Introduction
Rooms and Exits: Escape Games introduces a new chapter (Murder Depressed in White) with 12 exciting levels to complete. Like Chapter 1, the new 12 levels are the same and share the same mechanics, gameplay, and graphics. You assume the role of a journalist trapped in a set of brand-new levels and need your help finding hidden objects to solve mysteries and discovering clues to crack locks while struggling to escape. Join Fiona on her epic mission to expose a global conspiracy. Therefore, you should help her solve tricky puzzles to escape the room she has been trapped in for a long time. If you are new to the game or don’t know how to complete Chapter 2, we’ve compiled a Guide, “Rooms and Exits Chapter 2 Walkthrough.”
Rooms and Exits Chapter 2 Walkthrough – Level 1
As mentioned above, Webelinx Games introduces the second Chapter to their Rooms&Exits: Escape Room Games. Chapter 2 comes with 12 challenging levels, and the first level is “Driveaway.” Besides, the game is full of puzzles, mysteries, logic puzzles, warm-up levels, and a user-friendly hint system. The developers are working on adding new levels regularly. You need to find clues, combine items, dismantle objects, and crack codes to solve tricky puzzles during the game.
- First, pick a Wireless Car Remote from the right side at the scene and add it to your bag.
- Head to the bush on the left side, pick up a valve and keep it in your bag.
- Open up your bag, dismantle the remote after selecting it, and unlock the car.
Explore the Car
You can unlock the vehicle using the remote, but dismantling the remote is mandatory to bring a key out.
- Now, use the key to start the engine after tapping the steering and finding the ignition.
- Tap the lever behind the steering, turn on the headlights, and get out of the vehicle.
- Click the puzzle fixed on the main door, set four images as shown below, unlock the door, and let the vehicle get into the garage.
Enter the House
As the vehicle leaves the house, pick up a valve from the spot and add it to your inventory.
- Hit the Entrance button at the scene and zoom out of the area.
- Next, click the tree behind the car to discover a torchlight and add it to your inventory.
- Open your inventory, select the flashlight, and hit the dismantle button to get a paper clue.
- After getting a paper clue, hit the back button, tap the right side of the yard to discover a bench, and collect a cutter from nearby it.
- Before leaving the area, click the baby statue on the right side, notice the platform lines, and collect the third handle from the right side.
Leave the House
- Tap the button on the gate to leave the house, open your inventory to select a cutter, and use it to remove a bush for a trapdoor.
- Click the trapdoor, set the lines as you found on the statue’s platform, and set the levels accordingly.
- Once you complete the puzzle, the game reveals a mini-game asking you to stop the water flow by setting the valves there.
- Add all three valves there and set them in a way that the water gets stopped to flow.
- Once you complete the puzzle, hit the back button and enter the house.
Return to the House
- Get into the house, tap the fountain to get a key, and add it to your inventory.
- Use the key to open the door and go through it.
That’s the end of Chapter 2, Level 1 Walkthrough.
Read More: |Chapter 1 – All Levels| |Chapter 2 – Level 1| |Chapter 2 – Level 2| |Chapter 2 – Level 3| |Chapter 2 – Level 4| |Chapter 2 – Level 5| |Chapter 2 – Level 6| |Chapter 2 – Level 7| |Chapter 2 – Level 8| |Chapter 2 – Level 9| |Chapter 2 – Level 10| |Chapter 2 – Level 11| |Chapter 2 – Level 12| |Chapter 2 – Level 13| |Level 14| |Level 15| |Level 16| |Level 17| |Level 18| |Level 19| |Level 20| |Level 21| |Level 22| |Level 23| |Level 24|