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Adventure Escape Mysteries: Trapmaker 2 Chapter 7 Walkthrough

Hasn Bg by Hasn Bg
September 6, 2023
in A, Game Walkthrough
0
Adventure Escape Mysteries: Trapmaker 2 Chapter 7 Walkthrough

Introduction

Adventure Escape Mysteries contains a collection of adventures with unique storylines, hidden objects to discover, and amazing locations to explore. Each chapter gives you a chance to become a detective, find and use clues to discover hidden things and reach the end to find the victim. Every chapter unravels a mystery where you are thrown as a protagonist who is required to investigate the scene for hidden items, interact with NPCs, and use found objects to solve the mystery.

Like previous adventures, Trapmaker 2 doesn’t feature any system to introduce items you are looking for, though you can use hints to highlight the object or discover clues. On the other hand, using the hint system may cost you money; therefore, you should read our Trapmaker 2 Walkthrough to find solutions and answers.

Trapmaker 2 Chapter 7 Walkthrough

Kate and Murphy continue their journey toward the drug warehouse to find secrets and clues. Finding hidden objects won’t be easy because the difficulty level is high in Trapmaker 2 Chapter 7.

  • Firstly, match the map you found on Charlie’s body with the map of Greenwood.

Next, the game takes you to a jungle where you may discover a few pieces of machinery. Once you reach there, find hidden objects and use them to reach the targeted location.

  • Collect a walking stick from near the dustbin and trash from the bucket.
  • Open the wooden cabinet for a shovel and use it to dig the land for a trapdoor.
  • Head to the generator to discover a pattern and determine the rings’ code (426135).
  • Notice the owls sitting on trees and tap them to discover how many musical notes will come out. After that, tap the owls following the code (426135) to open the trapdoor.

Trapdoor

  • Go through the trapdoor door to reach the warehouse. You will discover a variety of stuff over there, and your goal is to open a small cupboard for packing tape and trash.

  • Behind the lifter, a door leads you to the Trapmaker’s Lair.

Room

  • Go through the door to reach a new room where you have to use a walking stick from the inventory to open up the poster hanging on the wall.

  • You will discover a diagram of Cable Adapter Plugs on the poster, and before leaving the area, don’t forget to gather the following objects: Drill Machine, Trash, and Vehicle Key.
  • Leave the room and head to the forklift to play a mini-game.

Forklift

A mini-game will start as you tap the Forklift. So, use arrow keys to help Kate reach the glowing box. If you don’t know how to solve Forklift Puzzle, read Trapmaker 2 Chapter 7 Walkthrough or follow the path in the image below.

  • Right, Up, Down, Left, Up, Right, Down, Right, Up, Left, Up, Left, Down, Right, Down, and Right.
  • Upon reaching, your tasks are: Discover boxes containing computer parts, burn all trash to get ashes, and use a drill machine to open all crates to find new stuff.

Trapmaker’s Lair

  • After completing all the jobs mentioned above, you should return to the Lair and put all the parts you collected down.
  • Select ashes from the inventory and pour them over the keyboards. Choose the packing tape to collect fingerprints from the keyboard’s buttons.
  • Now, head to the scanner to place the fingerprint sample and hit the “OK” button.
  • After that, the game shows you a few scenes and asks you to choose the right rabbit while moving the crosshairs to it.

  • Tap the button and go outside to see what is happening there.

You will discover owls shooting lasers at a particular spot. Select the shovel from the inventory and use it to find a set of cables.

Cable Puzzle

  • Do you remember a poster we discovered in the Trapmaker’s Lair using a stick? It holds a diagram of the Cable Adapter Plugs that you can use to solve the Cable Puzzle.

  • If you are confused and don’t know how to figure out the diagram to discover clues, then here’s a solution:

Trapmaker’s Lair

After solving the Cable Puzzle, you should return to the Lair to interact with the Trapmaker, who reveals a bomb has been planted in the precinct. Unfortunately, you get locked in the Lair, and there’s only one way to escape: solve a puzzle by sliding two keys around the board.

When playing the game, your ultimate goal is to bring the red key to the red locker and the blue key to the blue locker. But remember that blue moves in the opposite direction using the right key. So, control both keys according to their nature. Furthermore, follow the keys given below to solve the puzzle:

  • Right, Up 3x, Right, Up, Right 4x, Down, Right 2x, Up 2x, and Right 2x.

Related Posts

Tags: AdventureDetectiveHidden ObjectMysteryPoint-and-ClickPuzzleSingle-player
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