Antiquity is the title chosen for the 50 Tiny Room Escape Level 23 where it has lots of new puzzles to solve. You assume the detective’s role with goals of solving puzzles and finding the way out. Although you can’t see the character, you can tap anywhere to zoom in or out, as well as rotate the room to explore other sides. Finding hidden objects won’t be easy; this is because, there is no system introduced to highlight what to find next.
Therefore, you should rely on your skills and work your way to find items and clues that may help you get rid of problems. Many mini-games are introduced in each level to reward you with clues upon getting completed; however, you might have an option to skip one of them to proceed through the game. If you haven’t completed this level and looking for a guide, read 50 Tiny Room Escape Level 23 Walkthrough to find solutions and answers. Furthermore, this classic adventure and hidden object quests will bring something exciting to your gaming journey.
50 Tiny Room Escape Level 23 Walkthrough – Antiquity
- Analyze the table meticulously, retaking a torch situated in it among other things like a beacon of light in a dimly lit room.
- Move around inspecting the vases that line its periphery with secrets within them to be discovered.
- Focus on the last pot on the top. Notice the math pyramid etched into its bottom next to a mysterious symbol.
- Look at the second vase on the third row and lift its lid, revealing a gadget inside.
- In this green box is where you will find the shovel you will need for your next step.
- To dig below sand using this tool and bring out another gizmo in this soil
- Dig again by utilizing your shovel and unearth the pickaxe hidden under a pile of sand beside a burning fire
- Take up the torch from flickering flames, preparing for future tasks.
- Look closely at a table covered with trays. From there use your torch as the basis for lighting plates according to symbols presented on middle-most vases, specifically those held by figurines holding torches. You should turn on plates 1,3 and 4 when you do something with accuracy.
- Whenever mistakes occur, put down the lid and smother the flame.
- The extra gizmo must be brought here to examine what is inside the stone. It will show us a map drawn on its surface so we will learn which place should be remembered.
- Turn over the stone to see more mathematical pyramids and symbols embedded, adding more mysteries that need to be unravelled.
- Consider the code lock set at one side of this table; input 126 for the cross symbol then eye symbol 108 finally unlocking another secret.
- Find the fourth one under this standing desk, finishing our collection.
- A pickaxe was made available to break through the ground where the stone map indicated a scarab artefact.
- Go up towards the door fitting each gizmo into its place depending upon drawing symbols hanging from the wall among others.
- Cat (top left), Eye (top right), Cross (bottom left), Anubis’s head (bottom right)
- To recreate the door’s puzzle, one must move the wheels around to align them properly, thereby unlocking its secrets.
- The scarab is now in place and you will see the door swing open before allowing escape from the tight limits of a small room with its problems.