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AEM: Classic Haunted Hunt Chapter 6 Walkthrough

Hasn Bg by Hasn Bg
December 18, 2021
in A, Game Walkthrough
0
Hunted Hunt Walkthrough

Hunted Hunt Walkthrough

Introduction

AEM: Haunted Hunt takes place in a kitchen loaded with dozens of hidden objects, and finding each one may help you reach the end. Moira needs your help to escape the house where she has been trapped. Now, she can become a cat to discover unseen objects that is possible to see using human eyes. Each area holds three to four rooms to discover. You have to explore the kitchen, a storeroom, and an employee room this time. Finding clues and using them to solve tricky puzzles may help you escape the room. If you find this chapter challenging to complete, then read AEM: Haunted Hunt Chapter 6 Walkthrough Guide.

AEM: Classic Haunted Hunt Walkthrough – Chapter 6

AEM: Classic Haunted Hunt Chapter 6 takes place in a Kitchen where sounds of Otto’s Party can be heard clearly. However, you have to examine the kitchen and discover hidden objects to escape the room to find facts and secrets behind the scenes.

  • Collect flour from above the stove and add it to your inventory.
  • Switch to Cat Mode and discover a ghost of the servant that seems similar to Baxter.

  • Select and pour the flour on the table and let the servant ghost draw something on it.

  • Collect a Pickle Jar from the table and add it to your inventory. See the table from the top-down viewpoint to see a few signs.

  • Head to the door on the left side and set three images (Two hands and one moon) on the locker to unlock it.

  • Go through the door to reach a workshop where you discover another ghost.
  • Switch to human mode, go to the kitchen Workshop, and open the door on the right side of the stove.

Employee bedroom

  • After reaching the employee bedroom in Human Mode, pull the first rope of Lilly’s Bed and switch to Cat mode to see how many bells.

  • Enter the passcode (86889) to Lilly bed and obtain a Vegetable Shortening.

  • Do the same with other beds to get their passcode and find hidden objects. The passcode of other beds are the following:
    • Joan (24613) – Joan’s Key
    • Baxter (12749) – Red Shoe
    • Cole (74517) – Garden Spade
  • Before leaving the area, don’t forget to get the rope from near Baxter’s bed.

Second Room

After getting all equipment, go to the second room and use the key to unlock the wardrobe on the right side to unravel a mini-game.

  • In this mini-game, your objective is to set the mirrors and reflect the rays to cover all squares, as shown in the image given below.

  • Once completed, collect a wrench from the wardrobe and add it to your inventory.
  • Switch to human mode, select the vegetable shortening, pour it on the massive wheel, and use the wrench to lose the bolt. Soon, something abominable happens.

  • Firstly, obtain the Large Rusty Wheel from the spot and head to discover another horseshoe, Rope, and Red Shoe.
  • Next, head to the cupboard on the left side after switching to cat mode. Discover four boxes with flowers and labeled (Joan, Cole, Lilly, and Baxter). Now, you have to keep the relevant objects on the box as follows:
    • Baxter – Horseshow
    • Cole – Spade
    • Joan – Red Shoes
    • Lilly – Pickle Jar

  • After that, obtain the second Rusted Wheel from the ghost’s hand and notice the number appeared on the floor (4727).

Kitchen

  • Go to the kitchen and search for a vault kept above the stove. Enter the code (4727) and obtain a bottle of Alcohol. Select the human mode and head to the cupboard with lots of empty and filled bottles.
  • Keep the alcohol bottle on the table and switch to cat mode to see how to make and fill colors into empty bottles.
    • First Bottle – Red + Blue
    • Second Bottle – Blue + White
    • Third Bottle – White + Black
    • Fourth Bottle – Red + Yellow
    • Fifth Bottle – Red + White
    • Sixth Bottle – Blue + Yellow
    • Seventh Bottle – Red + Yellow + White
    • Eighth Bottle – Blue + Black
    • Ninth Bottle – Red + Blue + White

  • Once completed, obtain a bottle of Ammonia Cleaner from the table and add it to your inventory.
  • Head to the empty cabinet between the table and the door, add both Rusty Wheels, rope, and Ammonia Cleaner.

That’s the end of AEM: Classic Haunted Hunt Chapter 6.

Read More: |Chapter 7| |Level 8|

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