Introduction
Finally, you reach Otto’s Party, where people are having fun. The last chapter of Haunted Hunt awaits you to challenge your detective and puzzle-solving skills; however, its completion won’t be easy. Objects are beautifully hidden across different rooms, and finding each is your job. The unavailability of hidden object lists takes the gameplay difficulty to the level. Moira possesses the unique ability of shape-shifting, and since chapter 5, she has been using Euphemia’s lens to discover the truth. Still, she needs your help to solve the final mystery of Haunted Hunt Chapter 8. To avoid problems, you might have to explore different rooms when searching for objects and use items in other locations. If you are stuck anywhere and need help, here’s Haunted Hunt Chapter 8 Walkthrough.
AE Mysteries: Haunted Hunt Walkthrough Chapter 8
The last room of Classic Haunted Hunt Adventure has been unlocked with the final mystery to solve. In the previous chapter, we interacted with ghosts to solve many puzzles and mysteries. Now, the adventure is only a step away from its conclusion.
Otto’s Party
- Finally, you reach Otto’s Party, where people are dancing with each other. First of all, collect the “Bust of Otto” from the table and add it to your table.
- Obtain the Diamond Ring from the Coat’s pocket on the right side.
- Switch to Euphemia mode and see the box on the left side to discover the code (972). Go back to Moira mode, tap the box, and enter the passcode (792) to obtain Euphemia’s Diagrams and Map.
- Open the front door and go through it to reach the kitchen.
Kitchen
You are now in a kitchen where finding hidden objects is your ultimate job to reach the end of the adventure.
- Open the third closet to discover a Flint and obtain Coals and Wood from near the fireplace.
- Select and keep both diagram and coals on the table from your inventory, along with all other objects, excluded map, and statue.
- Now, use Euphemia mode to find the joints on the diagram and draw the painting using the objects accordingly. Once it is done, the painting will look like this.
- Collect a flamethrower from the table and get a knife from the bushes coming out from the windows.
- Use the knife to cut and collect the rope hanging in the room. Leave the kitchen for a while and go back to the lobby, where you have to select the rope and attach it with the iron chain.
- Next, hang the statue with the second end of the rope and swing it to break the chandelier to get some crystals.
- Tap the map and see it using the Euphemia lens to discover the numbers and geometric shapes.
Séance Room
Tapping the pink-colored box in the Séance Room on the map may take you to that location where you discover a trap, which is still alive.
- Use the flamethrower to deactivate the trap and enter the passcode to open the box. The code you need to unlock the box is (7843).
- As the box opens, the séance room gets completed, and you can move to your next target.
Cellar
Use Euphemia Lens to discover geometric shapes and count their corners before tapping the Cellar room.
- Next, select the flamethrower and shoot the box in the closet.
- Enter the passcode (13568) to open the box and complete the second room.
Boudoir
Once again, select Euphemia mode to discover white images and count their corners before shapeshifting.
- Select the flamethrower and tap on the box on the table. Enter the passcode (12368) to open the box and complete the Boudoir room.
Library
Once again, you have to go into Euphemia mode and search for purple animal images across the map.
- Select and use the flamethrower on the box and enter the code (48620) to open the box and eliminate all room issues.
Now, your next objective is to find a way to summon all ghosts because they have enough power to bring Otto to justice.
Hall
- After going through all rooms, click on the hall and reach the kitchen through the front door. Select the knife to remove bushes and obtain a few stones.
- Head to the table once again to discover a new diagram of the Ghost Summoning Device.
- Add all crystals to the table and draw the diagram using different things. Upon completing, you can obtain Inert Ghost Summoning Devices.
Summon Ghosts
- Tap the table once again to discover the recipe for summoning ghosts. According to the list, you need almost 9+ Candles, three Boxes, and 8+ Stones.
- Click on candles and use a flamethrower to burn all of them. Keep all stones on the particular area and three Inert Ghost Summoning Devices.
- Go on the table and see the shadow using Euphemia lens and draw the same shadow using the candles and stones on the floor.
- After summoning all ghosts, you are about to head a mini-game wherein your objective is to catch Otto by merely pushing everyone out of doors and blocking Otto from leaving the area within a limited time.
- Once you succeed in catching Otto, the game takes you outside the house and lets you burn the house using the flamethrower.
- You only need to tap the highlighted target and burn the area.
That’s the end of Adventure Escape Mysteries: Classic Haunted Hunt.