Introduction
After finding deer and solving challenging puzzles, the game welcomes you to its fourth chapter where lots of new things await you, along with mini-games and challenges. Every chapter in the Covenant is a new day that starts with the protagonist and a new partner; meanwhile, ends with the death of a character. Once again, the game asks you to choose your character and you have an option to go with anyone because each character holds a series of items and a different outcome. As prior, I would love to go with Turner once again. Read our Adventure Escape Mysteries: The Covenant Chapter 4 Walkthrough to get help if you are stuck anywhere.
AEM: The Covenant Walkthrough – Chapter 4
Chapter 4 takes place in a Radio Tower where you must move to discover hidden objects and bring the dark secrets out to solve the mystery.
- Firstly, you have to find and gather three planks and a magnet from the Radio Tower.
- Head to the toolbox kept amidst the area to get a hammer from there. Open the bag to collect the following items, such as Can Opener and a Book.
- Now, you need to break the nest to collect some nails using the magnet.
- Head to the book and try to open it by merely solving a puzzle.
- Open the book to see an image of Prudence and Benevolence. Tap on the tape to collect it from there and add it to your inventory.
- Head to your inventory, select the nails and planks to keep them on the floor. Choose the hammer and use it to fix the stairs and get into the tower.
Radio Tower Room
- Now, you are inside the tower room where your goal is to collect a crowbar from the table kept on the right side and pick up a fuse from its drawer.
- Head to the second cabinet available on the left side to discover a damaged wire. There is a can available on the table that you must open using the “Can Opener.”
- Leave the room for a while, go outside and use the crowbar to open the fuse box fixed on the tower, and collect the fuse.
- Now, go back to the room and take the stairs to reach the room where you must replace the broken fuses after finding the box. This time, you need to solve a tricky Fuse Box Puzzle.
- After turning the radio on, play the beat backward following the numbers (29537).
- Head to the purse, enter the same code to collect Wire Cutters and Binoculars.
- Select the tape from the inventory and use it on the Wire Cutter. Go upstairs to place the binoculars on the stand. Explore the environment using the binoculars and attempt to find letters, such as E4B7D3.
- Head to the door but before you need to enter the code (E4B7D3) to go through it.
- Select the can from the inventory and give it to the Squirrel, and tap on the broken tower to solve a mystery. When solving a puzzle, you have to interact with tiles and keep swapping until it looks like the image given below.
- Go back to the room, tap the transmitter and wait until it starts to smoke. Now, select the wire cutter to get the wire and use it to connect the damaged wire from the cabinet of the table.
- The radio gets ready to use once you complete all tasks mentioned above.
- Get ready to cast your vote to decide the next victim to sacrifice.
Adventure Escape Mysteries: The Covenant Chapter 4 Walkthrough was completed. Click here to read our Next Walkthrough.