Introduction
AEM: Classic Haunted Hunt has thrilling adventures holding up to eight characters to explore and solve tricky puzzles. Dozens of challenging mini-games are featured, putting your detective skills to the test. Throughout the game, you have an opportunity to discover glowing stars and use them to get help whenever you need it; furthermore, you can read our AEM: Haunted Hunt Character 4 Walkthrough to get all answers and solutions. Unravel your detective skills and jump into the difficult scenario where coming out is almost difficult. You assume the role of the protagonist, who has been trapped in a curse and needs your help to break the magic spell.
AEM: Haunted Hunt Walkthrough – Chapter 4
AEM: Haunted Hunt Chapter 4 is set in tight spaces where coming out is almost impossible when you are playing as a human; however, it becomes easier to leave the area when you switch to raven. Therefore, you should take advantage of the protagonist’s special powers to solve tricky puzzles and eliminate all hurdles.
- Use your wing powers to clean the dust and discover a few hidden objects like a fish box and a bell.
- Examine the area to find the “Bell Ringer” and attach it with the bell to call a Kitty. Tap on the Jar of Fish to obtain and add it to your inventory.
- Keep the Jar of Fish on the box and drop it to call a Kitty. Tap on the Cat to adapt its powers (enhanced eyes).
Note: Adapting new abilities of the particular animal upon tapping means you will lose the earlier one you are possessing.
- Now, you can shape-shift into a cat to see clearly into the dark. Tapping the cat paws may fall you in a mini-game to complete. It’s a maze-like game where finding the way to exit is mandatory; however, you can complete the puzzle by merely dragging a magnifying-glass-like object across the scene.
Private Chamber
- After finding the way to exit, you find yourself in a private chamber where finding hidden objects is a bit easier using your special powers.
- Go through downstairs to reach the hall and tap the curtains on the left side to discover a cord.
Bedroom
- Discover a door on the left side and go through it to reach the bedroom keeping yourself in the cat form.
- Open the left-side drawer to discover a wheel and switch to a human to find further hidden objects.
- Discover a Chair Leg from the floor and add it to your inventory. Select and attach the cord with the pot kept into the fireplace. As you pull the cord, the water will drop off, and you can collect the Brass Tab. Before leaving the bedroom, don’t forget to get a Vault Door Ring.
- Leave the bedroom for a while, go through upstairs to reach the private chamber and the table.
Private Chamber – Mini-game
Tap the table and place the Brass Tab on the first bar to run a mini-game. To discover clues on how to fix all Brass Tabs, you should switch to cat and follow its footprints to find the locations where they are ending to see how many objects are there.
- Set the Brass Tabs in the following numbers to solve the puzzle, such as 2, 5, 1, 2, and 5.
- Open the drawer to collect a Ghost Key and a Vault Door Ring.
- Before leaving the book, don’t forget to obtain the Ghost Book.
- Go through the downstairs and discover a locker between the table and the sofa. Tap on it and try to unlock it after finding cat paws in the form of spikes nearby it and on the painting hung in the room.
- The passcode would be 5317, and you may obtain another Vault Door Ring.
- Go through the door, use the Ghost Key to open a small box on the table to get a Diamond Ring and Winding Key.
- Go through the downstairs, fix the wheels with ladder, and get it aside; meanwhile, switch to human and repair the ladder using the chair leg. Select and keep the book with others in the book cupboard on the right side.
- Following the instructions mentioned above may reveal a few locations in the cupboard holding a few hidden objects. Select and use the Diamond Ring to cut the glass next to the ladder and get an Oil Can.
- Use the oil can to free up the wheel that appeared next to the glass to bring the chandelier down and the third Vault Door Ring. Use the same wheel to take the chandelier back to its earlier position.
Private Chamber
- Go through upstairs to reach the Private Chamber and find a box on the right side next to the piano. Select and use the Winding Key to unlock that box. Switch to Cat and see how many lines are coming out of it upon tapping.
- Head to the piano and hit the same keys to unlock the box and get the fifth Vault Door Ring.
- Now, head to the exit door and place all Vault Door Rings on it one by one. Play a mini-game to match the rings to form a line from the edge, through the middle, and back to the edge.
- As the door opens, go through it to reach Otto’s Vault.
Otto’s Vault
After reaching a new room, your objective is to tap the window on the left side above the stack of bricks and examine it using both forms.
- Switch to human and set the colors of each side following the cat form and then switch to cat and set the images to unlock the window and get a key after sliding a book.
- Next, switch to human, tap the Private Chamber, and go through downstairs to reach the hall. You will discover a door between stairs and a ladder that you can open using a key from your inventory.
- Go through the door to escape AEM: Haunted Hunt Chapter 4.
Read More: |Chapter 5| |Chapter 6| |Chapter 7| |Level 8|