Introduction
Madhouse 13 comes with multiple chapters to complete; each offers you a set of new locations to explore and discover new items to solve. The perfect blend of Horror, Hidden objects, and Puzzle components gives you fabulous gameplay to experience. Meanwhile, you will experience the thrill and suspense together because you won’t know what visuals will appear in the mirror or in the next scene. Therefore, you should always keep yourself prepared to experience something exciting.
Use the inventory at the bottom of your screen to keep items and utilize them whenever you need to solve tricky puzzles. The game has introduced helping tools like Free Coins, Map, and Tips that you can use during times of difficulty. Using arrows on edges will help you move between rooms and scenes to discover hidden items. If you are new to the game and don’t know how to play the game, then read Madhouse 13 Chapter 2 Walkthrough Guide.
Madhouse 13 Walkthrough – Chapter 2 (Baptism)
Madhouse 13 Chapter 2 continues the story where it was ended in Chapter 1. Something mysteriously appeared on the scene to blow out the candle.
- Notice the number (57) appears on the scene and get out of the room.
- Go to the office and tap the storage cabinet to discover 1 to 7 digits. Your ultimate goal is to set the numbers like the following: 20114457.
- Explore the box to discover keys inside it and add them to your inventory.
- Hit the back button and head to the table on the right side. Select the Golden Key from your inventory and unlock the first drawer to pick up Bai’s ID Card.
- Leave the office for a while and head to the door on the left side of the office. Select Dr. Bai’s ID Card to unlock the door and go through it to explore a new scene and discover hidden objects.
Chapter 2 Baptism
- Going through the door may help you discover new areas, whereas you find the Shower Room at first glance.
- Open the door and get into the Shower Room.
Explore the Shower Room
- After entering the Shower room, tap the right-side arrow and hit the light button to turn it on.
- Now, tap the left arrow once again to return to your previous location and notice the code (6891) written on the wall.
- Head to the green table near the washing machine and use Dr. Shawn’s ID Card to unlock the drawer that reveals a screwdriver.
- Tap the arrow on the right side and head to the clock on the wall. Select and use the screwdriver after turning off the light to change the numbers, as shown in the image below.
- Hit the back button, turn on the light, and go to the right side to discover toilets.
Toilet
- Head to the first section and pick up a washing powder from the scene.
- Move to the next room on the right side and pick up a Steel Ball from the bathtub.
- Go to the first room and use the steel ball to clean the wall near the box wherefrom you collected a washing powder to reveal a code.
- Return to the next scene and tap the boxes near the bathtub to solve a puzzle.
- As the box opens, pick up a counting cup and add it to your inventory.
- Leave the toilet, pick up a cloth sling from the ground, and add it to your inventory.
- Head to the washing machine, select the washing powder and counting cup, and keep them on the machine.
- Tap the dial of the washing machine and enter the number (1689). Click on the Slop button, open the machine and pick up an Artificial Hand and Worn-out Clothes.
- Now, select the dirty shirt and put it into the machine. Close the door and tap the washing powder to put it into the counting cup.
- Next, select the second counting cup, put it into the first, and repeat the process, but this time put the 20 points into the third counting cup and the rest of the 5 points to the first cup.
- Afterward, select the third cup, put the powder into the second, and pour the washing powder from the packet into the second cup.
- Now, select the second cup and pour it into the first cup of 30 points, and put the first cup into the tray on the right side.
- Select the washing powder box from the table and add it to your inventory.
- Add the washing powder to the machine and click the “Purge” button to start the wheel.
- Open the washing machine to pick up a lettered shirt and add it to your inventory.
- Hit the back button and put the lettered shirt on the dummy available on the right side of the machine. Before hitting the back button, don’t forget to put the worn-out clothes on the dummy.
- Before going to the toilet, you should notice the letter on the dummy and the numbers.
Go Back to the Toilet
Return to the toilet and head to the box that contains letters. You must solve another puzzle wherein tapping the following alphabets in a particular sequence is mandatory.
- Tap D, I, and E to unlock the box and pick up a Clothesline and a Key.
- After that, you must leave the toilet and return to the washing machine area. Tap the exit button at the bottom of your screen to leave the Shower Room and head to the path on the left side to discover the upstairs.
Take Upstairs
Take upstairs and go to the next scene, wherein you will discover a rope hanging with a pulley on the ceiling. Select the Clothesline from your inventory and attach it with the other one.
- Tap the clotheslines to throw it to the first floor and go down close to the statue on the right side.
- Click on the clotheslines to tie the statue and pull the rope from the second floor to bring the statue there.
- Soon, you will discover an evil spirit on the spot. Notice the number on the shirt and tap the screen to end Chapter 2.