Are you looking for a guide to 50 Tiny Room Escape? If so, you are at the right place where we have compiled a complete walkthrough guide and then split it in levels; so, you can easily find the one you are looking for. If you are a die-hard fan of games like Tiny Rooms, then you shouldn’t go anywhere because we are a one-stop shop where you find solutions to all levels with no hurdles. Become a detective and search for clues available across the area and utilize them to solve puzzles.
Using point-and-click interface, you can open zoom view for further investigation and to get clues. Keep the items you discover during navigation at your disposal and utilize them when you need. There’s a hint system that you can use to discover the items feeling difficult to discover; meanwhile, there are four choices to make, such as Use, Examine, Combine, and Dismantle. Work your way to find clues, play mini-games, and reach the end after getting a key to the door to become the master.
50 Tiny Room Escape Walkthrough – Level 21 (Midnights)
You are trapped in a new room and finding the solution is only way and may help you get rid of problems. There might be a passcode, keycard, or key to unlock the door and escape. Keep reading the walkthrough to become the master.
- Turn your eyes to the calculus and figures written on the blackboard, by the table.
- Find 118 as the missing number which completes the sequence and gives important information.
- Return to the panel near the door, inputting the calculated code into the lock mechanism with haste.
- Inside is another rocket along with a magazine that has more instructions.
- Another hidden rocket behind those lattices is in this door’s dark shadow.
- The third rocket was found inside after turning around once more and going down into that chest.
- The green curtains can be pulled aside to reveal some strange machine lurking in the darkness.
- Look at the gap marked “Out of order” and note the numbers there – one 90, one 60, and three 20s.
- Come to the machine and set its knobs using this sequence – 90 – 20 – 60 – 20 – 20 (right left right left left).
- A fourth rocket is received as a prize in four words.
- In pushing out barrels from their mouths we saw them pour out corks followed by keys embedded in such spills.
- Use it to unlock glass doors behind which lies a gun and one more rocket.
- Go to another shooting point, insert a magazine into the pistol then aim precisely at targets until you hear the sound of dropping coins or coins if ever you opt not to shoot anymore.
- Even if you refuse to shoot, you can take home an extra missile plus a couple of coins. If you prefer not to do so, you can take away another missile with two coins.
- You should use any of these coins to reveal a secret chamber behind green drapes where a ball with one more rocket is kept.
- Also play around with the map under the board table, thereby making sense of the puzzle inside which would lead you toward vital clues necessary for solving the mystery.
- Pressing down the button barrel reveals a cork uncorking key lying inside it among leaked spirits elsewhere.
- Bring years back to 1939- 1945, which is important information at the final stage.
- Enter code 19391945 back to the door and unlock it before you see the path leading to freedom.
Congratulations! You have completed the level 21. For the 50 Tiny Room Escape Level 22 Walkthrough, here’s your guide.