After finding the source and escaping the Garage, the detective has been trapped in an Exit Hall. A new adventure begins with the goal of locating the way out that may lead you to the exit. Start your journey from a toilet fully in a mess and remove objects from the door. You can’t easily get out of the area because you need to search for an oil that may help you drag the trolley aside. Besides, you need to fix the clock after getting a Hex Key and search for other items to unlock the door.
Help the character figure out all clues and objects to find the passcode and other items to unlock the new room. We already have completed a series of adventures found in Prison Escape Puzzle Adventure and you can check them out following our main page. If you are out of ideas or have been stuck with no clues, read Prison Escape Puzzle Taken – Exit Hall Walkthrough Guide.
Prison Escape Puzzle – Tekken (Exit Hall) Walkthrough
- First off, inspect the right-side area to get a Key from under the floor cleaner and a Scrapper from the toilet cabinet.
- Use the Scrapper to remove the sticker from the wall and it may also reveal a code (3639). Go close to the door which is stuck and pick up an Oil Can from there.
- Select and use the Oil Can to remove the dust from the trolley’s wheels and move it aside to reveal the door. Obtain the Hex Key from the floor and keep it in your inventory.
- Go through the section at the bottom to reach the hall where you may discover lots of mess.
- Tap the clocks on the wall to open the zoom view and set their times following the passcode you discovered on the toilet’s wall after using the scrapper, but first get a Broken Glass from the spot. First, select and use the Hex Key on the clock and adjust their times as follows: 06:15 and 09:15.
- Setting up the time will open a storage cabinet on the wall near the door and let you collect a screwdriver.
- Go through the door on the right side to enter the Lab and go downstairs to discover a circuit box.
- Use the screwdriver to remove the cover and pull the lever to restore the electricity in the Laboratory; in the meantime, use the key to open the box near the circuit. Go upstairs to the laboratory, choose the Broken Mirror from the panel, and put it on the damaged cabinet drawer under the ceiling light to draw a shape using the light.
- Next, notice the shape, get into the first room to discover four squares on the wall, and return to the hall where you will discover a note holding a sign printed on it.
- Go downstairs and set four symbols to unlock the door: Three triangles, three circles, four squares, and three squares.
- It will unlock the door and let you escape the Hall.
Also Read: |Engine Room| |Garage| |Exit Hall| |Lodge|