Introduction
Jacqueline hardly came out from trouble; now she is stuck in a new scene where coming out seems almost impossible. Welcome to AE Mysteries Psychic Squad Chapter 7 Walkthrough set in an “Unknown Location.” The starting scene shows Jacqueline trapped in a crumbling prison, and a handsome ghost is responsible for making an unexpected offer. But now, it’s too late, and nothing can be restored.
Jacqueline needs your help to come out of trouble, but you should be a master in puzzle-solving skills to help the innocent girl. This time, the game brings creepy soundtracks that make gameplay a bit terrible. If you missed reading our Psychic Squad Chapter 6 Walkthrough Guide, click to jump back and learn how to solve tricky puzzles.
AE Mysteries: Psychic Walkthrough – Chapter 7 (Unknown Location)
As mentioned above, Jacqueline has been kidnapped, and she needs your help to come out because she doesn’t know where Khaled has been.
- First, you must remove two pieces of bent metal fixed with her shoes and use them as lock picks.
- Tap multiple times on the bed, trap, and jar to break them, and collect two handles. Don’t forget to collect the bedpost.
- Select the bedpost from the inventory and use it to break the bench for a metal decoration.
- Bring the metal decoration to the window and fix it to make a shadow. Now, select the bedpost from the inventory and hit the shadow’s center to get another handle. Before leaving the area, you should keep the dark spots available on beams in mind as they are the following: 4, 2, 3, and 5.
- Click on the bars to call someone. Soon, Bernardo will appear and talk to you. As he leaves the area, select the bedpost from your inventory and break the rocks available on the right side of the bar.
- A padlock appears as a break in the wall where you must enter the code (4235) you noticed on beams to unlock it.
- There is another hurdle ahead of you to solve. Jacqueline finds a massive pool of pipes after unlocking the padlock. Overloading the pipe may help Jacqueline to break the wall and escape.
- Before performing any action, you should collect a carnival mask from the floor and use it to make your approach to a handle available between bars on the room’s left sidewall. Now, you have four handles available in the inventory. Let’s move back to the pipe and add four handles from the inventory. There is a proper way so the water starts to rush out.
How to complete Pipe Puzzle in Psychic Squad Chapter 7?
A pipe puzzle has two parts; the first is easy and can be done with a few taps. Firstly, you have to stop the water flow by merely turning off some pipes.
Although the first step is easy, the second step is more than a headache. Therefore, our Psychic Squad Walkthrough guide brings you close to a solution with the help of an image.
- As you turn all lights green, the pipes will burst and flood the room. Now, you should bring the Chandelier down to collect a candle.
- Once you get the candle, tap the screen as fast as possible to get out of the room.
- After a successful escape, try to find and get another candle. It requires you to solve another puzzle where you must climb up ladders to reach each candle within six moves. The cane puzzle has two parts.
Climb Up Part 1
Climb Up Ladder Part 2
- After climbing up ladders and collecting all the candles, you may reach a new location where you discover that the water is still rising and the trap door is open. So, close the trapdoor before it’s too late.
- Click on the trapdoor to close and tap on the woods to discover a key.
- Both table and chair are available upside down, so bring them in their proper position and open the wardrobe to collect a whip.
- Get a trapdoor’s handle and try to fix it with the table’s drawer. Open the drawer to collect a book and open it using 4265. Collect a title page as the book opens and add it to your inventory. After the title page, keep the entire Count Galvani’s Book in your inventory.
- Use the whip to bring a chandelier down and collect four kit candles and wax that you may use to open the stuck drawer of the table. Before leaving the area, you should keep both the vertical and horizontal bars of the window in mind.
- Select the wax from the inventory and open the drawer to collect the chalk you need to perform séance.
- On the glowing place (above the trapdoor), use chalk to draw a square and keep candles and books over there to summon a spirit.
Answer to the following questions:
I summon you by your name, count: Galvani
You died here in…Venice
In the year…1750
- Afterward, the spirit of Galvani appears on the spot and drops a dagger with a gesture for you to collect.
- Use a dagger to remove the cloth from the front wall to collect a blade and the red chair to collect the chemical jar.
- Now, cut the vines to collect a fireplace tool that you need to collect a yoke from the fireplace.
- Next, keep the yoke and chemical jar on the table to build an escape device following Galvani’s order.
- Use the escape device on the window, and you can go.
AE Mysteries: Psychic Squad Chapter 7 Walkthrough is done; click here to move to the last chapter.