Introduction
Finding Solutions to IQ Dungeon Walkthrough Levels isn’t easy as you have to take your puzzle-solving skills out of the boundary. It seems easy to play but hard to master as all answers as unexpected and will surprise you. Using your puzzle-solving skills may help you sometimes, but you must take your logical thinking out of the box for most levels. If you didn’t get your hands-on solutions, read our IQ Dungeon Walkthrough – All Levels Solutions.
IQ Dungeon Walkthrough – Level 41 to 50 Solutions
Many challenging levels have been featured to put your puzzle-solving skills to the test. You control a knight in a few levels, while in some levels you find yourself controlling a magician.
IQ Dungeon Level 41 – Defeat All Enemies
You are welcome to IQ Dungeon Level 41 where lots of enemies are floating across the map. Your ultimate goal is to defeat all enemies with the help of heroes standing at the bottom of your screen.
- First, drag the hero to the first row and the fourth column to eliminate two enemies.
- Second, drag another hero to the fourth row and third column to drive out two other two enemies.
- Third, drag the last hero to the fourth row and second column to kill the rest of the enemies.
IQ Dungeon Level 42 – Pack up your Items
There are four different objects available that you must drag and drop on the targeted area to pack up your items. If you are confused and looking for a guide, then read IQ Dungeon Level 43 Walkthrough.
- Firstly, your objective is to drag the cap and keep it on the left side of the area.
- Select the sword and place it at the bottom of the screen.
- Drag the bow and add it to near the cap and at the last, you have to select and place the jar at the rest of the area.
IQ Dungeon Level 43 – Defeat the Golem
A huge Golem is standing ahead of you and finding the way to defeat it is your ultimate goal. Two heroes are standing on the spot and you must utilize them to save the world.
- Head to the knight and pinch it out to make it bigger equal to the monster.
- Once your knight becomes equal to the monster, you will win the level.
IQ Dungeon Level 44 – Open the Door
There are several Goblins available surrounding the hero, and your ultimate goal is to open the door at any cost. All goblins are loaded with hammers, while the knight has a mighty sword to defeat enemies. If you are one of those players searching for IQ Dungeon Level 44 Walkthrough, then here’s the solution.
- Tap the goblins one by one to discover who has a key to the door.
- Once the key appears over the head of the Goblin, hold the key and drag it to the door to unlock it.
IQ Dungeon Level 45 – Defeat All Enemies
The game features a board with deadly snakes and goblins on this level. Three different heroes are awaiting you. So, control one by one to reach the end and unlock level 46.
- Firstly, drag the first hero and place it next to the goblin on the left side.
- Secondly, select the older man and deploy it on the second and fourth columns to smash the other two enemies.
- Thirdly, select the knight and deploy it below the snake to defeat the other two enemies.
IQ Dungeon Level 46 – Collect Foods for 3 People
There are three people available around the tree, and your objective is to gather food for three people who are hungry and need your help. In IQ Dungeon Level 46, you have only three arrows.
- To complete IQ Dungeon Level 46, you have to bring the knight below the apple and use the arrow to shoot the target.
- Following the procedure may help you collect all three apples and unlock level 47.
IQ Dungeon Level 47 – Make Ways for Each Group to the Base
IQ Dungeon Level 47 seems a bit tricky as it is tasked you with making ways for each group to their base without any disturbance. Let’s see how you complete the level, but if you need any help, read IQ Dungeon Level 47 Guide.
- Firstly, draw a line from goblins to the small hut drawing “L” shape.
- Next, select two people and draw a line in the “L” shape to their ghostly hut.
- After that, select heroes and lead them to the horse cart without colliding with both lines you have drawn.
IQ Dungeon Level 48 – Take the Exit
IQ Dungeon Level 48 could be challenging as the game decides to show you a small portion of light, keeping all the area into the dark. Your objective is to find the way to exit by dragging the light across the scene.
- At first, light up both lamps attached to the wall and wait for a while until the enemy disappears from the scene.
- Next, light up the other two lamps on the right side and back to your position without being detected.
- As both enemies reach the right side, light up the lamps on the left side and escape the room.
IQ Dungeon Level 49 – Defeat Medusa
It seems a boss level where a witch awaits you. Don’t be brave as it may end up the level; therefore, you should think twice before deciding or read our IQ Dungeon Level 49 to find the solution.
- You don’t need to do anything except rub the shield as fast as possible.
- At the start, the sheet may not reflect the rays and turn your character into a stone; therefore, you should rub the shield sliding your finger to make it shiny.
- As the witch shoots rays toward your character, it gets reflected and may turn the witch into a statue.
IQ Dungeon Level 50 – Pack up Your Items
You already have played the same level wherein the game said to pack up three objects. This time, the difficulty level has been increased, and the game is tasked with picking up five objects, such as Hammer, Cap, Sword, Knight Suit, and more.
- Firstly, drag the hammer and place it on the left side, then add the cap to the bottom but close to the hammer.
- Next, select the sword, place it next to the cap on the right side, and add the knight suit above the sword.
- You must add a bottle between the cap and the knight suit to complete the puzzle.
Read More: |Level 1 to 10| |Level 11 to 20| |Level 21 to 30| |Level 31 to 40| |Level 41 to 50| |Level 51 to 60| |Level 61 to 70| |Level 71 to 80| |Level 81 to 90| |Level 91 to 100| |Level 101 to 110| |Level 111 to 120| |Level 121 to 130| |Level 131 to 140| |Level 141 to 150| |Level 151 to 156|