Introduction
Completing Rooms and Exits – Chapter 3, Level 11, you are welcome to Medical History, where two rooms are available for exploration when searching for items and clues. You can move between rooms by tapping the doorways, and at the end, finding a key may help you get out of the area to solve the puzzle. Lots of unforgettable scenes are featured to inspect for finding clues and solving mysteries.
Jump in to help Fiona find the way out because the female journalist detective can’t solve puzzles without your help; therefore, you also have an opportunity to unleash your inner detective, inspect areas, find hidden objects, play mini-games, and get the solution to unlock the exit door. Experience the captivating storyline where you may be brought close to unraveling the truth at every step you take during the gameplay. If you are new to this game or need help, read Rooms and Exits – Chapter 3 Level 12 Walkthrough Guide to get all solutions and answers with images.
Rooms and Exits Chapter 3 Walkthrough – Level 12 (Medical History)
We escaped from the Music Museum in Rooms and Exits Chapter 3 Level 11 and now have been stuck in a Medical History Room. Many antique pieces are available to interact with, including artifacts, Chairs, and more. Two possible rooms are featured to inspect, and the second room is to escape the level. Keep reading Rooms and Exits – Chapter 3 Level 12 Walkthrough Guide to find all solutions.
- Inspect the area near the chair to open the zoom view and obtain a Picture.
- The second image is hidden under the book; you must tap the area near the opened door to get the image.
Go to the Second Room
- Visit the second room going through the passageway and tap the computer to obtain an Amulet.
Return to the First Room
- Return to the first room, tap the statue to open the zoom view, wear the recently collected Amulet, and open the drawer under it to obtain Slides.
- Visit the second room, put the slides into the computer, and play a mini-game wherein you must hold and drag the virus to infect all the areas without lifting your finger.
- Completing the puzzle will give you numbers like 31232.
- Go to the first room, tap the mirror cupboard near the statue, and set amulets following the numbers you received on a computer screen. Once you solve the puzzle, the game gives you a Test Tube.
- Enter the second, tap the set of test tubes to open the zoom view, put the missing one, and start playing a mini-game wherein you must bring the liquid of the same color in one test tube.
- Once the puzzle is solved, pick a Hazelnut from the secret pocket and return to the first room.
- Inspect the table, put the Hazelnut on with others, and play a mini-game wherein you must bring all weight plates equal to each other by putting items. As the drawer opens, obtain the scissors and X-ray.
Enter the Second Room
- Go to the second room, find the machine near the computer, and put the X-ray on it to find clues.
- Head to the trolley on the right side to choose the particular tools.
- Select the tools and put them in their sections, as shown in the image below. A secret drawer will let you pick up a Metal Ball.
Go to the First Room
- Afterward, your goal is to return to the first room, tap the mini-game to open the zoom view, put the metal ball, and solve the puzzle.
- Solving the puzzle will give you another picture that may be added to your bag later.
- Now, head to the cupboard on the left side; behind the mirror are four magnifying glasses and three missing pictures. Put the images over there to discover a passcode (2516).
- Now, go to the next room, tap the screen next to the computer, and enter the passcode you have (2516) according to their colors, like Red (6), Yellow (5), Blue (1), and Green (2).
- Next, play a mini-game to bring tablets to their accurate platforms.
- Once you solve the puzzle, the secret drawer will open to let you collect a Totem Part.
- Go to the first room, tap the other part of the totem on the left side, and put the missing one over there to start playing a mini-game. Set the positions and get a Sieve from a drawer.
- Visit the second room and use the Sieve in the sand to discover and collect three gears.
- Now, search for a board on the right side, put gears to solve a puzzle, and open the section to discover a key.
- Use the key to open the door in the first room to escape the Rooms and Exits Chapter 3, Level 12.
Read More: |Rooms and Exits Chapter 1| |Rooms and Exits Chapter 2| |Chapter 3 – Level 1| |Chapter 3 – Level 2| |Chapter 3 – Level 3| |Chapter 3 – Level 4| |Chapter 3 – Level 5| |Chapter 3 – Level 6| |Chapter 3 – Level 7| |Chapter 3 – Level 8| |Chapter 3 – Level 9| |Chapter 3 – Level 10| |Chapter 3 – Level 11| |Chapter 3 – Level 12| |Chapter 3 – Level 13|