Back in level 9, we successfully escaped from the Remote Island. 50 Tiny Room Escape Level 10 has a new setting and various puzzles to solve. This time, you have been trapped in a Room decorated with beautiful furniture. You aim to examine the room and surroundings to find hidden items and use them to solve tricky puzzles. You don’t need to visit a few rooms as you are limited to only one, unlike the Tiny Rooms video game. Start your journey with nothing, and start finding objects to discover clues. Utilize them to get access to the door and escape. If you are new to this game or have been trapped in 50 Tiny Room Escape Level 10, read the guide to find solutions to all puzzles.
50 Tiny Room Escape Walkthrough Level 10 – Remote
- Check the shelf out and take the handle from there.
- Put the books at the bottom left on the bottom right to see a note with “1:30” and a fish drawn behind.
- Turn over the picture frames, and open up their clips to uncover keys placed under their back panels.
- Go through all of the drawers and get a valve from one in particular which is located on the right hand side.
- Turn around inside this room, ahead of you is a chest of drawers beside your bed.
- At nightstand use handle. Turn it. Get joker with key.
- To install valve on heater next to window.
- Remember pattern of steam coming out in form 3 – 1 – 5 – 3 -2-4-3.
- Look into red box beneath bookshelf and press buttons in ordered mentioned.
- Take wire cutter. Take ruler.
- Using wire cutter, cut open metal box with key inside and retrieve it.
- On electric panel by bookshelf, open using ruler, then turn lights off.
- Tap on pictures hanging in frames until three fall down exposing numbers behind them: 268.
- Put this code into suitcase under bed.
- Note butterfly and arrow that indicates round about seven-eight o’clock at back of suitcase.
- Get binoculars as well as key.
- Look through binoculars out window for crow showing an arrow below that points toward three o’clock?
- Watch bear head above door in hall pointing arrow at four-five o’clock?
- Set clock above shelf near doorway by putting each hand at correct time sequentially:
- Butterfly: 7:30.
- Crow: 3:00.
- Fish: 1:30(on the original).
- Bear: 4:30(same).
- Take fifth key then unlock five doors one after another.
- A glowing X is found on every wall within these doors including this one that leads to hallway but is closest to its entrance.
Congratulation! You have completed the level. To find the solution to Level 11, you have to visit our next walkthrough guide.