all jars there and read the guide below to learn how to complete the Filtration Puzzle in the Sultan’s Inventor.
- To solve the puzzle, you need to set the positions of flasks following the bubbles so that each bubble will go to its related symbol flask. Once it’s all done, collect the Refined Mercury and add it to your inventory.
- Head to the burner, place the key Mold there and pour the Refined Mercury into it to get a Duplicate Access Key.
- Head to the automation, select and use the key to open its head and watch the flashback of four weeks ago.
Adventure Escape Mysteries: The Sultan’s Inventor Chapter 4 was completed.