Arlo’s parents are worried because he won’t wake up, and we’re trapped in his nightmare. He’s sad because his bunny is stuck in a tree. First, grab the twig from the tree. Use the twig to clear the cobwebs and grab the key. The key unlocks the toolbox, and you can take the screwdriver and garden snips.
Adventure Escape Mysteries: Sweet Dreams Walkthrough Chapter 7
- Use the screwdriver to remove the bicycle bell. Use the garden snips to cut the stuffed bunny from the tree and give it to Arlo.
- After talking to Carlos and Kevin, pick up the scarf and give it to them to get the green umbrella.
- Use the green umbrella with the moon to turn it into a sailboat. While riding the boat, collect 10 bus tickets. Notice the trees spell out NIGHTMARE. At the end, get the bird seeds from the sunflowers.
- Feed the bird seeds to the crow and take the red wire. Look at the broken kiosk.
- Place the bike bell at the top and use the screwdriver to open the bottom panel. Replace the red wire and insert the bus tickets.
- We need a 4-letter password. A crow lands on the kiosk as a clue. Go back to the boat ride and see which letters have crows on them. Count the crows on each letter: 2 on I, 1 on T, 3 on M, and 4 on E. Put them in order: TIME.
- Press the letters TIME on the kiosk and the big READY button to call the bus. Get on the bus and solve the Bus Friends puzzle. Match pairs of animals using the school bus seating chart. Avoid creating duplicate pairs.
- At school, Mr. Redpen wants us to fill out the map. Find stickers, stamps, and crayons. Head left and pick up the stool. Lift the blue floor tile and take the key. Turn on the water fountain, but we don’t need it yet. Continue left.
- We don’t have a book to exchange for Arlo’s ID, so continue to leave. Open all four cubbies to get a book and some stickers. Continue left.
- Place the step ladder by the open window and close it. You’ll get the ruler and see a white triangle on the flag. Continue left.
- Use the key to unlock the lost ‘n’ found box and get a scarf. Go back to the book drop. Use the ruler to unjam it. Take the crayons and put the book in the book drop to get Arlo’s ID card.
- Go right and use the ID card to get the stamps. Wet the scarf in the water fountain. Go right again and place the crayons, stickers, and stamps by the map. Now, using the information around the room, solve the map quiz puzzle.
- At the left doors of the office, stamp a 2 on the orange door and color it orange. Stamp a 4 on the yellow door and color it yellow. Add an orange square sticker.
- The next wall has a blue door. Color it blue and stamp a 3. The next door is white with a 1. Color it white, stamp a 1, and add a yellow rectangle sticker.
- Next, color the yellow door and stamp a 0. Color the orange door and stamp a 6. Add the blue diamond sticker.
- For the next wall, color the green door and stamp an 8. Color the yellow door and stamp a 7. Add the white triangle sticker.
- For the final wall, color the white door and stamp a 5. Color the green door and stamp a 9. Add the green ring sticker.
- Mr. Redpen says Arlo is in room 9, and his cubby number is 308. He gives you Arlo’s Cubby Clue to open his cubby. Look at it.
- Find the library, which is closed. Clean the glass with the wet scarf and look at it.
- Find the cubbies. Arlo’s is locked. Match the corner colors on the Cubby Clue with the same color scheme on the library window. Upper left: red and red (bumblebee). Bottom right: red and yellow (rainbow). Upper right: green and blue (ladybug). Lower left: blue and black (bird).
- Change the cubby lock icons to Bee, Rainbow, Ladybug, and Bird. Arlo will put his backpack away and enter the classroom.
- In Arlo’s classroom, find blocks 2 and 3. Another block is under the stuffed alpaca. Grab a fourth block from the hamster cage and some paper. Give the four blocks to the giraffe to get scissors.
- Place the scissors and paper on the table. Solve the Scissors Puzzle by cutting along the lines as shown in the image.
- Give the house to the hippo to get the red key. Dip the red key in the blue paint to get a blue key. Use the red key to open the padlock. Match all the pairs of balls and grab the final ball.
- Give the ball to the frog to get the July sign. Go back to the hamster cage and place the July sign over the February sign. Summer arrives and melts the snow. Take the glasses.
- Give the glasses to the koala to get the chalk. Use the chalk on the chalkboard to solve the Chalkboard Puzzle. Select four white fragments to make the bigger black shape. Use the image if needed.
- Do the same for the B and C puzzles. The teacher shrinks and gives you the ABC pieces. Pick up the number one and place the ABC and 1 2 3 on the door to open it. Go through.
- Solve the Dream Memory puzzles by rearranging the pieces to create an image. Select a piece to reveal part of the image, then swap positions with a second piece. Watch the video for the first puzzle if needed.
- Solve the second Dream Memory puzzle and play and solve the third and final Dream Memory puzzle. Watch the end of the game.
Congratulations! We’ve completed Chapter 7.