Instead of being Kate in Adventure Escape Mysteries, you are going to help out a Dog who is a detective and ask other animals to help you solve problems. We’ve completed chapter 3 and are working on the fourth to help you solve puzzles. Adventure Escape Mysteries is a puzzle and hidden object video game with more than ten adventures to solve. Each introduces a unique storyline to unfold, a variety of puzzles, and a series of challenges to overcome. The plot follows the abduction of Emily’s assistant, and Alex has been hired to check out what’s happening in the surroundings. Meanwhile, Nitro must move his way to discover clues and check out mini-games to complete.
In Adventure Escape Mysteries: Canine Cases Chapter 4, we will help you find how Timothy, the butler, has abducted Emily. After having an investigation, the dog Nitro and his human companion Alex have assumed that the butler might have taken Emily to the Scarlet Petals Farm. They must go there to rescue the victim; otherwise, they will lose the case. During the game, you must help them find hidden objects, solve mini-games, and crack locks to become the master. If you are confused and looking for a guide, go through the AEM: Canine Cases Chapter 4 Walkthrough Guide.
Adventure Escape Mysteries: Canine Cases Walkthrough Chapter 4
- It appears that Timothy, the butler, has kidnapped Emily. Nitro and Emily suspect he has taken her to Scarlet Petals Farm, so that’s where we are now.
- Talk to the horse, who explains that Timothy went to the greenhouse and left him behind with a broken wagon. The horse offers to give you a ride if you fix the wagon.
- Start by taking the strap and tying the horse to the tree. Then, look under the rock to find a key. Use the key to unlock the mailbox and take the binoculars inside.
- Use the strap to reach the metal bar and break it off. Then, use the metal bar to retrieve the garden shears behind the gate and cut through the vines on the gate.
- Now that the gate is accessible, you’ll find a puzzle requiring more information. Use the binoculars to observe the flowers on the other side of the gate.
- You’ll see 2 rows of blue, 1 row of orange, 3 rows of yellow, and 6 rows of pink. Use this information to solve the flower petals puzzle.
- It corresponds with the letters in “SCARLET PETALS” and the number of flowers under each letter. Here’s how it works: Blue has 2 rows, so identify the letters with 2 flowers under them (S and S). Rotate the letters on the blue flowers so that “S” appears in both dark circles. Repeat this process for orange (1 flower = C and L), yellow (3 flowers = R and T), and pink (6 flowers = L and E). It would be best if you ended up with:
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- Blue = S S
- Orange = C L
- Yellow = R T
- Pink = L E
- Take the wagon wheel and attach it to the wagon. The horse needs a map to know the way to the greenhouse. Find it under the wagon, give it to the horse, and he’ll be ready to set off.
- Guide the horse to the greenhouse by following the map. The correct path is:
Middle, Left, Right, Left, Right, Middle, Middle, Middle, Left, Left, Right, Right, Middle, Right. - Upon arrival at the greenhouse, Biff, the dog, guards it. He’s not very friendly. Please speak to the prairie dog, who offers to tunnel under the greenhouse and open it for you, but he needs to keep his friend safe from Biff first.
- Start by grabbing the phone charger. Use the garden shears on the plant in the wagon and take it. Knock down another plant, take that one, and hold the brush. Pull out the locked box hidden behind the wagon.
- Use the brush to clean off the solar panel, then head to the table and plug in the phone with the charger. Nitro will bring you a screwdriver he found. Use it to open the battery compartment at the top and take the battery. The phone needs to be charged, so we’ll return to it later.
- Use the screwdriver to pry open the crate and retrieve another plant. Place all three plants on the shelves with the rest.
- Once the phone is charged, please return to the table and turn it on. Slide to unlock it and read the message from Tim’s dad. Press the back arrow to return to the Home Screen, then open the QR code reader. Take the cell phone with you, but before leaving, note the seeds on the table; you’ll need them soon.
- Go to the potted plants and use the cell phone’s QR reader to identify each one. Cross-reference this information with the seed packets to determine whether each plant prefers full sun, full shade, or partial shade. Use this information to solve the puzzle on the locked chest and open it. The solution is:
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- Veldra -> Moonix -> Embera
Seraphyl -> Lumina -> Frosti
- Veldra -> Moonix -> Embera
- Inside the chest is a mini drone. Open the battery compartment and place the battery inside, then take the mini drone.
- Use the drone to retrieve the squeaky toy from the greenhouse roof. Throw the squeaky toy to Biff, causing him to run off. Then, examine the hole the prairie dogs made.
- Now, solve the tunnels puzzle to help the prairie dogs navigate the tunnels. Swipe in any direction to move the prairie dogs, remembering that one will move in the direction you swiped, and the other will move in the opposite direction.
- Avoid the holes and guide them until they meet at the exit below the metal grate. If you get stuck, here are step-by-step instructions: L= Left, R = Right, U = Up, D = Down.
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- DRRRD
- RRRRR
- ULLUL
- LLDDD
- LLUUU
- LUUUD
- LDRUR
- Once inside the greenhouse, grab the rake. Pull out the box and open it to find a video game cartridge. There’s also a pipe wrench on the desk by the TV. Move the ladder to the left and turn the two accessible valves.
- Use the garden shears to clear the vines from the ladder. Climb up to reach the cuckoo clock, but we don’t know when to set it. Look at the sink and grab the garden fork.
- Use the rake to gather the leaves and pick up the knob. Use the garden fork to lift the loose bricks. Turn the final valve under the loose brick. Return to the sink and turn on the water. The cube will go down the drain, so use the wrench to remove the pipe and retrieve the cube.
- Examine the TV and place the knob in its correct spot. Insert the game cartridge into the console. The TV is set to channel 1, where you’ll see two birds—one big and one small.
- Please pay attention to the direction their beaks are pointing. Switch to channel 2 to observe the game of Snake. Count the circles, triangles, and diamonds:
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- 4 Circles
- 2 Triangles
- 8 Diamonds
- Go to the clock and set the hour hand to 9 and the minute hand to 2, just like the birds on the TV. Three birds will pop out from the top, each with 1, 2, or 3 feathers on their head. Note the shapes they’re emerging from:
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- 2 Circle
- 1 Triangle
- 3 Diamond
- Now, approach the puzzle to the left of the silver door. Insert the cube in the empty slot. Push the cubes until all the lines form a continuous path. Follow each path from the circle, triangle, and diamond to the corresponding fish. Count the yellow stripes on each fish:
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- Circle = 4
- Triangle = 2
- Diamond = 3
- Use all the information from the fish puzzle, clock, and Snake game to unlock the silver door. The combination is 423 213 428.
- Emily comes out, but Timothy shows up and tries to escape. Solve one final puzzle—a scent trail puzzle with two trails: one for Timothy and one for Biff. I made a video for you to follow along.
Congratulations! You’ve saved Emily and caught the criminal.