Introduction
The Trapmaker has just placed a bomb in a police station to blow up your friends. Only a few minutes have left, and there would be no way to bring everything back to its glory once the bomb blasted. So, work to disarm the bomb and take the Trapmaker to its end. Once again, Kate is in trouble and needs your help to find a way out. Read our Trapmaker 2 Chapter 8 Walkthrough to discover all solutions and answers.
Trapmaker 2 Chapter 8 Walkthrough
See our step-by-step guide to learn how to solve puzzles and play mini-games to reach the end. Welcome to the last walkthrough of Trapmaker 2 Adventure, where you learn about Chapter 8 and how it ends. Besides, the scene occurs outside the police station, where you have to investigate a van standing there to discover hidden clues.
- Firstly, collect an Extension Cord near the briefcase and add it to your inventory.
- Tap on the briefcase to discover a key that you can use to open the van. Search the van for a boombox and the second Extension Cord from the suitcase inside the truck. Before leaving the van, don’t forget to get a Phone Charger.
- Select both cords from the inventory and use them with the radar machine; meanwhile, plug them into the outlet.
- After that, click on the machine to turn it on and play a mini-game where you aim to highlight buildings by merely tapping buttons and moving the light. Press the buttons following the given order to solve the puzzle: 5,4,5 (8 times), and 4.
- Once you solve the puzzle, claim the “Battering Ram” and use it to destroy the wall to make a hole.
Room
- Go through the hole to reach the room. Plug in the treadmill cable and collect the defibrillator.
- Head to the lockers for a magnet and a hairdryer. Tap the grate, select the magnet, and use it to get a key.
- Go and unlock the third locker using the key to collect a fan.
- Near the door, you may discover a power box. Open it to play a mini-game to reset the power box and plug in many appliances. Therefore, you should reset the power box by merely inputting the values of each color resistor band. To solve the puzzle, remember these numbers (Blue-4, White-6, Green-1, Yellow-5, and Red-2).
- After that, you can plug in all devices, including Phone, Hairdryer, Defibrillator, and Boom Box. Once you connect all devices, tap the boom box and go through the four tracks to keep their lengths in mind: the following (4:13, 6:00, 2:48, and 1:47).
Note: The recorder has four “+,” so sum all four lengths to get a code. It would help if you remembered that each minute has 60 seconds. The outcome would be 1448.
- Head to the third clocker, enter the code to unlock it, and collect an electric razor from there.
- Select and plug in the device and other appliances to open the door.
Record Room
As the door opens, go through it to receive a call from Trapmaker, who will remind you about the bomb. Another tricky puzzle awaits you, where your goal is to discover the bomb in a bomb timely.
- Besides finding the bomb, discover a hammer, box cutter, and a screwdriver.
- Head to the cupboard, select the box cutter, and cut the cotton to discover Compressed Air.
- Select the Compressed Air and spray it on the locker of the table, then choose hammer and break the lock to discover the bomb.
- Use the hammer once again to break the alarm and get wires.
- Select the screwdriver to open the clock and satellite phone to collect their batteries. Go close to the toolbox and add both batteries to the Voltage Meter.
- Bring the voltage meter close to the bomb and attach it using a wire. Play a mini-game to disarm the bomb before it’s too late.
- To solve the puzzle, you must place all triangles on the grid following the match-3 rules. After that, the poisonous gas appears, and all of your friends get disappear one by one.
That’s the end of AEM: Trapmaker 2 Chapter 8 Walkthrough.