Introduction
We rescued Penny in Chapter 5, and now both Kate and Penny are best friends. Adventure Escape Mystery Trapmaker 3 holds eight different chapters; each comes with unique items to discover, puzzles to solve, and mini-games to play. The new chapter starts with an introduction, unraveling Kate and Penny, who team up to search for Keiko in a set of disorienting rooms full of deadly traps. Before starting, we warn you to stay alert and search for strange objects that help you solve the puzzle. Unleash your detective skills and jump into the unfamiliar environment to prove yourself the world’s best detective.
Trapmaker 3 Walkthrough – Chapter 5
As mentioned above, Kate needs your help to rescue her other friends who Trapmaker has abducted in Chapter 2. Keep the hint system in mind as it is helpful when you don’t know what to do next. Furthermore, read Trapmaker 3 Chapter 5 Walkthrough to get answers and solutions.
- Like in the previous chapter, Kate picks up the phone of Trapmaker to get clues. This time, the background area seems hypnotic, but you should keep your concentration on finding Keiko.
- Firstly, tap the Allen Wrench from the left side and use it to remove the Frame with Circle Cutouts featured on the left side of a massive eye.
- Notice the pattern after removing the frame and draw the same signs (VYXWTU) on the first step to bring a massive hidden box out, but before don’t forget to collect a mirror from the same spot as it helps you see the full letters.
Modern Art Museum
After that, you should tap the area behind the box to reach a Modern Art Museum where many other items await you. Start your search to discover clues and use them to solve puzzles.
- Select and use the Allen Wrench to dismantle the table for a few pieces. Head to the floor and collect some blubs.
- Before leaving the area, don’t forget to notice signs figured on the black and white puzzle.
- Next, your job is to play a mini-game and match the pattern to solve the puzzle. When playing the game, you can rotate pieces to fit them according to the painting.
- As the secret box opens, collect the second bulb from there, select and place all table pieces on the wall of white and black tiles. Your objective is to count the white squares from each section to get the following numbers (4, 5, and 2).
- After that, tap the floor and enter the code (452) to get fall.
Bit Pit
- You may find yourself in a big pit that seems like a chessboard as you enter the code.
- Tapping a huge button may turn the chess-like board into a disco floor. Therefore, read the instructions carefully before taking any action.
- It would help if you kept in mind that both characters require to move following their turns, and both can’t stand on the tile of the same color tile but can interact with buttons of the same color.
- After solving the puzzle, you may restore the power. Go to the first room and place both bulbs on the same spot where you have collected an Allen Wrench.
- Set the bulb colors as follows: Pink, Blue, and Green.
- Now, head to the massive eye to discover a clue and try to unlock the box wherein Keiko is locked. Upon investigating the eye, you will find circles showing the sections you must focus on for each segment.
- As you unlock the box, all characters standing on the platform, including Kate and Penny, get trapped in a hall of mirrors.
- Another puzzle is ready for you to solve, but you have only four moves to unscramble Trapmaker’s image this time. See the images given below to solve the Puzzle.
To keep reading Trapmaker 3 Walkthrough, click to jump on Trapmaker 3 Chapter 6.