Introduction
AEM: Allied Spies belongs to developers known for introducing the best Hidden Object Mobile games, Haiku Games. It has a variety of titles, including Adventure Escape Mysteries; each offers a unique story to unfold, mysteries to solve, and challenges to confront. Developers use the same mechanics in their titles; however, the story, characters, and puzzles differ.
You assume the role of a detective thrown to an unknown location to explore sites and search for hidden objects that help you bring the suspect to justice. Each adventure has a particular number of chapters; most adventures have eight chapters; however, a few are loaded with 9 chapters. As usual, walkthroughs.net is on a mission to release walkthrough guides to all puzzle, adventure, and action games to help their users.
Parachute into Enemy Territory
Parachuting into enemy territory doesn’t mean playing a Battle Royale game; it could happen in some puzzle games. In Allied Spies, you are parachuting into enemy territory to find hidden objects, collect clues, and solve tricky puzzles using your spy craft and wits. When playing the game, the primary objective is to resist interrogation and struggle to escape prison. Several missions are available to solve; however, bringing their solutions to the table won’t be easy. Therefore, we jump in to help you with our AE Mysteries: Allied Spies Walkthrough Guide.
Follow the Adventure of Newlyweds Ed and Marie
The story in Allied Spies follows two protagonists: Newlyweds Ed and Marie Hamilton. According to the plot, both characters parachute into Occupied France to complete a mission of smuggling two scientists out of Europe. Related to their mission, they meet the French Resistance, but things dramatically go wrong when a ruthless major intertwines and smashes the network. Now, you must help characters as they are eager to find the answers to the following questions:
- Who’s the traitor?
- Where are the Scientists?
- What Mega-weapon is Major Kressler preparing?
Adventure Escape: Allied Spies Walkthrough – Chapter 1
The level starts with an introduction about the scene and the fall of a paratrooper’s knife near the tree. At the start, you play the game as Edwin, and your journey starts after picking up the knife.
- Select the knife from near the tree and keep it in your inventory. Select the knife and cut the parachute cord to collect.
- Before taping the house, notice the shapes on the trees and keep the dots in mind.
- Now, tap the house’s door and hit the particular screws shown in the image below.
- Before entering the house, don’t forget to pick up the lantern from the door.
Enter the House
After cracking the door, get into the house and find hidden objects that help you solve tricky puzzles and reveal the dark secrets.
- First, pick up the broken bottle and a Lantern from the ground. The second lantern is in the shade near the window on the left side.
- Head to the toolbox on the table and get a Carpenter’s Pencil and a Crowbar.
- Select the Crowbar from your list and open the drum near the paintings to get Butter.
- After that, click the table and put the jar, along with butter and cord, on it. First, put the butter into the bottle, then dip the cord to make a Makeshift Lantern.
Head to the Vehicle
- Tap the door and the vehicle to leave the house for a while. Then, select the crowbar from your inventory to open the car engine box and reveal a battery.
- Please tap on the battery to bring it up and hit the orange button first and red on the second; next, select the pencil and keep it between both terminals to make a fire.
- Select lanterns from your list and close them to the fire to get Lit Lanterns.
- Furthermore, do the same with the Makeshift Lantern.
- Afterward, enter the house and see the painting to get clues about where to place the lanterns. First, select the Lit Makeshift Lantern and put it on the top window of the left side.
- Now, select the Lit Lantern and place it on the right side, while the second is to the bottom right window.
- Leave the house and put the third lantern on the stand near the door.
- Soon, two characters appear on the spot and may give you lock parts and a pistol on the table.
- Leave the house for a while and click on the vehicle to get a Brunt Pencil from its engine.
- Next, head to the table with a pistol and click to get it into several parts. Select the burnt pencil from your inventory and tap the table to get a drawing.
- To repair the pistol, you must fix all parts correctly. Once you complete the puzzle, the gun will be added to your list.
- After that, your objective is to aim and shoot the lanterns and a cop to solve the puzzle.
Next Chapters Walkthroughs
- AE Mysteries: Allied Spies Chapter 2 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 3 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 4 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 5 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 6 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 7 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 8 Walkthrough (Coming Soon)
- AE Mysteries: Allied Spies Chapter 2 Walkthrough (Coming Soon)
That’s the end of Allied Spies Chapter 1 Walkthrough.
Conclusion
Allied Spies introduces a well-written storyline to unfold, and the puzzles are fun to solve. The perfect mix of Adventure, Puzzles, and Hidden Objects is responsible for giving you quality gameplay; however, almost all adventures introduced by Haiku Games are fun to play. Although the game was released five years back in 2017, it will soon be presented in Adventure Escape Mysteries. Get ready to experience the thrilling adventure of finding a way to solve mysteries and smuggling two scientists out of Europe.