Introduction
Walkthroughs.net is back with AE Mysteries: The Covenant Chapter 3 guide that comes with tips and tricks, solutions to all puzzles, and more. A band of students is on a camping field trip where something unexpected has happened. A monster has appeared on the scene and abducted a man; meanwhile, threatening the others. You are the only one who can figure out what’s going on there, but first, you have to solve a series of challenging puzzles. Exploration of the environment is mandatory as it helps you interact with objects to determine what you need to solve the mystery. If you are stuck anywhere when playing the game, read our AE Mysteries: The Covenant Chapter 3 Walkthrough to get help.
Adventure Escape Mysteries: The Covenant Walkthrough Chapter 3
Similar to the previous chapter, the game gives you an option to select the character who goes with you on an epic adventure to discover hidden items. Before starting, you should keep in mind that the character heavily impacts the storyline and determines the outcome. So, I have selected Turner this time and would go with him to find hidden objects. Chapter 3 takes place in the haunted cabin where you may discover different signs of animals and hunting as well.
- Before getting into the cabin, have a look at your surroundings to discover the following things: Hoof Tracks, Animal Fur, Arrows, Leaf, and more.
Cabin
- After that, get into the cabin to discover a diagram that teaches you how to hunt. Head to the closet and open it to discover a key from the coat pocket and add it to your inventory.
- Collect the scissors from a small briefcase kept near the bench on the right side and get a measuring tape as well as an empty lighter from the workshop table.
- After knocking down the dustbin, you may discover a broken bow. Don’t forget to see the diagrams that help you identify animals.
- Select the scissor from the inventory to cut the bow’s string available near the blackboard. After that, connect it with the other one.
Go outside the Cabin
- To find arrows, you have to go outside and fill the lighter with fuel after finding the Barbecue.
- Now use the lighter to melt the ice and collect arrows that will be added to your inventory. Before leaving the area, don’t forget to notice the deer remains.
- Select the key from the inventory and use it to open the shed to discover a practice paper.
- Bring the measuring tape out of your inventory and use it to measure the height of the bite marks available on the leaf to see the result, which would be 36’ high.
Go to Cabin
- After taking measurements, you should go inside the cabin, select the arrows from the inventory and use them with the bow.
- Head to the posters glued on the front wall where you must discover the animals you are hunting and the result would be the following (Bite Height – A8, Fur Color – B7, and A# – A8 and B7).
- After that, tap the bait lockers and place the note there and try to make a combination to open the locker. To find the code, remember the color of the aim poster we found outside the house, and the perfect combination is the following: Green, Orange, Yellow, and Blue. As the locker opens, collect a bait (a salt lick) from there.
- Select the salt lick from the inventory and place it on the tree stump to attract the deer who runs away as Sam tries to shoot it.
- Next to that, follow the traces left by the deer, including the blood, prints, fur, and more. You have to move following the given directions in the jungle: Right, Left, Up, Right, Up, Left, Up, Right, Left 2x, UP, and Left.
- Upon reaching the targeted location, you may miss the deer once again.
Cemetery Mausoleum
Soon, you may find yourself standing ahead of Cemetery Mausoleum where the same deer gets trapped.
- To solve the puzzle, you must discover stones on five different graves and keep their numbers (70, 40, 30, 50, and 11) in mind.
- In the next step, you have to enter the chapel where you must read the text written above the doorway and add all numbers you collected from the gravestones to get the answer (201).
- After getting the answer, multiply it by 8 and you will get 1608. Head to the locker, enter the code to open it, and collect the old slides.
- Discover a briefcase available under the benches holding a tag on it saying “For the One who walked first.”
- Select the slides from the inventory and add them to the protector to run. See photos to determine which one goes one. Surely, it would be the dark purple one.
- Enter the code (PIOUS) to the briefcase to open it and collect a note from there saying “I’m sorry little brother. Stay away from P…”
- Select the spade from the briefcase as well as the green marble and add them to your inventory.
- Upon watching the slides again, you may find Pious digging the land. Therefore, you should go outside to dig the land using the spade and get the second green marble tile.
- Head to the Cemetery Mausoleum’s door and add two tiles there; meanwhile, struggle to solve a puzzle where your goal is to use skulls to move the tiles and match them according to the pattern as shown in the image given below.
- Inside the mausoleum, there is too dark, so you should use a matchbox to light up the torch and get ready to see what happens next there.
- The time has come when the game asks you to cast vote. Read More | AE Mysteries: The Covenant Chapter 3 Walkthrough