Introduction
The Trapmaker mystery still continues! We already have completed the first two adventures of Trapmaker; now back with Trapmaker 3 Walkthrough. Adventure Escape Mysteries is one of the fabulous Hidden Object and Single-player Puzzle games, wherein you assume the role of a detective. However, we caught the Trapmaker in the first Adventure, unable to arrest the second Trapmaker who is still far away from us. Detective abilities are required as they help you find clues and utilize hidden items to reach the culprit. It contains 8 challenging chapters; each is set in a unique location and offers a series of hidden objects.
Adventure Escape Mysteries: Trapmaker 3 doesn’t feature any tutorial, so you start playing the game as a professional detective looking for hidden items and clues to solve mysteries, play mini-games, and reach the end. In Trapmaker 2, we discovered Trapmaker had abducted kate’s friends from the Police Station. Now, Kate needs your help to find her friends before it’s too late. Unleash your detective skills, embark on a new adventure to find the truth, and reach the end to become the master. Finding hidden objects that aren’t listed anywhere is pretty tricky; therefore, players from worldwide searching for AEM: Trapmaker 3 Walkthrough to see how Kate catches Trapmaker at the end.
Trapmaker 3 Walkthrough
Go through Trapmaker 3 Guide to discover all solutions and answers to all puzzles and mini-games. Read our Step-by-Step Guide to learn everything that you need to find hidden objects. This time, the game introduces Trapmaker 3 with “Advanced Difficulty Level.” As mentioned above, the adventure spans 8 playable chapters, and each is interconnected.
Trapmaker 3 Walkthrough – Chapter 1
Like other chapters of AEM, it starts with investigating NPCs, where Kate asks a few questions to learn about the environment and objectives.
- Firstly, you need to get a key from the floor and insert it into the fire alarm box to turn it off.
- Secondly, go through the second doorway available on the left side to obtain a fan from the right side.
Office
- Use the fan to clear the smoke from the room and start collecting map pieces from the broken mirror and above the wardrobe after moving the plant pot.
- Open the computer table drawer to get a red handle and notice all broken mirrors to recognize a pattern that may help you solve any puzzle.
- Get out of the room and clear out the smoke using the fan to discover another red handle.
- Discover a building map glued above the firebox and keep all dots under each letter printed on the Room Plate fixed on the right side in mind.
- Tap the door on the left side of the Sprinkle Plate and change the lights to the following colors: Yellow, Green, and Red.
Room
- Go through the right-side door to enter the room, but first, you have to complete a Pipe Puzzle Mini-game where you must place two red handles to run the game.
- Set five pipes to stop the water flow at the top as soon as possible.
- Leave the room for a while and go through the exit door to reach the garage.
Garage
- Upon reaching the garage, you may find it flooded. Head to cars for a map piece and broom that will be added to your inventory upon getting tapped.
- Head to the grate and clean it using the broom to drain the water out of the garage. Once all water drains, collect another piece of map nearby the first car’s tire.
- Before leaving the area, don’t forget to notice the number plates of all vehicles standing there, as their numbers are the following: PD-1212, PD-2323, and PD-?
Go back to Office
- Go back to the office, select the broom from the inventory, and clean the glass. It will help you get two other pieces of the map that will be added to your list.
- Now, you must add all map pieces on the table to run a mini-game where you have to solve a puzzle to get a complete map.
- Once the map gets complete, it gives you a hint of “EAST,” while other letters are upside down and are (309).
- Head to the cabinet and open it entering the letters (Killer). You can reveal the code using Sprinkle dots and broken mirrors.
- As the drawer opens, you find it full of microfilms. Recently, we obtained a clue (03-09). So, head to drawer 3 and collect microfilm 09.
- Now, go and tap the PC, insert the microfilm you found and enter the numbers you found on license plates of vehicles.
- We knew the first two license plates but didn’t know about the third plate because Trapmaker broke it. But we can guess following the number sequence that it could be PD-3434. Enter the license plate into the PC to discover a message left by Trapmaker for Kate.
- Read the message (KATE: COME ALONE) to reveal a code (307-30-3).
Go to the Parking Garage
Go to the Parking Garage and head to the exit door, where you will discover a keypad locker. Enter the code (307303) to open the door, and that’s the end of Trapmaker 3 Chapter 1 Walkthrough.
More Guides:
- Trapmaker Chapter 1
- Trapmaker Chapter 2
- Trapmaker Chapter 3
- Trapmaker Chapter 4
- Trapmaker Chapter 5
- Trapmaker Chapter 6
- Trapmaker Chapter 7
- Trapmaker Chapter 8